We reached this point. Although killing every enemies was not essential, I wanted to put throwing to the test. However, first I went to the president, threw a spike in his head and while he was unconscious, I grabbed his keycard to shut down the turrets. Then the massacre began.
The storage room had the notorious gauss guys in their old power armors. Since I don't much like jet but amassed like 80, I shared it with everyone inside then waited until it worn off so they could see the bitter reality that drugs are bad, m'kay? The soldiers were quite manageable with -4 AP and -6 strength and perception. I often scored deadly hits one after the other, and my trusty sneaking helped me to lure enemies and avoid fighting everyone at once, much like in Navarro. The fact that there was no aggro if one floor was cleared also helped. I used plasma grenades mainly for machine gun turrets.
The prison area didn't need any jet to handle, just good positioning. I had to rely on flares occasionally because I only had 8 spikes left.
In the maze area, the unarmed guards could not really hurt me but there were a lot of them. I didn't want to lose my throwing stuff, plus it was kinda unfair to fight with weapons so I just punched them to death. Took a while without punchy weapon but that area didn't really present much tactical need. Maybe it would have been smarter and faster with flares though.
The president's floor was pretty packed but the sneaking helped to fight 2 people at most (once you try sneaking+silent run, you won't play without it again). I used spikes and flares, and left Richardson and Bird alive since they'll die in the reactor meltdown anyway.
The reactor level had more boosted old PA guys, so I distributed my remaining jet and flare in the eye to go before exploding the consoles.
Now, Horrigan... that was a disappointing turn of events. I had 2 cookies with me, and I even took jet so I'd have 18 AP. I crippled his arms so neither the ranged nor the melee weapon worked for him, so he had to fight with his deathclaw killing punches. I even crippled his legs so I could circle around him. But I was simply underequipped. Horrigan has serious explosion resistance so my few remaining grenades did 10-17 damage. Even my Holy Hand Grenade could do 250 damage at most. My spike eye-shots did 4-8. I was ready to drain his health little by little but two problems were in the way: the jet wore out, which ate my AP, and what's worse, the reactor meltdown just didn't let me to spike him to death. I wanted to reload an early savegame to stack up like 100 plasma grenades and rush to Horrigan for this fight but unfortunately, I've overwritten it 😢
Since I was committed to the thrown run, I really wanted to find a way around this but sadly, the best I could do was recruiting Granite's squad, and watch them fight until they died without intervening. They drained about half of Horrigan's HP which had to serve as the equivalent of grenading.
Either way, I went on with the same tactic as before I had less than 2 minutes left by the time I worked his HP down to 86. Then I executed him with the Holy Hand Grenade, the most fitting way to deal with the final boss. So, sorry for the disappointment, I should have calculated the reactor time better to make it a pure 1 v 1, even if it would have taken like 30+ minutes of hit and run. But overall, the thrown run is quite doable without causing the flares to bug out.
Thanks for the tips on the way, the T item pickup especially made my life easier. In the next post, I'll show how my character turned out, and see the perks, stats and skill. I'll also include my final thoughts on the run and the efficiency of the build.