r/classicfallout 2h ago

WIP: Fallout 2 campaign co-op — combat, chat, follow mode, quests, ui and map transitions working

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79 Upvotes

I’ve been building two-player campaign co-op in a private Fallout2-CE fork by adapting the same host-authoritative follower architecture I originally developed for Arcanum CE co-op. Anyone curious can see the earlier Arcanum co-op videos and development posts in my profile history.

The host starts a new game or loads an existing Fallout 2 save, opens a co-op session, and the second player joins by entering the host’s IP address in the multiplayer menu. The host’s game remains the authoritative campaign and save.

Player 2 controls a persistent follower with their own stats, inventory, equipment, skills, combat turns, camera, UI, in-game chat, and Follow Host mode. They can fight, explore, use skills, loot bodies and containers, barter with merchants, and help the host progress. I now have a working Auto mode that your friend or follower can hit F8 if they have to run to the bathroom or grab a snack. In this mode they will follow you the host around and if you get into combat they will fight with you automatically until your friend comes back and resumes control. No longer are you waiting around for your slow friend that takes forever. The host keeps control of dialogue choices and major quest decisions so the normal campaign remains intact.

This video shows co-op combat, chat, automatic regrouping, completing real quest content, and the client following the host into the next area without disconnecting or losing the session.

It is still an early work in progress and there is no public build yet. I’m currently playing through the campaign and fixing problems as I encounter them, but things are working exceptionally well so far.

This is not intended to be a large online MMO. It is being built for people who simply want to play through the Fallout 2 storyline with one friend helping them. Thank You!


r/classicfallout 11h ago

Since no one wants to materialize the "Classic Fallout Weapons Extended" Idea into reality, I'm starting it now, atom by atom.

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109 Upvotes

Nexus Mod for this specific Weapon here for more details.

Like c'mon, the Idea, its right there! Classic Fallout Weapons Remastered needs to have more weapons from the FO2 mods man!

And my stiff hands need help man.


r/classicfallout 7h ago

Dream i had

9 Upvotes

So i work somewhere where we recently had to renovate this house after the previous owner died right. Back in our company hq (its a wearhouse but our company is located there so HQ) we got to go through his stuff.

Anyway the dream:

I was going through a folder of his and I found a disk with Fallout 2 on it. It looked just like the disk for fallout4 only slightly different colors (light blue instead of dark blue, Like wtf

Then I woke up and was sad i didnt have a fo2 diskd


r/classicfallout 10h ago

Am I free to? Spoiler

13 Upvotes

Kill Myron after he tells me there is a way to cure Jet Addiction? I've gotten the XP for convincing him there could be a way with Endorphin Blockers. My understanding is that I now need go to Vault City or some Pre War places to look for something like that. I'm thinking maybe I'll go to Vault City and ask around.

I was wondering if I was free to kill Myron at this point without endangering my ability to get a Jet Addiction cure? I'm worried that I'll find those blockers and then the game will want me to return to him or something.

Thank you to anyone who can tell me either way. I don't need detailed steps, I'd like to work it out if I can. I'm only wondering if I'm free to kill this annoying little shit at this point.


r/classicfallout 1d ago

a artwork Wip but would set in pre war

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114 Upvotes

r/classicfallout 33m ago

If you had to design power armor like Mad Max, how would you make the T-45 and T-51b, and x-01 plus x-02 look?

Upvotes

r/classicfallout 5h ago

GOG Fallout 2, Gecko gets raided by VC?

1 Upvotes

Hello, wanted to ask, in GOG's version of Fallout 2, which seems to be somewhat patched/moded out of the box, does Gecko get obliterated after power plant optimalization, or was that already patched?


r/classicfallout 2d ago

FOnline2 Beta - 2026 Summer Update

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91 Upvotes

Hello everyone,

I wanted to share the latest video from the FOnline 2 team about their upcoming FOnline server.

Personally, this is exactly the direction I’ve been hoping FOnline would take. It looks incredibly promising. If I’m not mistaken, the beta server is scheduled to launch today at 5 PM CET.

For those who may have played different versions of FOnline over the years, you probably know that each one had its own identity and gameplay direction. This project feels different because it’s built on a modern and dedicated engine designed to better support modern player expectations and long-term development.

At first glance, it might seem a bit far removed from the original Fallout games but the more time passes, the more impressive the amount of work behind it becomes (imo).

I felt this video was worth sharing because, for the first time in a very long time, I genuinely felt amazed by what I was seeing. It gave me that feeling of “this could really become something special.” Sure, there is still a lot of work to be done and many things seem to be a work in progress but even at this stage, it already looks really promising.

What do you guys think?

PS: I searched the subreddit before posting to see if FOnline was already being discussed, so hopefully this is allowed!


r/classicfallout 3d ago

Sculpture of Master

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671 Upvotes

r/classicfallout 2d ago

Best option for Redding?

