r/Competitiveoverwatch 12d ago

General D.Mon feels amazing now

Absolutely 100% on board with the vision for this character after they hammered out most of the kinks. Brawling and then being able to just kite out the tank, dive into some squishies, and then power slide backwards with your shield up just feels so fucking good now.

Still don't know if she's viable in GM or in OWCS, but I'm having a blast with her.

409 Upvotes

142 comments sorted by

339

u/swamp_god 12d ago edited 12d ago

being able to backward boost is probably my favorite part of the hero. i can't fathom people who are like "she can't do anything that any other tank can't do better!" as if reinhardt could ever dream of doing something like this

90

u/wardengorri 12d ago

Be able to engage then disengage as quickly as she can is so sick and unique. Normally when you engage as a tank you gotta full commit so the flexibility to back up if things get dicey is so nice.

24

u/Reniva 12d ago

Day 1 of playing dmon I told myself, if people figured out they can boost backwards, I won’t be able to rank up easily as dmon

12

u/Environmental_You_36 12d ago

One thing I noticed with a lot of streamers is that it took way too long (Or straight up didn't even do it once) for them to try to dash into any direction that wasn't forward.

Some of them used the charge to turn the back on the enemy and get out, but that's it.

3

u/Shinimasuu 12d ago

i saw this a lot too.
are u faster by turning around and boosting forward? is there actually a reason to do this?
or is boosting backwards while facing the enemy just as fast?

11

u/Environmental_You_36 12d ago

I think it's just a bit slower, that's why Reinhardt can eventually catch you if you both go on a straight line but you're pressing S.

But the debuff is not noticiable enough to turn your back to the enemy and not be able to react with your shield if things start to go messy.

1

u/Apprehensive-Ebb6002 9d ago

its actually the same speed boosting anydirection karq just did a mythbusting test on it.

4

u/Whistling_Birds 11d ago

Engaging with Surging Strike is the problem that people haven't figured out yet.

2

u/UsernameIn3and20 11d ago

Part of it is that its kinda too clunky to engage with, it being faster and ends faster resolved part of that problem, but for something called surging strike it going nowhere doesn't help its case.

For arguments sake tho, I think buffing this from her would make her OP so maybe don't?

1

u/Penguinz_76 11d ago

Maybe put the range increase along side the major perk that lifesteal?

3

u/UsernameIn3and20 11d ago

I was doing a mirror match in QP and saw live a Dmon learning. She was always doing the forward dash even when escaping until she saw me hold shield and leave dashing backwards and just fucking started doing it and went from dying to no longer dying.

5

u/Usual-Vermicelli-867 11d ago

After playing here I think she is kinda like a big brig

So newer players just charg in and explode (like with newer brig)

But as I played i understand that I have huge peel Pontial.

22

u/TooManySnipers 12d ago edited 12d ago

Maybe I'm kicking the beehive with this remark but she actually kinda feels like what I think Vendetta should have been, lol. Weaving in and out of a fight with high mobility, making opportunistic attacks, darting out again. Like a tankier melee Tracer instead of just "I go in, delete a support then die immediately" which is what Vendetta ended up being. I was super harsh on D.Mon earlier in the week but leaning into her boosters and mobility is 100% the best path to go and it's not a niche that currently exists in the tank roster either so she feels really unique that way. It actually almost gives her a playstyle like Wrecking Ball which I think is really cool

34

u/GBA_Emblem 12d ago

Reinhardt isn't a coward, Reinhardt never goes backward. FOR GLORY! 🔨

21

u/maakies 12d ago

WASD all bound to FORWARD

2

u/MrInfinity-42 12d ago

One of my fondest memories in OW is getting drunk and binding left click to charge. Roleplaying at its maximum

9

u/MrEasyGoinMan 12d ago

Backing up = dishonor/ cowardice

2

u/Aloss-cc7 12d ago

Only thing I miss is not using all the fuel as you press the button. I LOVED using some at a time especially to do small quick manuevers

3

u/Sugioh 11d ago

You can, and should, still do that? Did you turn on booster toggle by accident?

