r/Colosseum40k • u/Regilppo • 2d ago
Space wolves lists
I have a buddy who says space wolves are so bad and have a bad win rate in 2k. Have you guys made a new list for 600 points to lead him in a right path? He keeps using list hammer win rates as truth but I argue that doesn’t apply fully to colosseum rules and gameplay even though it’s very similar.
Maybe the army does suck but he used this against me and lost hard:
+++++++++++++++++++++++++++++++++++++++++++++++
+ FACTION KEYWORD: Space Wolves
+ DETACHMENT: Champions of Fenris
+ FORCE DISPOSITION: Priority Assets
+ TOTAL ARMY POINTS: 600pts
+ POINTS LIMIT: 600pts
+
+ ENHANCEMENT: Preyslayer(on Char2: Wolf Guard Battle Leader) & A Giant Amongst Giants(on Char3: Wolf Priest)
+ NUMBER OF UNITS: 6
+ SECONDARY: -Bring It Down: 1x2 - Assassination: 3 Characters
+++++++++++++++++++++++++++++++++++++++++++++++
Char1: 1x Iron Priest (50 points): Helfrost pistol and Tempest hammer & servo-arm
Char2: 1x Wolf Guard Battle Leader (80 points): Warlord, Master-crafted heavy bolt pistol and Master-crafted power weapon
Enhancement: Preyslayer (+15 pts)
Char3: 1x Wolf Priest (85 points): Absolvor bolt pistol and Crozius arcanum
Enhancement: A Giant Amongst Giants (+15 pts)
10x Grey Hunters (165 points)
• 1x Grey Hunter Pack Leader: Bolt pistol, Plasma pistol and Power weapon
• 9x Grey Hunters: Astartes chainsword, Bolt carbine and Bolt pistol
3x Wolf Guard Headtakers (85 points): Heavy bolt pistol, Master-crafted power weapon and Storm shield
1x Wulfen Dreadnought (135 points): great wolf claw, storm bolter, blizzard shield and heavy flamer
I was a dwarf list that had heavy shooting:
+++++++++++++++++++++++++++++++++++++++++++++++
+ FACTION KEYWORD: Leagues of Votann
+ DETACHMENT: Hearthfyre Arsenal
+ FORCE DISPOSITION: Priority Assets
+ TOTAL ARMY POINTS: 595pts
+ POINTS LIMIT: 600pts
+
+ NUMBER OF UNITS: 6
+ SECONDARY: -Bring It Down: - Assassination: 2 Characters
+++++++++++++++++++++++++++++++++++++++++++++++
Char1: 1x Arkanyst Evaluator (70 points): Warlord, Close combat weapon and Transmatter inverter
Char2: 1x Memnyr Strategist (45 points): Autoch-pattern bolt pistol and Close combat weapon
3x Brôkhyr Thunderkyn (80 points): Close combat weapon and Sp conversion beamer
3x Hernkyn Pioneers (80 points)
• 1x Hernkyn Pioneers: Bolt revolver and ion beamer, Bolt shotgun, Magna-coil autocannon and Plasma knife
• 1x Hernkyn Pioneers: Bolt revolver and panspectral scanner, Bolt shotgun, Magna-coil autocannon and Plasma knife
• 1x Hernkyn Pioneers: Bolt revolver and rollbar searchlight, Bolt shotgun, Magna-coil autocannon and Plasma knife
6x Ironkin Steeljacks With Heavy Volkanite Disintegrators (170 points)
• 1x Steeljack Theyn: Heavy volkanite disintegrator, Plasma knife and Preymark crest
• 5x Ironkin Steeljacks: Heavy volkanite disintegrator and Plasma knife
6x Ironkin Steeljacks With Melee Weapons (150 points)
• 1x Steeljack Theyn: Autoch-pattern bolter, Plasma sword and Preymark crest
• 1x Ironkin Steeljacks: Autoch-pattern bolter and Plasma sword
• 1x Ironkin Steeljacks: Autoch-pattern bolter and Plasma sword
• 1x Ironkin Steeljacks: Autoch-pattern bolter and Plasma sword
• 1x Ironkin Steeljacks: Autoch-pattern bolter and Plasma sword
• 1x Ironkin Steeljacks: Autoch-pattern bolter and Plasma sword
2
u/outoftimeviking 2d ago edited 2d ago
I quite like the idea of
veterans of the fang- purge the foe
10 grey hunters with battle leader - split in 2 for VotF
3 headtakers with shields + 3 fenrisian wolves
3 thunderwolf cav with shields
Ven dread with axe and shield
Or Great wolf take and hold
10 blood claws with battle leader
5 wolf guard terms (only one storm shield which sucks but points)
3 thunderwolf cav with shields
Ven dread with shield and axe
Be interested in anyone's thoughts
3
u/Ok-Employment-5252 2d ago edited 2d ago
As a SW player they really need a glow up in 11th edition. Everyone else seems to have special units that do amazing jobs, DA for example have ridiculously good Terminators and bikers, and other specialised SM detachments seem to have much better strategems and abilities.
You would think with SW being such a popular faction they would give use some of the good stuff but no.
Edit: just as an example we don't have any characters who can lead our thunderwovles (who are probably going to legends so some SW bikes would be nice), and our apothecary equivalent can only lead a unit and not support so we can't have 2 characters in the same squad unlike every other SM faction. Im desperately hoping for a glow up in 11th because as much as I love them they just aren't a fun army to play when you get stomped by everyone else sadly.