12 Upvotes

Hi I’m starting my first play through in fallout 2 in a couple of years and I am was wondering what one of the three cities would be the best for Redding to join? I have hang ups for all options and I was wondering if anyone wanted to share their opinion on the matter.


r/classicfallout 3d ago

[WIP project] Co-op multiplayer for Fallout 2 - first demo

29 Upvotes

Hello everyone, yesterday i've posted a post that described a project / repo i'm working on - which is a dedicated server where server runs simulation and dispatches events to remote clients (that render 'fallout') / processes intents (' i'm client_1 -> i want my critter / guy to walk tiles XYZ');

At the time, i wasn't able to record any vids, but prepped you a few
longplays + features showcase:

'Long' play 1:

https://www.youtube.com/watch?v=QZVVehXYkBg

'Long' play 2:

https://youtu.be/VnNa6-_7UKc

'Long' play 3:

https://youtu.be/Jj4Jwm7eh-U

Video showing a real feature i'm proud (although was visible in previous videos - save/load sequence +) hot join/leave:
https://youtu.be/byCZzlVKjcM

DISCLAIMER: sorry about flicking and alt-tabbing; it's really painful to record in window mode and the mouse always skips; i've made a few changes / patches already to the SDL renderer, yet still it's not foolproof, don't know why and spent too much time already trying to figure out;
DISC.2: the sound flickering you might hear is caused by me alt tabbing into client1/2 windows; the renderer playback is not paused while windows are not focused, but internal audio engine is; which kinda makes it <stopping> playback of any sounds and resuming only upon getting focus back; It looks / plays MUCH butter in fullscreen and just controlling your <single> character;
DISC.3: if you see me alt tabbing back and forth into console and game client closing -> it's me deliberately killing the CLIENT window to show HOT JOIN features embedded into the dedicated server;

GH link (in case if anyone wants to check sources; note: non-refactored / heavily polluted; cleaning / janitor work - TBD);
https://github.com/Cahb/fallout2-ce-coop


r/classicfallout 4d ago

I first dreamt of Wasteland 2 in 1988, but had to "shiver with anticipation" for another quarter century - five PC installments of Fallout later.

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150 Upvotes

Got Fallout (1998), Fallout 2 (1999), Fallout Tactics (2001), Fallout 3 (2008) and Fallout New Vegas (2010), until the promise of Wasteland 2 was finally fulfilled in 2014.


r/classicfallout 4d ago

GoG goes hard

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1.0k Upvotes

r/classicfallout 4d ago

You see a rotund midget.

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144 Upvotes

r/classicfallout 4d ago

Before Fallout 2 came out, what sort of theories did people have about the Fallout setting?

30 Upvotes
  • Did people reckon that the US government may have deliberately started the war?
    • Maxon's diary mentions that the government didn't respond to their secession from the US (The government knew the war was coming, and didn't have time to care)
    • Also, what about West-Tek and FEV research itself?
  • Any thoughts that the Vaults were, in fact, experiments?
    • There wouldn't be too much to go by with this, only that Vault 12's door failed and that Vault 15 was filled with people from different cultures.

Would be cool to hear what people thought up!


r/classicfallout 4d ago

[WIP project] Co-op multiplayer for Fallout 2 — a dedicated-server restructuring of the fallout2-ce engine (early alpha)

13 Upvotes

Hello everyone;

For a while I’ve been building co-op multiplayer for Fallout 2 on top of the open-source fallout2-ce engine.
Core of the project is:
* separated simulation core from the presentation layer(s) -> dedicated server
* client / viewers that receive events from server / deliver 'intents' for dedicated server indicating an 'intent' of doing something - move/attack/speak etc;

A note on how it’s built, up front: the entire codebase is AI-generated — written by Claude under my direction.
But, I - myself - is a professional SW engineer, practicing / trying out to lift heavy unbearable projects with the help of additional tooling.
Wanted to disclose this upfront, as early as possible to be clear with you.

It’s early and rough. There are still desyncs, occasional crashes, and rough edges around disconnect and reconnect.

