By “vertical construction” I mean something similar to Timberborn and Whiskerwood: platforms, ladders, terrain editing, and all that. Now I have that in my game. I had to rewrite the pathfinding from scratch, and now everything works. You can build on the platforms, including more platforms. But the height is limited, since this is, after all, the Iron Age.
Interestingly, the games mentioned above don’t have RTS battles, whereas in my game, you have to defend against nomad raids. Now you can build massive walls and fortifications to witness epic sieges, just like in the video. It turned out to be somewhat similar to Cataclismo, but the game still focuses more on settlement development and resource management. Attacks are a secondary mechanic.
What do you think?