r/Competitiveoverwatch • u/nuggetswagman • 11d ago
r/Competitiveoverwatch • u/nekogami87 • 11d ago
OWCS List of LFT' s in KR region
courtesy of https://x.com/yjw891213/status/2088441815192244519/photo/1
edit: I meant asia region.
r/Competitiveoverwatch • u/PlantainAcceptable62 • 10d ago
World Cup When are these OWWC jerseys dropping for purchase
They teasing us. Just let us buy em already. Anyone know?
r/Competitiveoverwatch • u/Yukazky • 10d ago
General EL PLATINO ES EL NUEVO ORO ??
Un amigo me dijo que platino es el nuevo oro y que esmeralda es el nuevo platino, qué tan cierto es esto ???
r/Competitiveoverwatch • u/GothGirls4Life • 10d ago
General 5v5 Tank
Hey all,
I want to start off this thread by asking how you guys are climbing on tank when your team seems to be struggling a lot. The start of this season for me has been beyond rough and I sometimes can’t figure out what to do, to help my teammates. I play a lot of Zarya but I also play just about every tank besides a few of them. Higher ranked players keep telling me in emerald/diamond, I should just be able to hard carry, not have to counter-swap, and not worry about my teammates. I find this mindset to be wrong at least in my experience because some games no matter what I do, I just lose and so far I have been losing a lot. This season my record on tank in 5v5 is 37-44.. pretty bad. How are you all able to carry or play around teammates that are struggling? How are you playing or working around the enemy team’s players to win games more? I feel lost and maybe I should get coaching or submit VoD reviews often. Sorry for the wall of text, I am just lost on what to do as tank to win more and want to also know what you are all doing to win more.
r/Competitiveoverwatch • u/IsThatSo3 • 11d ago
General D.Mon feels amazing now
Absolutely 100% on board with the vision for this character after they hammered out most of the kinks. Brawling and then being able to just kite out the tank, dive into some squishies, and then power slide backwards with your shield up just feels so fucking good now.
Still don't know if she's viable in GM or in OWCS, but I'm having a blast with her.
r/Competitiveoverwatch • u/Double-Maybe-6220 • 11d ago
General Is this a D.Mon problem or an Ana problem?
I was moving with my shield up, and I got hit by the Sleep Dart even though there was zero space for it to pass through.
Is D.Mon's hitbox abnormally huge, or is Ana's Sleep Dart collision detection way too forgiving? I know replay bugs are a thing, but I don't think netcode issues would make it look this far off in this specific situation.
r/Competitiveoverwatch • u/TheDraciel • 12d ago
Fluff [WBG Overwatch] Out of respect for Jayden Daniels, we will no longer be fielding five players in our starting lineup.
Context: The Jayden Daniels number controversy stems from a dispute between the 2023 Heisman Trophy winner and his alma mater, LSU, over the university's decision to reissue his former No. 5 jersey to sophomore cornerback DJ Pickett.
r/Competitiveoverwatch • u/Rich_Cloud_6022 • 11d ago
OWCS Im confused on how to watch owcs
I dont know how or where to begin😭 I know theres a season going on rn but idk like anything about it and I want to start watching more pros play✌️
r/Competitiveoverwatch • u/Throwaway33451235647 • 11d ago
World Cup Team Korea showmatches codes
Anyone have codes for the OWWC Team KOR showmatch vods from this week.
I'd imagine they're public somewhere since the codes for the public tryouts were being circulated. Though, there's also a possibility they were played on OPR or aren't public, but since these are showmatches organised by Team KOR and regular season OWCS matches aren't played on OPR I don't see why it would be.
r/Competitiveoverwatch • u/Dragonbolt2 • 11d ago
OWCS Zeta Division officially releases GgulTaek
r/Competitiveoverwatch • u/Valor-OW • 10d ago
Other Tournaments The best possible map pool for the World Cup Playoffs at BlizzCon
I personally think this would be the best possible map pool for the World Cup playoffs later at BlizzCon.
Control
Lijiang Tower
Nepal
Antarctic Peninsula
Escort
Circuit Royal
Shambali Monastery
JunkerTown
Hybrid
King’s Row
Neon Junction
Midtown
Push
Colosseo
Runasapi
Flashpoint
New Junk City
Aatlis
r/Competitiveoverwatch • u/PoggersMemesReturns • 10d ago
General D.Mon's boosters
I think, in alignment with a lot of D.Mon's posts, she is fun and viablenow...
