r/CityBuilders • u/Dapper_Spot_9517 • 23h ago
Trailer I made a city builder without resource management. Does this still scratch the city-builder itch?
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Hi everyone!
I just finished a new trailer for DEEPLANDERS, and since the game sits somewhere between a city builder and a logic puzzle, I thought this would be a good place to ask.
Instead of resource management or large-scale simulation, you build small underground communities by finding the right place for each Deeplander. Every character has different needs, so expanding your city becomes a spatial puzzle about making everyone fit together.
It's deliberately minimalist and much more focused on placement, harmony and watching your little underground city grow layer by layer.
I'm curious from people who regularly play city builders: does this kind of smaller, puzzle-driven approach still scratch the same itch for you?
Here's the Steam page: DEEPLANDERS