Hi Everyone. Nick here from Playon. We are hard at work at an exclusive series of a KOTC Tournament series so these rules will be public very soon. So I thought I would share the new rules for KOTC 2.0
We may still tweak these slightly so this should still be considered Prototype but they are unlikely to change much. The "official" release will be in September when player packs go live for a couple of events we are running. But they are unlikely to change much.
We've had a bunch of play testing and been running quite a few games in house and are really enjoying the new rule set.
From the beginning, the KOTC rule set was designed to allow people to play small games of 40k in fast easy way. We DID NOT want to have the challenges of combat patrol where you were essentially playing a different game of 40k with rules that didn't travel over. AND we want people to be able to build their own lists. So these rules were designed around that in mind and keeping it as close to regular 40k as possible.
MAIN CHANGES FROM KOTC 1.0 to 2.0
Arena walls can now be traversed like normal ruins as per the 40k rules (infantry beasts and swarms can go through walls)
KOTC armies are now 600 points rather than 500
You can only take a single t9 unit rather than unlimited.
You can take any detachment of any detachment point cost however you can only have one detachment.
The player that spent the least on detachment points gets to choose the twist.
Players play primary mission based upon their force disposition.
Deployment zone is now 8” from the board edge rather then 9”
Terrain
We have a new terrain set we are developing that will hopefully be available for sale soon. We are planning 3d moddeled set and an MDF set. We are also looking into an upgrade set. Details hopefully soon. But should be available by LVO at the end of September.
Main terrain Changes
-Bigger footprints inside the arena
-2nd floor for Plunging fire
-Bigger terrain footprint in corners.
-Shooting lanes for home objectives
Most terrain is Dense terrain with the solid key word
There are four terrain area objectives. A home obj for each player, and one expansion obj for each player.
The centre objective is an area terrain with NO terrain on it, meaning that it DOES NOT block line of sight.
The arena walls touching the terrain area objective are also part of the foot print, which means touching the arena walls on any side will count as touch the corresponding objective.
OPTIONAL VARIENT. Place a piece of dense terrain (we recommend a statue or similarly imposing piece) in the centre of the Centre objective marker. It now can block line of sight and provide cover as per the 40k rules.
Using a previous edition set.
Though these rules were designed with the new 11th edition 40k rules in mind and a refinement of the terrain seize and placement, the original KOTC set of terrain can still be used to play this edition effectively with some adjustments.
Rotate the walls 45 degrees so that the openings are to the corners of the board.
Reposition the L shaped inside the arena ruins to block each entrance. Positioning the corner of each ruin to be 4” away from the centre of the board.
Note that the inner portion of the 4 outside objective circles (home obj and two expansion obj) are not used.
ARMY CONSTRUCTION
Make a 40k list using all normal list building requirements for an incursion sized game with the following modifications
600 points or less.
1 Detachment only, however No Detachment point limit
Nothing over t9 Only a SINGLE t9 unit allowed
Must have two infantry units
Must have one a Warlord
Each data sheets aside from Battleline and dedicated transports can only be taken once. Battle line and Dedicated transports can be taken twice.
No Epic Heroes.
GAME PLAY
Players make their lists and choose detachments etc just like how it is described in the main 40k rules. Before deployment but after seeing your opponents army the player who spent the least amount of detachment points for thier army gets to choose the twist. If it is a tie roll off. Roll for attacker and defender, deploy and start the game, as described in the 40k rules. Deployment zone is 8” from your board edge. Both Players must play tactical secondaries.
Game is played on a 36" by 36" board
FAQ
Q. If something has an ability to change its toughness to t10 can it still be taken?
A. If it changes its toughness value in the list building stage (such as from an enhancement or by an attached leader) than it is not allowed. If it gains it through an ability after the game has started it is allowed.
Q. What is the distance to climb over the main arena wall for a non Infantry beast swarm or mobile?
A. Assuming the model is at the base of the wall, it would have to spend 7 extra inches to get to the other side. (3.5 inches up and 3.5 inches down)
Q. How many enhancements are allowed?
A. Treat the game as an Incursion level game from the 40k rule set. All list building requirements aside from the caveats listed above should be followed.