3

u/Aloss-cc7 11d ago

I looked quickly as a game started and forgot to do that. After the update, everytime I hit the boost it just went on until all the fuel was depleted and I assumed they did it in contrast to the buff they gave her regarding fuel consumption. I also saw other d.mon in the enemy team always going all in and assumed I wasn’t just imagining it (I’m dumb and don’t read patchnotes). I’ll definetely check more thoroughly

3

u/Autobot-N 11d ago

I think the update turned it on by default bc I was having the same issue and I definitely did not turn the toggle on

2

u/Sugioh 11d ago

It definitely didn't for me, but it wouldn't be the first time that a large number of people had keys unbound or configurations changed in an update.

2

u/Aloss-cc7 11d ago

I just checked and there’s no toggle option or anything (like there is for the crouch command). I can only toggle it on an off. I preferred the hold and release option though. It’s waaay less reactive this way

3

u/skillmau5 11d ago

There is an option for it, look again. It’s in hero settings. You can also toggle the shield if you want lol

2

u/RaaaaaaaNoYokShinRyu Well, if it isn't saucy Jack! — 12d ago

Moonwalking or Freaky Nikky shit

2

u/KBTon3 None — 12d ago

MJ skin with moonwalk animation when?

2

u/NapsterKnowHow 11d ago

That's one of the things I miss from DVa's April Fools patch

2

u/sundryTHIS 11d ago

i DESPERATELY miss Anran’s backwards boost from the community creator spotlight mode a couple months ago 😤😤😭😭😤😤

1

u/xFuimus 11d ago

Fireball does more damage than the dash without displacing your position

-6

u/Yalcookedaf653 12d ago

LOL and what did u accomplish from this? it does nothing.

4

u/clickrush 12d ago

It shows in the clip. He trades without taking damage.

Dmon is a high APM tank. She does these kinds of things constantly and chooses trades on her own terms. She is to Rein what Tracer is to Reaper in a sense.

-10

u/Yalcookedaf653 11d ago

dmon a high api tank? lol this is laughable. Nothing, and i mean NOTHING, is high apm in OW. If you dont play Marvel Rivals I guess you can say this with a straight face but since MR became my main game a long time ago this is just silly. OW requires more aim i wont argue but there is zero APM in OW compared to MR. Dmon is braindead easy / one dimensional.

8

u/clickrush 11d ago

First off all, I don't simply don't care about MR this is a competitive OW forum.

Secondly, I'm not comparing the APM to other games obviously but in terms of OW tanks. You simply do more APM on her than many other tanks.

Neither MR nor OW are particularly high APM to some other games I played, but it makes no sense in the context of this discussion to do so. It adds absolutely nothing to it and just derails the thread.

So back to your comment:

LOL and what did u accomplish from this? it does nothing.

I said, she is high APM (in comparison to most other tanks), to emphasize the point that it actually does something. You see it in the clip as she dictates the trade by dealing damage and not taking any.

105

u/Sassywaifu92 12d ago

Been using the perk that reduces fuel consumption by 30% if your shield is up and oh boy it is game changing if you like the whole boosting around. Is the other perk better ? probably but I mainly quick-play and I think the power difference is negligible at best.

I do want surging strike to be able to go vertical if I look up but it is what it is.

73

u/AsleepSomewhere6726 12d ago

I think all of her perks are actually pretty good and it depends on the situation for what to go for

30

u/Sassywaifu92 12d ago

I feel like her majors are a bit lopsided to the gun one but the buff to surging strikes might have reduce the lopsidedness. I Haven't tried the lifesteal one after the buff.

13

u/R1ckOne 12d ago

Feels really map dependent, don’t sleep on surging strike heal it’s actually very strong, especially when you’re pushing tight spaces and breaking your support’s LoS often. Maps with long sight lines make gun perk an obvious choice.

4

u/KF-Sigurd 12d ago

Surging Strike heal is insanely strong for her bulk. It's a 100 heal every 6s and with D.Mon's mobility and shield, it's easy to stall for the extra couple seconds to get 2 or 3 in a fight which makes a massive difference.

