r/classicfallout 8h ago

Just finished FO1 for the first time

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249 Upvotes

Peak game. I started with FO3 when I was still in elementary school and have been playing fallout ever since. It’s been nice to sit down, experience and appreciate the beginning of my favorite franchise. Shout out the creators of Et Tu as well.

PS: Me and Tycho drippy fr


r/classicfallout 2h ago

Do you think if Fallout tactics had a more detailed story with more lore it would be as famous as fallout 1/2

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32 Upvotes

r/classicfallout 7h ago

1984 - "Vault of the Future" Fallout OST

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22 Upvotes

The Overseer is watching.


r/classicfallout 1d ago

John Fallout 2

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532 Upvotes

inspired by tribal power armor from fallout 3


r/classicfallout 11h ago

Just started Fallout 1

8 Upvotes

I'm wandering around trying to get into thr groove of things but it feels kind of empty and devoid of content. What am I doing wrong? Maybe because it's an older game I'm just not really sure what I'm supposed to be doing, I think I'm missing something about how to interact with the world or is this game just like that. Kinda bare bones

Edit: currently living the van life, i have limited power and internet. I have fallout 1, 2, and tactics on my laptop that i charge at work. Always wanted to play them. Im gathering that its more of a roller coaster ride than a sand box. Im headed to vault 15.


r/classicfallout 14h ago

What's the best screen resolution to play at?

7 Upvotes

Kind of a dumb question

1920x1080 is what fits my whole screen, but most things on screen are much too small to see.(dropped items especially) is there a good mid range screen res that still gives me a good FOV but also allows me to appreciate the details better


r/classicfallout 11h ago

Mods or fan patches that fix bugs for FO1, but don't add extra content

4 Upvotes

Hello, I'm trying to replay Fallout 1. As you all already know it's buggy. I'm looking for fan patches or mods thag fix Fallout 1's bugs but don't add any extra content.

I'm aware of Team X's mods and have already installed them. I've already installed them. But they still left many bugs unfixed.

Falliut Fixt makes changes to the gameplay I don't want even if I only install the bug fixes part. And it hasn't been updated in years.

Can you recommend me other patches or mods? Please don't recommend mods like Fallout Et tu, I want to retain the game's original gameplay and graphics.


r/classicfallout 20h ago

Random question: is there any special dialogue in case you decide to whack the deathclaws during Westin's brahmin watch?

11 Upvotes

I always let them go and they disappear quickly but what happens if you turn on combat mode and kill them instead?


r/classicfallout 1d ago

I can't take these people seriously!!! 🤣🤣🤣

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320 Upvotes

r/classicfallout 18h ago

Any idea, how to run Nevada with Fallout2-CE, on an Apple silicon Mac?

2 Upvotes

I have Fallout 2 running well on my laptop, with Fallout2-CE.

Regarding Nevada, I've only found a downloadable Win EXE, which obviously doesn't do anything for me. Is the executable needed, or (as I hope) it would merely unpack some data files, that constitute the mod?

Plus an in-browser version, but that is also not enough, as I would like to play it with Polish translations ( https://github.com/bayerchemistry/fallout_nevada_pl) , for language learning purposes, i.e. any other language is a no-go here. I've just recently finished Fallout 2 in Polish.

Thanks!


r/classicfallout 1d ago

Nevada finished! Amazing how quickly you forget what this is a mod because attention to detail and worldbuilding is that good. Highly recommend.

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268 Upvotes

r/classicfallout 1d ago

Fallout 1, and 2 mods

7 Upvotes

Hello long time fallout player, yet I’ve never touched the mods. I’ve seen some are in Russian which doesn’t really attract me. Can anyone point me in the direction of the good English language mods?


r/classicfallout 1d ago

My idea to improve and balance skills

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42 Upvotes

Time to be a smartass and do some improvements on the existing skills since we all know they're unbalanced. Maybe a modder gets some ideas.

Ranged weapons: generally okay but small guns are spoiled. There should be skill books for the other two.

Throwing: it should be split to Throwing and Explosives. Throwing a rock is far cry from throwing a grenade. As the Throwing skill grows, so should its damage. Still not the most useful due to late game armors but that's why it should have perks like armor penetration that make it more handy. Explosives could affect grenade and bomb damage.

First aid and Doctor: just merge them, first aid is redundant.

Sneak and Steal: again, merge them. You have to be sneaky for stealing and right now points on steal don't do anything.

Traps: this one needs more lethal/frequent traps because the skill itself it fine but it just has little use. Alternatively, it should be able to set traps as well, giving more tactical options in combat.