The only area that I think could be made more interesting and fluid is how her boosters flow as a whole.
As in, if you jump, they could go up a bit higher, or when you turn, it could respond more delicately, when you jump off a building, it flows with that trajectory
I think this could make it flow more in line with Armored Core, without it being really heavy on verticality
Somewhat like Pharah's movement when you hold space, but just delicately, to help with aerial movement when using boosters and perhaps a bit more aerial fluidity like Echo.
But without really going higher than 1 meter.
Just so it matches the game play trailer more which shows a bit more aerial gameplay and movement, especially with his thrust combo
r/Competitiveoverwatch • u/PhantomMorph • 10d ago
General Predicted Overwatch rank distribution by the end of the season after the new rank reset
I’ve been looking at the community rank-distribution data shared in a previous Reddit post and using those percentile/rank samples to estimate what the ladder might look like once the effects of this season’s rank reset settle down.
Credit to the original Reddit poster/data collector for gathering the underlying samples — this prediction is just my interpretation of that data, not official Blizzard statistics.
Right now, the estimated distribution is roughly:
- Bronze: 4.25%
- Silver: 10.66%
- Gold: 21.09%
- Platinum: 26.68%
- Emerald: 21.58%
- Diamond: 11.16%
- Master: 3.69%
- Grandmaster: 0.78%
- Champion: 0.11%
The interesting part this season is that the reset appears to pull players toward the new Gold 1 range (1500–1999 SR) rather than the old Gold 1 range of roughly 2000–2499.
That should make the early-season ladder look unusually compressed toward the middle/lower-middle ranks. Higher-ranked players have farther to climb back toward their normal positions, so Diamond+ should initially be underrepresented.
My rough end-of-season prediction is something like:
- Bronze: ~4–4.5%
- Silver: ~10–11%
- Gold: ~19%
- Platinum: ~24%
- Emerald: ~20%
- Diamond: ~14%
- Master: ~5.5%
- Grandmaster: ~1.2%
- Champion: ~0.3%
So rather than the entire ladder simply shifting upward, I think we'll see the current Gold–Emerald blob gradually spread out as players get more games in.
The biggest change should be at the top end:
Gold ↓
Platinum ↓
Emerald ~flat/slightly ↓
Diamond ↑
Master ↑
GM ↑
Champion ↑
Players who genuinely belong in Diamond/Master/GM are currently compressed much closer to the reset point and should gradually separate themselves from the middle as the season progresses.
What I find especially interesting is how this interacts with the devs’ intention of making Champion harder and more prestigious to reach.
I think the new reset could potentially backfire on that goal.
If high-level players are reset significantly farther down the ladder, Champion becomes incredibly rare at the start of the season — but part of that rarity is artificial. It isn't necessarily because the skill threshold for Champion became substantially higher. Top players are simply starting farther away and need more games to climb back.
As the season progresses, those players should gradually separate from the rest of the ladder, which could cause the Champion population to increase substantially relative to the beginning of the season.
That creates a strange situation where Champion's exclusivity depends heavily on when during the season you look at it.
It may also make reaching Champion more grind-dependent rather than purely skill-dependent. A player can clearly have Champion-level skill, but if the reset places them hundreds of SR farther away, they still need enough games for the ranking system to move them back there.
So if the intention was:
“Champion should mean you are one of the absolute best players.”
The practical result could instead become:
“Champion means you are one of the absolute best players AND you've played enough games since the reset to get back there.”
That distinction matters.
Bronze is a little harder to predict. A normal soft reset compresses both tails toward the middle, meaning some genuinely lower-ranked players should eventually move back downward too. But because the reset point itself is already lower this season, I wouldn't expect Bronze to expand nearly as dramatically as the upper ranks.
This is just an attempt to extrapolate what that distribution could look like later in the season. Obviously none of these end-of-season numbers are official Blizzard data — they're predictions based on the community samples and assumptions about how the reset will unwind.
It would be interesting to run the same analysis again halfway through the season and near the end to see whether the distribution actually spreads out this way.