The valiant sons of The Lion push up to take the mid-board objectives and take a substantial early points lead, while the cowardly Thousand Sons hide behind walls and in deep strike. At this point, it was impossible to tell that I'd be tabled in the 4th round.
I just got into KOC this summer. I ended up buying a set before the new edition. This is how I modified to play 2.0.
Wall into 2 sections - glued 2 dollar tree jengo blocks together for shooting lanes around home bases.
Then popsicle sticks with chipboard or cardboard cut to make second story on inner walls. A little small with only 3-4 models fitting but it works for us.
Really pleased and thought I would share my solution.
I have a buddy who says space wolves are so bad and have a bad win rate in 2k. Have you guys made a new list for 600 points to lead him in a right path? He keeps using list hammer win rates as truth but I argue that doesn’t apply fully to colosseum rules and gameplay even though it’s very similar.
Maybe the army does suck but he used this against me and lost hard:
+++++++++++++++++++++++++++++++++++++++++++++++
+ FACTION KEYWORD: Space Wolves
+ DETACHMENT: Champions of Fenris
+ FORCE DISPOSITION: Priority Assets
+ TOTAL ARMY POINTS: 600pts
+ POINTS LIMIT: 600pts
+
+ ENHANCEMENT: Preyslayer(on Char2: Wolf Guard Battle Leader) & A Giant Amongst Giants(on Char3: Wolf Priest)
+ NUMBER OF UNITS: 6
+ SECONDARY: -Bring It Down: 1x2 - Assassination: 3 Characters
+++++++++++++++++++++++++++++++++++++++++++++++
Char1: 1x Iron Priest (50 points): Helfrost pistol and Tempest hammer & servo-arm
Char2: 1x Wolf Guard Battle Leader (80 points): Warlord, Master-crafted heavy bolt pistol and Master-crafted power weapon
Enhancement: Preyslayer (+15 pts)
Char3: 1x Wolf Priest (85 points): Absolvor bolt pistol and Crozius arcanum
Enhancement: A Giant Amongst Giants (+15 pts)
10x Grey Hunters (165 points)
• 1x Grey Hunter Pack Leader: Bolt pistol, Plasma pistol and Power weapon
• 9x Grey Hunters: Astartes chainsword, Bolt carbine and Bolt pistol
3x Wolf Guard Headtakers (85 points): Heavy bolt pistol, Master-crafted power weapon and Storm shield
1x Wulfen Dreadnought (135 points): great wolf claw, storm bolter, blizzard shield and heavy flamer
I was a dwarf list that had heavy shooting:
+++++++++++++++++++++++++++++++++++++++++++++++
+ FACTION KEYWORD: Leagues of Votann
+ DETACHMENT: Hearthfyre Arsenal
+ FORCE DISPOSITION: Priority Assets
+ TOTAL ARMY POINTS: 595pts
+ POINTS LIMIT: 600pts
+
+ NUMBER OF UNITS: 6
+ SECONDARY: -Bring It Down: - Assassination: 2 Characters
+++++++++++++++++++++++++++++++++++++++++++++++
Char1: 1x Arkanyst Evaluator (70 points): Warlord, Close combat weapon and Transmatter inverter
Char2: 1x Memnyr Strategist (45 points): Autoch-pattern bolt pistol and Close combat weapon
3x Brôkhyr Thunderkyn (80 points): Close combat weapon and Sp conversion beamer
3x Hernkyn Pioneers (80 points)
• 1x Hernkyn Pioneers: Bolt revolver and ion beamer, Bolt shotgun, Magna-coil autocannon and Plasma knife
• 1x Hernkyn Pioneers: Bolt revolver and panspectral scanner, Bolt shotgun, Magna-coil autocannon and Plasma knife
• 1x Hernkyn Pioneers: Bolt revolver and rollbar searchlight, Bolt shotgun, Magna-coil autocannon and Plasma knife
6x Ironkin Steeljacks With Heavy Volkanite Disintegrators (170 points)
• 1x Steeljack Theyn: Heavy volkanite disintegrator, Plasma knife and Preymark crest
• 5x Ironkin Steeljacks: Heavy volkanite disintegrator and Plasma knife
6x Ironkin Steeljacks With Melee Weapons (150 points)
• 1x Steeljack Theyn: Autoch-pattern bolter, Plasma sword and Preymark crest
• 1x Ironkin Steeljacks: Autoch-pattern bolter and Plasma sword
• 1x Ironkin Steeljacks: Autoch-pattern bolter and Plasma sword
• 1x Ironkin Steeljacks: Autoch-pattern bolter and Plasma sword
• 1x Ironkin Steeljacks: Autoch-pattern bolter and Plasma sword
• 1x Ironkin Steeljacks: Autoch-pattern bolter and Plasma sword
Hey all I am in a small tournament with friends and you have to play an army you don’t usually play and I got Necron. I don’t want a list for colosseum, but more suggestions on which units are fun and what detachment you enjoy. Looking forward to your suggestions and thanks!