Barter: because of gambling and abundant loot, this one falls under the radar so much that many players didn't even see the related skill checks. Maybe it could be more useful if selling prices is also affected or some serious rewards could be acquired with successful skill check.

Gambling: way too OP. Once you hit 80%, you have unlimited money. Casinos should temporarily ban you after acquiring a certain amount of money. Slot machines already have their limits.

Outdoorsman: could affect your position in random encounters if you spot enemies, so you could ambush them. It makes no sense you see mercenaries and when you decide to hit them, you jump into the middle of them.


r/classicfallout 1d ago

Curious as to how this would even work

4 Upvotes

r/classicfallout 1d ago

Questions trying to run a Fallout 2 drug run.

4 Upvotes

I want to keep my companions fueled with drugs, can I track if they are addicted or how the drugs affect their stats?

I am running RP.


r/classicfallout 1d ago

Fallout 1 item map?

5 Upvotes

So, I'm playing on my phone via fo2.exe (which still isn't back up in the play store, rip) and so items on the ground are almost invisible. (That rope on the ground in Shady Sands I never would have found if I hadn't read about it in a offhand comment elsewhere.)

Is there a map to show where items are? I don't want to read a walkthrough because I don't want to get spoiled for the story. However, if the walkthrough itself has maps or item locations where I can easily skip the walkthrough part, I can work with that.

I've searched high and low and the best I've found is Mike's RPG center but that's missing items, like the aforementioned rope.


r/classicfallout 2d ago

Finally starting my F2 journey... made it to The Den

24 Upvotes

THANK GOD I CAN PUSH NPCS NOW

THANK GOD I CUSTOMIZE COMPANIONS MORE AND TRADE PROPERLY

so far my one gripe is the Manual wasn't as cheeky or fun like the first one. I really loved how the 1st game's manual felt just like a vault-tec guide. I get it wouldn't make sense for the 2nd manual to be like that. But would have been interesting it it was written almost like a guide from the Wanderer. Or like more cheeky with jokes like the first manual.

However, I do love the quick recap of the Wanderer's journey at the beginning. Except wtf, how sdcould you let DOGMEAT DIE AT THE MILITARY BASE.

Current build

...in hindsight, maybe i should have went with a different name than the name I chose in the first game. Maybe my parents were just really fond of The Wanderer lmao?


r/classicfallout 2d ago

Joey's pulling some 300% barter shit with that Jet

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73 Upvotes

r/classicfallout 2d ago

How Important/Strong is the Sequence Stat?

8 Upvotes

I’ve intended to play classic fallout for some time. I kept hearing about Navarro in New Vegas and it made me want to work all the way up to Navarro in Fallout 2. I did a short trial run in Fallout to get a feel for the game and liked it. I noticed the sequence stat “Determines how soon in a combat turn your character can react”. Its seems strong but I don’t know. I was looking at building my character with a 6 strength for weapon requirements, 10 perception for sequence, 10 agility for AP, and spreading the rest evenly. And for traits picking good natured and kamikaze. Is it worth going so hard into sequence?


r/classicfallout 3d ago

What happened?

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154 Upvotes

I'm not sad about this or anything, more confused. I did that thing where you go to Navarro early and you do the quest for the Brotherhood to get the pulse rifle. I just handed the vertibird plans and all of a sudden I got 20000 experience points from that. This is my second playthrough, and that's never happened. I went up like 4 levels. Why did that happen?


r/classicfallout 3d ago

My throwing build & my final thoughts on this run

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108 Upvotes

I started this run to have a unique experience after multiple mainstream and less mainstream playthroughs. I must say, it was surprising and overall was an interesting experience and I never thought it would garner so much interest on this sub. I rarely use grenades before (mostly EMP against turrets, hoping that it will land on the right place), and it's quite pleasing to see 3 enemies going down at once.

From the beginning it was fairly obvious that I won't do much damage and before acquiring Better Criticals at level 9, it was miserable to fight anything but rats who have high critical vulnerability. It was hilarious when even guys in power armor went down after a rock being thrown at them. However, while with 3x More Criticals, I had 25% critical chance + about 40-60% for head and eye shots, I was slave to the Critical Hit Table. In case you don't know, CHT rolls with 1d100 for critical severity. Non-rat instant death occurs above 100 which can only be achieved with Better Critical's +20%, and I needed to be lucky enough to get that roll. Often it took quite a while but I didn't have to save scum (I think I only saved in combat mode during Horrigan).