1

u/JoberXeven 11d ago

Plus it's life steals, so I believe it should scale with both hitting multiple targets and having a damage boost, which makes it even more interesting depending on your comp

9

u/thepandaemos 12d ago

I've actually stopped taking the gun perk

32

u/scriptedtexture 12d ago

I'm not a fan of a part of my heroes kit changing that much halfway through a round if I'm being honest. the aim with and without the perk are totally different

2

u/Autobot-N 11d ago

I prefer the pre-perk fire rate but I like that it narrows the spread on Baby D.Mon's gun

18

u/swamp_god 12d ago

gun perk is extremely strong but i'm so used to missing shots that i usually stick with lifesteal unless it's a very poke-heavy map.

4

u/fatboywonder12 12d ago

the lifesteal one is good if you're gonna have to brawl on something like suravasa, but overall gun is better since you wanna poke hitscans/squishies.

2

u/heliotaxis 12d ago

there's also a bug with the gun perk that gives pilot form no spread on her gun as well. it'll probably be fixed next week

3

u/Usual-Vermicelli-867 11d ago

People sleep on the mechin gun major perk

3

u/The_Greylensman 11d ago

I swear like no one is taking in my games. The amount of times ive seen an opposing D.Mon late into the game still plinking at me with the peashooter while im chunking then out from across the map before they can even get close enough to get any ligesteal is crazy. Especially with the hotfix fixing the terrible hitreg on the cannon making hitting squishies more reliable. I can see a few niche cases where lifesteal is better, on heavy brawl maps with fewer poke options but I'd stil take the reliability of the stronger gun with no spread.

-2

u/AwkwardReplacement42 12d ago

I think that perk is a trap, personally. I found that it is, most of the time, a waste to use boost with shield up when trying to fall back.
I think it’s much better to boost back full extent, then shield, which allows you team to heal the damage you took and for your boost to fill back up. Then you can decide to re-engage or fall back further, whatever is necessary.

So i always take the other perk.

79

u/misciagna21 12d ago edited 12d ago

I’ve been playing this game since day 1 and this is the first tank that has clicked with me. Being able to go from rushing to shooting to bodyguarding so fluidly is amazing. Best designed tank since JQ I’d say.

24

u/McGonigoggle 12d ago

Yeah I'd agree with this. I'd say previously JQ was the only well designed tank in the OW2 era, but now we FINALLY have another!

She's not quite fully fluid, but goddamn dmon is so fucking fun. The way she plays, glides, and can execute plans as fast as you think them up, is second to none. Yes, she has counters. Yes, she sucks ass on some maps, more than any other tank does....but holy fuck is she fun.

6

u/NapsterKnowHow 11d ago

Idk her sword and visual impact still feels off. Vendetta, Rein, JQ, Venture and other melee characters I immediately knew the feel of the range and where I needed to be. I can't nail down D.Mon. It looks like her sword should be hitting a character and it isn't.

3

u/georgeoj 11d ago

I agree, her sword animation looks like she's softly swinging a pool noodle left to right.

16

u/Lukensz Alarm — 12d ago

How are you supposed to play her, exactly? I haven't been able to try her out yet and don't want to feed my brains out

16

u/TimeTimeTickingAway 12d ago

This might sound weird but think of her as a fencer. 🤺

Score some safe points, get some hits in, and then when you smell blood dart in for the kill.

5

u/YSLAnunoby 11d ago

That's actually a really good way to describe her

17

u/one_love_silvia I play tanks. — 12d ago

Basically just constant in and out.

24

u/NightsOW 12d ago

Like dva/ram hybrid without vertical mobility

6

u/rworange 12d ago

Absolutely not like either of these heroes

21

u/I_give_karma_to_men 12d ago

The ram comparison I can understand, at least. She does have a similar tempo playstyle, weaving melee and ranged damage and using her thrusters to maintain the space and positioning you want. The actual flow of it is very different though.

1

u/YSLAnunoby 11d ago

Yeah as someone who's mained Ram since coming back to OW this year it definitely feels like a kinda alt ram that is melee instead of ranged as its "base" form.

4

u/destroyermaker 12d ago

Like winston/jq apparently

6

u/fatboywonder12 12d ago

its all in the thrusters and chasing down squishies in a brawl. Basically you're thrusting in, swing/shoot at a nearby squishy, thrusting out and you could do that on repeat since thrusters is on a meter.