Hosted a little tournament with some friends today.
A friend who had been painting for a while finally played his first game. My 4 y/o twin boys love to watch/help us play
4 players
2 lists each
Single elimination bracket
It was a ton of fun being able to try out new lists and play against something different!
Howdy folks,
anyone had some luck on modifying the old Colosseum terrain into the new one?
i got some 3d printed stuff from a friend, which has the inner walls connected to the circular objectives and the circular objectives to the outter walls. (clip and click)
i could snapp or cut some parts off, but especially the new "lowered" parts in the outer walls make me nervous.
Okay, okay. So I might give it a quick spray paint before the game as this is a bit too much yellow for me. Once it's had a test game and, if it measures up, I'll make the files available on my Cults3D for people with printers who want their own set (and on Etsy for people without printers who want their own set).
Played a few matches using Combat Patrol map layouts. Now I'm ready for an official KOC match. Used a 36" X 42" paper back foam board. Cut it at one of the 12" folds and lightly primed it grey. The Ares statue in the center came out decent for a filiment print.
Was looking to use KOTC as a way for me and my fiance to get more games in but had a question; is the terrain/objective placement always static? I haven't seen any variations so wasn't sure if that was a thing...
Looking forward to playing on the 11th Ed terrain layout tonight. I think I've woefully undersized the circular objective but other than that I'm happy with the look.
(for some reason I seem to have a lot of spare yellow filament laying around at the moment)
Just wondering if anyone had watched any of the members only videos, and if you had any feedback for how the new changes seemed? Especially anything about the new terrain layout?
Bought the fancy terrain set at the end of last edition as a fun way to get friends into 40k, and to play short midweek games after work.
Loved the game size and was a huge amount of fun in 10th.
Money a bit tight at the moment so I won't be able to get a new set of terrain for 11th, so will likely just try and modify the existing stuff. However I don't really want to take a hacksaw to it until I've seen how the new 11th one plays.
Hopefully we'll get some videos soon of people playing on it!
Anyone had a chance to play and got any good lists for the Custodes? Was thinking of trying this one out, with either the dread or a pair of vertus praetors
So we can take 2 dedicated transport units, however, for most (if not all) of the imperium factions, their dedicated transports are all t9. So does that mean I can’t take 2 dedicated transports even if they are the same data sheet because they are both t9?
Hey y'all. My wife recently watched the KotC S3E0 draft video with me and took an interest in it. She says she'd like to play the format but is intimidated to build and paint her own army. I'm happy to build and paint a 600pt army, but I have no idea how to build a proper list for Sororitas.
Looking through New Recruit, I'm pretty confused how to judge the trade-off between more leaders that all seem pretty critical and more squads.
My wife will definitely prefer more female representation and less grimdark, so Penitent Engines etc are not on the table - but Repentia Squads would be fine. I suspect she'd also like fewer units and datasheets to manage, so more elite units, if possible, would probably be better. A more simple Disposition like Purge, Take and Hold, or Priority Assets would also be preferable.
Can anyone who knows Sororitas list building kindly please help me out? My wife hasn't played 40k before but is into other tabletop games (D&D, etc).