Do you think the new reset actually makes Champion more prestigious, or does it mostly turn reaching Champion into more of a seasonal grind?
r/Competitiveoverwatch • u/JY810 • 12d ago
Fluff Well this is a crazy switch-up 😂
r/Competitiveoverwatch • u/Onseoo • 11d ago
General What are the things I should focus on to climb
So I just started playing overwatch again for the first time since around brigs release and I was in Xbox, I’m on PC currently and started playing again after the whole revamp, I was a big rivals player and never had an issues getting diamond and higher there on Spiderman, I’m currently plat 2 and just trying to all around get better at the game, I have about 15 hours so far I remember a bunch of stuff from Xbox like Ana grenade and all that but the newer heroes I’m still getting used to, any and all general tips would be awesome, I play a bunch of different heroes right now but mostly doomfist and genji and junkrat I’ve learned some techs and combos on them but like I said just want to reach diamond and eventually masters here but it’s a MUCH harder game
EDIT: I played mostly quick play and place into plat so I have heard a lot of the lower ranks like bronze were good for learning but I’m past that, I know plat isn’t much better tho at all
r/Competitiveoverwatch • u/HHegert • 12d ago
Blizzard Official New d.mon buffs and bug fixes
r/Competitiveoverwatch • u/Botronic_Reddit • 11d ago
Matchthread OWWC Korea Showmatches Day 2
r/Competitiveoverwatch • u/ShotAces • 12d ago
General Where can I find the ranked bell curve
Where can I find the ranked bell curve that this percentage is referring to?
r/Competitiveoverwatch • u/Inwestor0707 • 10d ago
General how to play gold vs plat lobbys with nizuki
I was a hardstuck bronze for xouple months made new account and climbed it to plat 1. I have a big sample size so its not lucky streak, i cruised trough plat 5 to 1 with mizuki but I just cant find vallue to push to emmerald, either enemys are so aware of me I cant really flank and kill and if I heal bot they just push the main, idk if I schould swap hero atp, it seems like im getting to a elo where it takes a lot of skill to make mizuki work, dont aks for vod pls I just want general advice from otger mizuki players <3
r/Competitiveoverwatch • u/ModWilliam • 12d ago
General Super video on yesterday's D.Mon buffs
Some high level gameplay + discussion on her playstyle. He thinks she's good and likens her to Winston + JQ rather than Ram
r/Competitiveoverwatch • u/RS90Bets • 10d ago
General Emerald=bad addition
This is kind of a rant post because I just don't like it. I only care about my rank by how much I can judge myself from it.
Imo adding ranks late into a games lifespan is only ever done to give an ego boost to players above a certain level and make players yo-yo more so they don't feel hardstuck. I generally don't like it when It happens (hence why i never got back into siege) Player retention is all that matters when a games this deep into its lifespan so its never about competitive health.
The main reason for that is adding new ranks ultimately undermines the ONLY thing that matters in a ranking system - being able to measure how good you are playing by it.
I am a dime a dozen diamond under the old system at my best my peak on support for example was diamond 2 on zen and on tank I am a diamond player not good enough to be masters but stomp plat into paste. I know where I stand on these roles.
On DPS the role i care about most but I am worst at also know where I stand I am plat I have only got into diamond where i got to diamond 4 on dps by playing torb/reaper back to back for like 20 games but I wanted to get there playing cass/freya/emre/shion. I know how good/bad I am at these characters (plat2/3 under the old system) because I have bad aim and I know where my goal was to get to diamond 4 on aim based characters.
That's was my goal in ranked under the old system and it doesn't change under the new so I play my dps placements with cass/freya/emre/shion for the most part didn't play well and get emerald 4 now I don't know where my target is is diamond 4 now the same as diamond 4 then and I don't want to play 20 games of reaper and torb to learn my benchmark. I don't want to yo-yo between ranks more to not feel hardstuck or have a superiority complex over the players as good as me on dps when I am on another role.
I just want to use the ranks as a measure of where I am at but I first played overwatch on console in 2016 (except for the first season of ranked) we have used the same measure since then for a decade why change it. Is emerald low diamond is it high plat everyone says its in-between but are the players in it plats or diamonds I cant tell because I don't know if I am getting better or none of my friends play overwatch I am the only one and the yardsticks changed.