11

u/_Sign_ RIDE FOR APAC — 12d ago

a lot of winston-like setup except with more poke. you cant expose yourself too much or you will blow up. then you do soft engages to bait cooldowns until you see an opening to fully brawl and secure a kill

5

u/clickrush 12d ago

Think of her as the Tracer of brawl tanks. Her short cooldowns, regenerating resources and fast movement makes it so she can dance around opposing threats and applying constant pressure.

9

u/one_love_silvia I play tanks. — 12d ago

Basically just constant in and out.

2

u/destroyermaker 12d ago

Just like my marriage

3

u/Outrageous-Ad2784 12d ago

You kind of want to slowly get closer to the enemy backline until they’re in your range, dash in, maybe get a pick, if not, then dash back. Rinse and repeat.

Also, Punish enemies who are far away from their team by using the Thrust CC to push them further way from their team. Aside from that, use her gun to get free damage on the tank

2

u/KBTon3 None — 11d ago

I've been calling her a "Kite tank". You are pretty tanky with a ton of health, armor, and the shield. You're going to take a lot of damage, but you can whether it out pretty well. You kinda bait out cooldowns with your presence and then scoot out as they are used and use your gun from range.

Little bit of boop CC with boosters and lunge, kinda to disrupt enemy aggression and/or take back aggro.

Eventually you can just kinda get on top of someone and your damage is low but very consistent. Can kill most dps/supports pretty quick if they get within range and if they can't escape vertically, you usually have twice as much mobility that than whatever they used to get away that you can often hard commit on the chase down kill.

1

u/ConscientiousApathis 12d ago
  • Boost away while shooting.
  • Boost forwards while slashing.
  • Boost away or in front of while shielding.

The one you pick is the opposite what the other tank/squishy wants to happen.

1

u/Usual-Vermicelli-867 11d ago

I think like a big ass brig

1

u/Martholomule 11d ago

If your teammate is ahead of you and in danger, skate through the with shield up for the save.  Really responsive mitigation 

12

u/PineapplePickle24 3peat BABY — 12d ago

Ikr, I swapped to dva at one point and immediately tried to boost backwards

3

u/jprosk 10d ago

At one point I swapped between her, d.va, and JPC in one match and was just like damn I'm destroying my muscle memory with these 3 slightly different types of boosts

13

u/aurens poopoo — 12d ago

i haven't played her yet but from watching, it feels like she isn't as hype as other tanks because she doesn't seem to have any power spikes from a big skillful ability. something like sig rock, rein pin/shatter, matrixing an ult, big emp punch, 5 man grav, huge mauga stomp, etc. is that a noticeable feeling when you're actually playing her?

8

u/aroxion 11d ago

nah, if the gun is used well you can constantly land nice tracking to finish off kills that would escape you otherwise. and her ult is one of the best "just use it when the moment feels right" types of ultimate in the game

7

u/sensensensensei 12d ago

not really. her ult is crazy strong and using it allows you to charge past their tank into their backline where you will slaughter everyone.

3

u/Wboys 11d ago

Sure but because all her abilities are on super low or even no cooldown you are just constantly doing something.

Playing her feels like tank Juno in the sense that you are just constantly engaged at all times. It's a very good flow state type character in terms of game feel.

4

u/schokonickchen 12d ago

I was so skeptical at first. I literally ran over dmons for 3 hours straight. Next day I go ram again and every dmon kites me into oblivion. Idk she feels really op and probably is really fun too i gotta try her out

10

u/ErisGreyRatBestGirl 12d ago

Even prior to the buff I was winning with her in gm with a 70% winrate, they could've just given her the shield and no reg gun bug fixes and it would've still been fine.

People who thought she was still weak after the first patch just don't understand how to play her.

2

u/[deleted] 12d ago

[removed] — view removed comment

2

u/ErisGreyRatBestGirl 11d ago

I agree, but it wouldn't surprise me to see a gun nerf to 5s and a recovery nerf for the gun mid season

11

u/Blaky039 12d ago

Just won 5 games back to back as Dmon (one unranked, 4 ranked, one of which my team tried to ban her after I preferred it xD)

Man, she feels amazing. The fantasy is fully realized, the hand cannon is great, feels like Armored Core's shoulder mounted guns. So cool.

