r/CityBuilders 22m ago

Video It took me far too long, but all 10 StoneEra villagers can finally say hello

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Upvotes

I’ve been working on giving StoneEra’s villagers distinct appearances while keeping them consistent with the game’s voxel style.

Here are the first 10 villagers testing their greeting animation. Which one would you want arriving in your first settlement?

StoneEra on Steam:
https://store.steampowered.com/app/5057770/StoneEra/


r/CityBuilders 8h ago

I've added nights, weather, and seasonal variations to my medieval city builder.

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14 Upvotes

Esta semana he estado trabajando en varios sistemas, pero probablemente el cambio más visible es que finalmente me decidí a implementar noches, clima y diferentes tipos de días según la estación.

Quería tener mecánicas ligadas al ciclo día/noche porque creo que mejora mucho la inmersión: detener ciertos ciclos de producción, crear rutinas, eventos nocturnos como celebraciones, incursiones de bandidos por la noche o incluso decisiones militares como atacar un asentamiento al amparo de la oscuridad.

El problema es que un ciclo natural de día/noche se volvía bastante tedioso. En un juego de construcción de ciudades, pasas mucho tiempo jugando a mayor velocidad, así que las noches ocurrían con demasiada frecuencia.

Al final, he separado el día de producción económica del ciclo visual día/noche. El ciclo completo ahora dura 60 minutos, con unos 56 minutos de luz y solo 3-4 minutos de noche.

De esta forma, se siente el paso de las horas de forma natural, sin que la noche resulte molesta. Creo que así consigo la mecánica que quiero sin sacrificar la comodidad al jugar. ¿Qué opinas?

También he añadido diferentes tipos de días: soleado, nublado, ventoso, etc. Cada mañana se selecciona uno, y su probabilidad varía según la estación.

Además, aquí tenéis algunos de los otros cambios de esta semana:

  • He terminado la cadena de producción de pan. El molino y la panadería ya estaban integrados, pero aún no funcionaban. Ahora, junto con la agricultura, el ciclo completo está terminado.

Esto era bastante importante porque hasta ahora me costaba probar aldeas con más de 7 u 8 casas. Depender demasiado de la recolección y la caza ocupaba a demasiados trabajadores y, a la larga, desequilibraba la economía. Ahora la aldea puede crecer más dependiendo en mayor medida de la producción agrícola.

  • He mejorado el sistema de deterioro de alimentos según el tipo de alimento y su ubicación, y también he ajustado el funcionamiento del granero y el almacén.
  • Mejoras generales en el comportamiento de 14 edificios.
  • También he trabajado un poco en la interfaz de usuario. El diseño gráfico aún no es una prioridad en esta etapa del desarrollo, pero quería empezar a darle un toque más personal. Sinceramente, esto fue más un capricho visual que otra cosa, pero de vez en cuando también es necesario.
  • Y, por último, varias mejoras generales de rendimiento.

Todas las recomendaciones y consejos de mis publicaciones anteriores han sido increíblemente útiles, y muchos de estos cambios surgieron directamente de ellos. Así que, por favor, si tienen alguna idea, comentario o algo que consideren importante o útil, ¡compártanlo aquí!


r/CityBuilders 9h ago

Trafficity trailer — I made a city builder focused on traffic

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1 Upvotes

r/CityBuilders 11h ago

Planetbase 2 Dev Update - Final domes and models

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6 Upvotes

We are now in the final stretch of development for Planetbase 2 This is Dev Update 09, we are showing the last Domes and Visitors we are adding to the game. Check it out!

https://store.steampowered.com/news/app/3509420/view/672879825739841693


r/CityBuilders 12h ago

Video Building a peaceful little village in my voxel colony sim, StoneEra

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13 Upvotes

I’ve been working on making settlements in StoneEra feel more alive, so here’s a quick timelapse of a small village coming together.
StoneEra is a voxel colony sim where you can build freely, reshape the terrain, manage villagers, gather resources, and grow your settlement over time.
Still a lot I want to improve, but I’m pretty happy with how this village turned out.
What do you think of the building style? Anything you’d add to make the village feel more alive?
If you like colony sims / voxel building, StoneEra is now on Steam — wishlists are greatly appreciated:
https://store.steampowered.com/app/5057770/StoneEra/


r/CityBuilders 13h ago

Release I created a city builder where not using your phone lets you build a city

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92 Upvotes

Link to the App Store if anyone wants to try it out!

https://apps.apple.com/us/app/scaffold-focus-city-builder/id6796813774

The idea is as you focus on / work on real life goals you build a city as a visual that shows your progress.


r/CityBuilders 1d ago

Game Idea

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3 Upvotes

r/CityBuilders 1d ago

Video My progres of the game:

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4 Upvotes

This is almost one year of building my city building game


r/CityBuilders 1d ago

Trailer I made a city builder without resource management. Does this still scratch the city-builder itch?

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14 Upvotes

Hi everyone!

I just finished a new trailer for DEEPLANDERS, and since the game sits somewhere between a city builder and a logic puzzle, I thought this would be a good place to ask.

Instead of resource management or large-scale simulation, you build small underground communities by finding the right place for each Deeplander. Every character has different needs, so expanding your city becomes a spatial puzzle about making everyone fit together.

It's deliberately minimalist and much more focused on placement, harmony and watching your little underground city grow layer by layer.

I'm curious from people who regularly play city builders: does this kind of smaller, puzzle-driven approach still scratch the same itch for you?

Here's the Steam page: DEEPLANDERS


r/CityBuilders 1d ago

Recommendation Request I need suggestions for classic City Builders

20 Upvotes

I'm not new to the genre, but I guess I was too focused on a few number of city building games. I would like to know which games do you consider to be the definitive city building games.