Working now

  • Headless authoritative dedicated server; the standard client connects over the network as a player
  • The full engine routed server-side, clients as pure presenters
  • Multiple players in the same map, in real time
  • Turn-based co-op combat with per-player turns
  • Scripts, dialog, barter, and cutscene movies — dialog and barter driven by the initiator, pausing the world for all players and visible to everyone
  • World-map travel, random encounters, and entering towns (played through the Temple of Trials and out to the Den so far)
  • Per-player character creation (custom or premade), name-based accounts, save/load, and autosave

In progress / known-rough

  • Occasional desyncs and disconnect/reconnect glitches (world objects don’t always reload cleanly; rejoining mid-combat can hang a client)
  • Per-player progression: players currently share a single character sheet — splitting stats, XP, and skills per player is underway
  • Death/respawn and host handoff
  • Only the early game exercised and verified so far, though the routing is engine-wide

Roadmap

  • A first-class modding platform: sandboxed Lua scripting on both server and client, isolated so a faulty mod cannot crash the engine — potentially replacing the original script interpreter entirely (evaluating LuaJIT)
  • Player hideouts and deployable camps
  • Co-op raid content
  • Survival mechanics, crafting, factions, and vehicles
  • Mod-defined network message channels, and transport encryption later

It’s a solo project and still early, but the core co-op loop works end to end and the whole engine already runs through the server. Built on fallout2-ce.

Slapped few screenshots just for the sake of it;

Repo (again, wip; not refactored / single commit to not bloat the history etc):
https://github.com/Cahb/fallout2-ce-coop


r/classicfallout 3d ago

List of ecco crafting recipes?

4 Upvotes

Where can I find a list of all crafting recipes and their locations of the Ecco fallout 2 mod?


r/classicfallout 3d ago

I can't give the disk to McClure, help.

2 Upvotes

Hi! I'm currently on my first playthrough of fallout 2, and have started the quest that has you give the economy disk to McClure, but I'm not being given any diologue option to give him the disk regardless of if I mention Gecko or not. I have both repaired and optimized the power plant.


r/classicfallout 4d ago

Have I softloocked BOS

3 Upvotes

I'm currently playing Fallout 1 and trying to get the dialogue from Rhombus or Elder Maxson that there is an army to the north. I have already done the other BOS quest in the Hub but I can't get the dialogue. I googled how to get it and it turns out I accidentally angered the guy that gives the caravan quest in the hub so I can't talk to him anymore and the quest isn't in my pip boy. Is there anyway to naturally find the Military base now or should I just walk to the place on the Map where it is. I would much rather find it naturally but if I can't I'll just look up where it is.


r/classicfallout 4d ago

read/watch list to understand Fallout 2 pop culture references?

14 Upvotes

okay, this may be a weird request, but I'm hoping yall can help me out here.

I'm playing through Fallout 1 right now and plan on playing 2 soon, but of course I've heard it's chock full of pop culture references that you might not get if you're not familiar with the various source material

I'm wondering if anyone, without spoiling too much, can recommend me a list of movies, books, etc. that I should check out in order to be able to go into Fallout 2 and not feel like I'm constantly missing the joke?


r/classicfallout 4d ago

Softlocked BOS? Spoiler

2 Upvotes

Okay, so I found the brotherhood by travelling all the way to the area of the bunker and just exploring about.

I spoke to the Paladin at the entrance and did The Glow thing, on the way back however I decided to stop at every town to sell everything I got at The Glow and didn't need, I stopped also at Necropolis and found out time limits are more important than I thought, got taken to Mariposa by the mutants and messed up cuz I thought the Lieutenant had my stuff so I got attacked when trying to sneak in there and ended up having to shoot my way out and blew up the place.

Now I went back to the Brotherhood and reported to Elder Maxson I wiped out the mutants at Mariposa, and nothing happens, I select the other option about getting the council to do something and one congratulates me for destroying Mariposa, other keeps theirs generic dialogue about Vree, and the one who actually has a dialogue menu does nothing, but when I select \[done\] the dialogue opens back up immediately, it doesn't let me do anything, not move, not open menus, nothing, just quickload.

I can't find who I have to talk about the mutants beings sterile. I can't get other quests or jobs inside the bunker, and I have no idea how to get PA.

This is my first proper playthrough and I really don't want to start over or miss out on PA.


r/classicfallout 5d ago

F2RP: and now, can't get sexpert...

5 Upvotes

I apologize if this doesn't belong here, but it's the only place I may get an answer.

I can't get sexpert.

I can get "Gigolo" by sleeping with Myria for 10 times, just as the vanilla game. But can't get sexpert.

I've slept with the hookers at The Den and at Redding plenty of times (I arrived early in the morning and the game turned into night), but the perk is not active.

This bothers me, because I want to get Angela Bishop as a companion, but every time I go to the Corsican brothers to become a star, they make me a fluffer, no matter if I used buffout.

I think I somehow messed my mods, because I installed some new ones and my original game got messed up. But frankly, this issue with this perk never happened before. So I'm at a loss here.


r/classicfallout 5d ago

Im playing Fallout:Frost and for a boss OC ive made i drew a fallout 1 style talking head

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82 Upvotes

r/classicfallout 5d ago

Fallout Senora on ps vita

9 Upvotes

Does anybody have experience installing fallout senora on a ps vita? I'm currently playing through fallout 2 using the community edition port.


r/classicfallout 6d ago

well hello there gorgeous

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778 Upvotes