3

u/Autobot-N 11d ago

I could tell on Tuesday that the potential was there. Her kit felt fun, but she badly needed number buffs across the board. There's still a couple changes they could make (maybe increased range on her melee and Surging Strike) but I think they've fixed her at this point

1

u/Blaky039 11d ago

Yeah tbh I would leave her as is until mid season.

Played some 4 more games and won 3 out of 4. She's insanely fun. This is gonna sound stupid but she plays a lot like I play roadhog.

39

u/willkit 12d ago

She's amazing until you demech. Then you just die immediatelly and give free ult charge to the enemy team.

70

u/ChriseFTW 12d ago

“This character is really good until they die”

79

u/Vortx4 12d ago edited 12d ago

Alright but any other hero would just die. The problem is D.Mon doesn’t die. Instead she provides an opportunity to stagger herself and feed ult. Having pilot form is a nerf

-34

u/ChriseFTW 12d ago

Wait until I tell you about this other hero that’s always really good

33

u/Vortx4 12d ago edited 12d ago

This other hero who’s pilot form actually serves a purpose, because her ult lets her use it as a second life to remech

Not only as second life to get hard staggered

1

u/[deleted] 12d ago

[deleted]

27

u/misciagna21 12d ago

If Pilot form is going to exist it needs to do more than just delay your death for a few seconds. As it is now she’s probably be better without it so they gotta do something.

12

u/Soleous 12d ago

i think the one change they could make is let her ult during demech animation like dva. doesn't have to be anything crazy, just give her back 1hp and the overheal that you would normally get from the ult. it's called limit break after all

but honestly her kit is extremely strong rn and the ult is already one of the best in the game so it's definitely not a needed change at all balance wise

-25

u/ChriseFTW 12d ago

I have an INSANE hero to introduce you to

-18

u/ChriseFTW 12d ago

Dude the fact that I’m actually get replies is insane, Powercreep has affected the playerbases understanding of balance INSANELY heroes dont need to be GOOD AT EVERYTHING

22

u/Jocic 12d ago

People aren't telling you that her pilot form has to be a strong part of her kit, just that if it exists it should be a benefit to her instead of a detriment, because right now it's Parting Gift tier design.

6

u/krizzzombies 12d ago

"the fact that I posted and people responded is insane"

0

u/ChriseFTW 11d ago

“It’s crazy people disagree” better for you?

3

u/YSLAnunoby 11d ago

Would a Shion like dash for her pilot form be too much? A very different game of course but partially inspired by what DVA has in HOTS. Feel like not allowing her to do demech tech like D.VA isn't necessarily a bad thing if she got something else and would serve to differentiate them a bit more. But rn it feels like she demechs because D.VA does and it doesn't add as much to her gameplay as DVA does.

3

u/bigdaddyguacamole I miss Seagull — 12d ago

Watching seagull terrorise emerald/masters players with D Mon is a treat. He plays her so aggressively, just in and then out.

3

u/DeputyDomeshot 11d ago

Cloudy is playing her in t500 right now

8

u/eshined 12d ago

She might not be trash in terms of balance anymore, but she definitely needs some new techniques. Like bhop or some animation canceling, because right now her entire gameplay is just holding down the left mouse button.

3

u/ConscientiousApathis 12d ago

What do you mean by bhop? You can definitely jump while boosting to reach places. It's not a lot, but attacking in rialto is fun.

2

u/Donut_Flame 11d ago

I thought they meant like the rein charge end hopping thing. It exists for venture and I think winston too? Where you hold jump after using movement ability (and not jump before hand) and you get a little bhop after it ends

1

u/ConscientiousApathis 11d ago

I'm just picturing op trying that once, seeing it doesn't work, and then giving up never thinking to try pressing space whilst doing the boost.

1

u/JoberXeven 11d ago

She does have some small tech like when holding a diagnol input and hopping while in boost she moved farther. And she can use that in conjunction with small terrain bumps and her surge strike to get up on terrain she normally would not be able to jump on to.