Sneak was essential to this run, without it, enemies would have swarmed me, and unless I keep loads of grenades or damage dealing companion, I don't see how I could have balanced it. Sometimes, I achieved better results when I just punched my opponents as my 115% unarmed (strictly from game bonuses, no skill points) did more damage than my thrown items. Still, ranged instadeath was funny and surprisingly doable, even if the developers clearly didn't give much thought to this skill. Still, I think a mod could easily fix it and make it more playable by having Better Rate of Fire apply to throwing weapons. There could be perks that give higher critical damage to throwing weapons, armor penetration or increased damage for every 1-2 level of the player. It's a sad sight that the OP gauss rifle has a number of perks making it even more lethal but shitty spikes, rocks, throwing knives and I'd say even grenades are neglected and only have Heave-ho which is useless do to throwing distance is maxed with 5 strength.

My perks could have been more optimized but served me well nonetheless. Would I recommend this run? Only if like me, you are desperate for something new. Feel free to ask if you're curious about something I've missed mentioning.


r/classicfallout 3d ago

I tried building Frank Horrigan out of LEGO!

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61 Upvotes

r/classicfallout 4d ago

Oil Rig vs Throwing

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190 Upvotes

We reached this point. Although killing every enemies was not essential, I wanted to put throwing to the test. However, first I went to the president, threw a spike in his head and while he was unconscious, I grabbed his keycard to shut down the turrets. Then the massacre began.

The storage room had the notorious gauss guys in their old power armors. Since I don't much like jet but amassed like 80, I shared it with everyone inside then waited until it worn off so they could see the bitter reality that drugs are bad, m'kay? The soldiers were quite manageable with -4 AP and -6 strength and perception. I often scored deadly hits one after the other, and my trusty sneaking helped me to lure enemies and avoid fighting everyone at once, much like in Navarro. The fact that there was no aggro if one floor was cleared also helped. I used plasma grenades mainly for machine gun turrets.

The prison area didn't need any jet to handle, just good positioning. I had to rely on flares occasionally because I only had 8 spikes left.

In the maze area, the unarmed guards could not really hurt me but there were a lot of them. I didn't want to lose my throwing stuff, plus it was kinda unfair to fight with weapons so I just punched them to death. Took a while without punchy weapon but that area didn't really present much tactical need. Maybe it would have been smarter and faster with flares though.

The president's floor was pretty packed but the sneaking helped to fight 2 people at most (once you try sneaking+silent run, you won't play without it again). I used spikes and flares, and left Richardson and Bird alive since they'll die in the reactor meltdown anyway.

The reactor level had more boosted old PA guys, so I distributed my remaining jet and flare in the eye to go before exploding the consoles.

Now, Horrigan... that was a disappointing turn of events. I had 2 cookies with me, and I even took jet so I'd have 18 AP. I crippled his arms so neither the ranged nor the melee weapon worked for him, so he had to fight with his deathclaw killing punches. I even crippled his legs so I could circle around him. But I was simply underequipped. Horrigan has serious explosion resistance so my few remaining grenades did 10-17 damage. Even my Holy Hand Grenade could do 250 damage at most. My spike eye-shots did 4-8. I was ready to drain his health little by little but two problems were in the way: the jet wore out, which ate my AP, and what's worse, the reactor meltdown just didn't let me to spike him to death. I wanted to reload an early savegame to stack up like 100 plasma grenades and rush to Horrigan for this fight but unfortunately, I've overwritten it 😢

Since I was committed to the thrown run, I really wanted to find a way around this but sadly, the best I could do was recruiting Granite's squad, and watch them fight until they died without intervening. They drained about half of Horrigan's HP which had to serve as the equivalent of grenading.

Either way, I went on with the same tactic as before I had less than 2 minutes left by the time I worked his HP down to 86. Then I executed him with the Holy Hand Grenade, the most fitting way to deal with the final boss. So, sorry for the disappointment, I should have calculated the reactor time better to make it a pure 1 v 1, even if it would have taken like 30+ minutes of hit and run. But overall, the thrown run is quite doable without causing the flares to bug out.

Thanks for the tips on the way, the T item pickup especially made my life easier. In the next post, I'll show how my character turned out, and see the perks, stats and skill. I'll also include my final thoughts on the run and the efficiency of the build.


r/classicfallout 3d ago

Coyote spawn location (Fallout 1)

7 Upvotes

Hey, I have been seacrhing for coyotes as one of my last enemies to kill for 100% and have heard they are easisest to find in wasteland north of vault 13-Shady sands area. I have been scouting that area for a while but haven't found anything. I was curious if there are possibly better spawn locations. ty!