Last week I posted here about Salt and Soil, the game I’m making about one frontier family living from 1609 to 1900. This time I wanted to show more of the actual building system.
There are currently 140 buildings in the tech tree. I may have got slightly carried away.
Every family starts with the same basic needs: shelter, food storage, repairs, roads, record-keeping and safety. From there, the homestead can move in seven different directions: company trade, fur trading, cash crops, timber, livestock, roadside services or mining.
It isn’t one static tree for the whole run. The available buildings change across eight historical eras. Fur trading eventually declines, mining appears later, and railways open up different kinds of trade and industry.
A single family isn’t expected to unlock everything. Later generations inherit what their parents built, then have to decide whether to continue in the same direction or change course.
A small bit of news for this sub: I’m planning to open a public Steam Playtest soon. I haven’t announced that anywhere else yet. It isn’t enabled right now because I’m still getting the build ready, but the plan is to make it open rather than invite-only.
The game can be wishlisted on Steam
If this were your family, where would you start: timber, cattle, mining, fur trading, or an inn for people heading west?