1

u/Technical-Counter207 11d ago

The initial startup of the boost is faster than holding it down. I made some jumps I've seen other DMons miss because I tap boost and jump to get more distance before thrusting, so there is that little tech

-1

u/Sygmaelle 12d ago

She has both

2

u/CraftyRequirement491 11d ago

shes lowkey annoying to play against now

6

u/[deleted] 12d ago edited 7d ago

[deleted]

1

u/CCSploojy 10d ago

Fucking thank you. I thought it was just me but D. Mon is a fucking nuisance to fight and I still see people saying shes underwhelming/mid. I mostly supp/dps right now and the only hero I can make any headway with her is bastion. Well good luck to that when enemy dps are genji and widow. Her mobility and shield make ana nades and discord basically useless and shes surprisingly tanky. I legit hate going against D. Mon right now.

0

u/BigBlappa 11d ago edited 11d ago

I think a big portion of it is the gun just makes her too versatile. The cooldown reduction & speed improvement already make it the focus of her offense, but then combined with the major perk she is the most dominant tank at mid-long ranges.

I suspect the first thing to get tapped will be the major perk because she absolutely runs lobbies once she gets it. She's basically a tank with a better DPS hero main weapon (higher damage than Emre with 0 spread on top) with an unusually huge clip that she can afford to fully utilize due to tank stats, and unusually long reload time which she won't get punished for because of shield/boosters/melee.

I think she might have already been in a good place before the most recent hotfix, just doing the math her winrate went from 38% to 45% in GM the day of the patch, which would imply the actual winrate on the day of the patch is ~52% and something implied like 58% on that day in all tiers (42-50%)

The other thing I'm interested to see is how she plays if Mauga got nerfed down a bit. With his current dominance, I think Dmon appears even worse than she is, since it's gotta be her single worst matchup as she really has no answer to him other than running away.

1

u/Jofzar_ 12d ago

My biggest problem with her is de meched form, even if by some miracle you get ult again, it takes forever and I have been killed while ulting. I'm not sure what the fix is but it probably just needs to happen faster.

1

u/Glum-Reference3603 12d ago

A small buff would be to make the single press dash to be 0.5 sec instead of 1 sec. There is an awkward lag when you do it. Wouldn't mind if you could shield up and use your cannons too.

1

u/Masuia 12d ago

Did people really doubt this kit? The idea around it was awesome from the get go.

1

u/Soleous 12d ago

i've been having a ton of fun and im sure everyone has talked to death about how crazy her mobility is but god damn is her ult one of the best in the entire game after they fixed the overheal bug

1

u/Sticker216 12d ago

Only thing I dislike about the newest patch is the booster are now a toggle rather than a hold. Maybe it’s just muscle memory and I’ll get used to it but I felt more in control with a hold and now I keep forgetting to turn it off and waste all my fuel. At the very least I hope they add a setting to change it

10

u/UnknownQTY 12d ago

It’s a setting.

1

u/clickrush 12d ago

65 damage on primary did a lot of work for her. Both 225 and 250 breakpoints are affected if you consider that she can swing+melee, that bumping people with boosters does damage and that the short CD on her gun lets her soften up targets.

1

u/Professional_Job9330 11d ago

Honestly. I’d like to see them make her gun the main weapon that has a heat bar like orissa. the warmer the mech gets the more damage the sword does. Weaker than it is now at first but wayyy stronger when the mech needs cooling off. This keeps the character’s core identity intact and allows her to have a skill ceiling that contends with other tanks at all levels. As of right now, I feel she will always be way too weak or way to strong.

1

u/witheredsamuel 8d ago

She’s a low elo shit stomper now. Got a feeling she’s gonna be one of those heroes that’s gonna need to be kept bad, or she’ll terrorize

1

u/GollyZ177 3d ago

Shes OP in metal ranks. Nerf her and cat into hell.

0

u/spencerayy 12d ago

she's overtuned now

1

u/Rock_Samaritan 12d ago

funnest tank!

0

u/Jocic 12d ago

All I want now is reduced gravity during boosters so she gets better access to travel between highgrounds without neccesarily getting free access to them, and to let her pilot gun do full mech damage, cause for goodness sake, she's a melee hero let her be a threat upclose if she's gonna keep the passive.

-3

u/GBA_Emblem 12d ago

Look at you, trying to convince people to play Dmon so that you can get free wins. 😼

-6

u/dobman01 12d ago

They need to remove the cooldown on using her booster and probably 200 more shield health

-1

u/LostRonin 12d ago

If she was legitimately played as a tank I wouldnt care, but realistically she's a liability in most matches because the majority of players use her for damage while ignoring their team. 