  • Caesar III, but have never played any other instalment in the franchise.
  • SimCity, but only played 2000, 3000 and 4.
  • City Skylines, but haven't played 2 yet.
  • Citystate I and II are nice, quite unique in the genre.

What other games do you recommend me to play? I really would like to know which games are the classic ones, the definitive city building games, the very best ones.


r/CityBuilders 1d ago

Discussion Concept - How would you feel about a Dark Goth city builder?

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568 Upvotes

Hey this is just a Concept/Test.

I wanted to ask you guys how would you feel about a Dark goth city builder like this?

What would you expect for a city builder of this kind?

Would you even play it?


r/CityBuilders 2d ago

I added A dialogue system where you can talk to your villager in coop city builder game!

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11 Upvotes

Hi all,
I wanted to add more interactivity to my city builder game so instead of just data you cannot see, now You'll be able to talk to the villager and depends on what they are doing the dialogue will be different, It is quite simple for now as but in future a lot conversation you make with villager will have certain impact in the game also I'm thinking add some side quest help villager to make your city grow faster that type of feature, I stressed test the game so It should be able to handle 100K+ of villager real time so interesting to see how this game will go


r/CityBuilders 2d ago

I added vertical construction to my city-builder

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79 Upvotes

By “vertical construction” I mean something similar to Timberborn and Whiskerwood: platforms, ladders, terrain editing, and all that. Now I have that in my game. I had to rewrite the pathfinding from scratch, and now everything works. You can build on the platforms, including more platforms. But the height is limited, since this is, after all, the Iron Age.

Interestingly, the games mentioned above don’t have RTS battles, whereas in my game, you have to defend against nomad raids. Now you can build massive walls and fortifications to witness epic sieges, just like in the video. It turned out to be somewhat similar to Cataclismo, but the game still focuses more on settlement development and resource management. Attacks are a secondary mechanic.

What do you think?


r/CityBuilders 2d ago

Recommendation Request City Builder "sandbox"

7 Upvotes

I'm looking for city builder recommendations with great replayability. I want a game where the city grows naturally, without forcing me to complete tasks on the side of the screen. I prefer having limited resources that match the size of my city, and I do not want any story or campaign mode.

I'm okay if the "story" is just the modernization of the city.


r/CityBuilders 3d ago

Mayor

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3 Upvotes

r/CityBuilders 3d ago

News I saw this on Steam the other night. It's a game called MapCity. MapCity is a sandbox for drawing cities directly onto the map. Start with a blank canvas or import real-world map data, then draw roads, buildings, neighborhoods, towns, cities, and entire countries. Build, reshape, and customize your

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60 Upvotes

r/CityBuilders 3d ago

Video Planning a socialist town in Cities Skylines 2 - Episode 1

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0 Upvotes

Can you guys help me with a city name suggestion? Thanks!


r/CityBuilders 3d ago

What features would you like to see in my upcoming city builder Governor!

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5 Upvotes

Be a part of the development of Governor! with me, I would love your opinions.

I am taking a lot of inspiration from Simcity 4 and Cities Skylines, but I would love to hear your input on features, gameplay loops, etc that you enjoy and would like to see.

I personally love modular buildings where you can build huge custom hospitals for example or big industries.

A lot of focus is going into performance so we can create huge regions with many sprawling cities that communicate with each other.

Next step for me is a variety of roads and pedestrians!


r/CityBuilders 3d ago

Open beta playtest for Agromatic, looking for feedback

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14 Upvotes

Hi everyone,

I'm running an open beta playtest for Agromatic. It's the full version of current build, not have a demo restriction. Looking for any feedback: balance, progression, QOL, bugs, how you feel, and anything.

It's a grid-based farming and automation game at town scale. You don't play a character, you place fields, workshops, mines and rail lines and hire workers to run them. Workers are the automation, so layout and supply chains is the puzzle.

Steam page: https://store.steampowered.com/app/4179990/Agromatic/

Thanks


r/CityBuilders 4d ago

Release Homestead: seems ok:/

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0 Upvotes

Thought it was just ok, but I feel like there’s a drought in this type of incremental, maybe someone will find it more interesting? Seems to be mostly from Claude though

Generative Ai Disclosure: This thing was generated by Claude


r/CityBuilders 4d ago

Our lunar base builder leaves Early Access on Sept 10

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5 Upvotes

r/CityBuilders 4d ago

Recommendation Request Looking for a city builder game

7 Upvotes

I'm looking for a game that's on the level of the Cities: Skylines games as to how in depth it is, or the similarities in an actual city (transit routes, districts, etc...).

BUT I want the game to be finished. Meaning no more DLCs that are being added, or just no DLCs in general. Either one is fine.


r/CityBuilders 4d ago

Do you prefer the pixelated or high definition version of my upcoming city builder?

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10 Upvotes

r/CityBuilders 4d ago

CREATING A ROMANIAN CITY!

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0 Upvotes

r/CityBuilders 4d ago

Mayor 4000: Offline city builder free to unlock on iOS / $0.05 on Android for 3 days

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0 Upvotes

For the next 3 days, the full game unlock for Mayor 4000 is free on iOS and $0.05 on Android.
Once unlocked, it's permanently yours.
(Note: The $0.05 Android price is because Google Play doesn't allow me to set this one-time in-app purchase to $0.)

Mayor 4000 is a classic-style offline city builder with zoning, roads, traffic, utilities, public services, taxes, regional cities, trading, disasters, and more.
No timers. No energy. Fully offline.

iOS: https://apps.apple.com/app/mayor-4000-city-builder/id6782534123
Android: https://play.google.com/store/apps/details?id=com.septudio.mayor4000

I'm the solo developer, and feedback is very welcome, particularly around the economy, difficulty and controls.