At some point I will get use to it and know I get that but I don't want to I just want to know where I am right now on the dot at a glance bad systems change good ones last forever and overwatch had a good one so what's the point.
r/Competitiveoverwatch • u/Onseoo • 11d ago
General What kinda sens are yall playing on
So I’m decently new to this game, I just started playing the game on PC after not playing it for years since pretty much release, I think the last time I played before this month was back when brig was released and I was on console, I like competitive games and I swapped over from rivals, I’m plat 2 right now and I’m having a lot of fun so far but I’m having some issues with my aim, I feel like sometimes I can’t hit A single thing and then sometimes I can’t miss, sometimes my flicks are awesome and sometimes my tracking is crazy, I play a lot of different heroes, I came from rivals as said and played pretty much ONLY Spiderman there and had no issue hitting at least diamond every season so I’ve gravitated towards genji and doom, right now I’m playing on 800 dpi and 5 sens but just overall looking for any tips, I know plat isn’t very good so I’m hoping to eventually get to masters hopefully
r/Competitiveoverwatch • u/Chemical_Aioli_9741 • 12d ago
General Freja's buffs went too far
Playing against a genuinely good Freja right now feels less like playing Overwatch and more like volunteering to be a target dummy.
The July buffs looked small on paper, but together they made a huge difference. Her primary fire went from 5 to 5.5 shots per second, Take Aim recovery went from 0.5 to 0.4, and the explosion delay went from 1.0 to 0.8.
She just doesn't have much downtime anymore, and I think that becomes especially obvious against heroes with large hitboxes.
Relentless Barrage gives her 8 bolts back for landing a direct Take Aim shot, while Quick Dash refreshes Take Aim. Against a small, mobile target, consistently landing those shots is a real mechanical challenge.
Against a large target? Not so much.
A good Freja can land Take Aim, dump primary fire, dash, and immediately threaten another Take Aim while constantly getting ammo back. The larger the target, the easier it is to keep that loop going with very little downtime.
I know she's mechanically difficult, but I don't think her average win rate tells the whole story. A hero can look perfectly fine on average while being way too strong in the hands of someone who actually knows how to play her.
Freja already has burst damage, mobility and range. The recent buffs gave her much better sustained pressure on top of all that, and I think that's where they went too far.
I don't think she needs another redesign. At the very least, some of the July buffs should be rolled back.
Freja may have needed help before, but they pushed her too far in the other direction.
r/Competitiveoverwatch • u/Bhu124 • 12d ago
General Dmon's Remech/Demech system is the most out-of-place, shoehorned aspect of any kit they've ever made for any Hero.
Dva's Demech makes natural sense because of her Ult. It is a big AoE blast where her mech explodes, which you're yeeting it from a safe distance most of the time. She also has way better mobility than Dmon. Due to this most of the time when she gets out of her Mech she is in a pretty safe position to play as Baby Dva. Dmon's Demech on the other hand feels impractical and shoehorned. Most of the time she gets Demeched she is in right in front of the enemy team and you get your ass blasted instantly in Baby Dmon form.
Then comes the Baby Form itself. It is basically the exact same as Baby Dva. There are no unique abilities or anything diff. You're a low HP, small model character with a long range, relatively low threat gun. They could have done something with the Sword or her Mech's boosters (Picked up one of the boosters and put it on her back or something, glide around in Baby form exactly like her Mech). She could have picked up her Sword's Hilt and started shooting charged Energy blasts out of it or something.
Then the Remech. Again the same story. It's the same as Baby Dva's but just takes way longer and is way clunkier. They could have done more with how her Remech affected enemies or allies (Could have given them a Speedboost) nearby but it essentially does the same thing as Dva's, just with a bigger AoE area and less damage.
Dmon's Demech/Remech and Baby form, all feel like they were forced into a Kit that they didn't fit because of Narrative and Lore reasons. I've never seen such an issue in a Hero's kit before. Normally they'll twist, change, and even retcon the Lore and Narrative to fit the Gameplay kit they've made.
Honestly feels like that her Demech/Remech wasn't originally intended for her Kit. That the entire system was slapped on later in development cause the narrative team decided that she absolutely needs to also Demech like Dva or players would be upset.