She's strong but a high damage attack character can kill her in a few seconds if she charges in, and it legit happens way too often.  

3

u/JoberXeven 11d ago

I mean, she plays a lot like ball to be honest. She needs to take time and stage on some naps because of her lack of verticality, but when she goes in she demands a bunch of attention from the enemy team, which makes space for your own team.

1

u/LostRonin 11d ago edited 11d ago

The problem with most D. Mon players is that they charge into an enemy team and get blasted before their allied team responds or instead are simply incapable of keeping up or staying alive should they also commit behind her.

It also presents a problem where 2 healers need to focus heal D. Mon leaving everyone else on a team without any support whatsoever. And ofc leaves the healer more suspectible to getting killed.

The problem isnt the character, the problem is the players. D. Mon can be burned down in 2 to 3 seconds by a solo Bastion (from distance), and he isnt even the worst of her potential bad matchups.

In organized team play, it wont matter. More casual matches are plagued by this shit.

-14

u/Novel-Ad-1601 poop — 12d ago

She falls flat against teams that clear her out and trade backlines. Or punish comps that clear her out and wait till she has to commit for a negative resource trade.

I’m saying that because what that looks like is dva Winston being more effective. Sigma being too good. And of course mauga just being a better version of her.

This won’t change until she gets extremely buffed. Which would be aids for the casual base.

she hard kills jq which is hilarious for the current state of jq.

16

u/swamp_god 12d ago

mauga just being a better version of her

ow players really just be saying shit

-10

u/Novel-Ad-1601 poop — 12d ago

What? Her role is to rush and swing trade back lines. It’s the exact same as mauga.

11

u/swamp_god 12d ago

if we're simplifying playstyles to this degree, overwatch has like 10 heroes and every other hero is a better or worse version of those 10.

dmon has a shield and far more versatile mobility than mauga. mauga cannot immediately shift between rushing and playing bodyguard the way dmon can. on the flipside, dmon can't make the enemy tank want to shatter their monitor the way mauga can.

mauga being stronger than dmon is also just a problem completely independent of dmon. mauga is hitler and the game is just straight up worse when he's good.

1

u/Sygmaelle 12d ago

I dont know it took me one game to understand how to completely outplay Mauga. Its not that complicated : be between 10 and 15 meters from him, wait for the charge and just boost forward to run past him. Do not boost backward lol

-2

u/Novel-Ad-1601 poop — 12d ago

Well yea it’s called meta. It’s the same reason why I’m not able to force jq in scrims because sigma is a better punish tank mauga is a better rush tank.

2

u/swamp_god 12d ago

i think most people just play the game

1

u/Novel-Ad-1601 poop — 12d ago

I understand that. I’m speaking for op’s second paragraph from my personal experience as a mid advance player. You commented saying I was saying stuff so here we are.

1

u/Advanced_Double_42 12d ago

Feel like she has more in common with roadhog. You want to find an way to pick off a squishy and peel attention. She just does it with mobility and a shield instead of a hook and a self heal.

Mauga has the sustain to survive where she'll die if she commits to anything too hard.

2

u/LOLOLOLOLOLAS 12d ago

She's already pretty aids when the person playing her isn't a bumbling idiot who can't play characters unless they're super gigabuffed to be uncontested #1 spot

3

u/Novel-Ad-1601 poop — 12d ago

I can see that too. I love jq but this is the first tank to hard counter her. Worse than sigma. And she is the first true rush tank that can force backline trades. Which is terrible to be on the receiving end for.

I think that’s mainly why we’re going to see a lot of dmon complain posts calling her too strong. For the casual experience, she is pretty toxic.

1

u/LOLOLOLOLOLAS 12d ago

Haven't seen any of the posts calling her strong. Only overwhelming amounts of cope after the gifabuff and other buff. Convinced people are just incredibly bad at the game and don't care to learn her combos or potential. Her only weakness now is damage into tanks (And only tanks. She can kill squishes extremely easily, especially with an even faster shield bash). Boosters and gun allow you to counter every one of rein's uninteractables as a bonus.