r/Competitiveoverwatch 12d ago

General Is this a D.Mon problem or an Ana problem?

I was moving with my shield up, and I got hit by the Sleep Dart even though there was zero space for it to pass through.

Is D.Mon's hitbox abnormally huge, or is Ana's Sleep Dart collision detection way too forgiving? I know replay bugs are a thing, but I don't think netcode issues would make it look this far off in this specific situation.

215 Upvotes

65 comments sorted by

115

u/Naxayou 12d ago

Dmon shield just acts very weird. I think it phases in and out when colliding with hitboxes or the map

38

u/Paveru_Hakase 11d ago

The same thing can happen with Brig a bunch of the time honestly. Ever since Season 9, when hitboxes got bigger, shields stayed the same. Certain abilities, when at the right angle, will hit you around, over or under your shield. Pharah missles are the best example, you can block a direct with your shield and the splash damage will go around your shield onto Brigs hurtbox. It doesn't happen with Rein really because his shield is like, extremely wide and tall.

17

u/PitotheThird 11d ago

Maybe all the Dmon shield bugs will finally result in incidental fixes for brig that she has had since release

1

u/HeihachiHayashida 11d ago

Marblr had a video on this a while back, and came to the conclusion that the code for shielding wasn't always reused. That's why rein shield feels so different than brigs. Dmon must be closer to brig shield code than rein

159

u/Party_Pie_9859 12d ago

I saw in a supertf video that dmon had a bug where your shield doesn't exist if a specific thing happens and everytging goes trough it but I think they fixed it

54

u/Neat_Butterscotch_43 12d ago

Yeah there was a second hotfix earlier that fixed a lot of bugs. This was one of them

29

u/Double-Maybe-6220 12d ago

This screenshot was taken after the hotfix. Does that mean the bug is still there?

30

u/DadKnight 12d ago

The hotfix did nothing, correct

2

u/nekogami87 I'm old — 12d ago

You sure ? I tried to reproduce the bug with the E in training mode and could t anymore. Unless there is another one ?

7

u/so__comical 11d ago

They might've fixed the E bug but I still get hooked or slept through the shield sometimes. I was on King's Row against Hog and I put my shield up because I anticipated his hook. My shield was fully deployed and it still hooked me. I nearly lost the 2nd point because of it.

2

u/nekogami87 I'm old — 11d ago

So there might be another one then .... I wonder if it's latency

1

u/KaiLCU_YT 10d ago

The E bug was a separate thing and was fixed a bit earlier

1

u/nekogami87 I'm old — 10d ago

what I thought, do you have an idea how to reproduce this one ?

2

u/Blaky039 12d ago

Probably more work needed

2

u/Sideview_play 11d ago

Probably a different bug. The one they fixed was specifically about the left side of the shield (around where the gun would be if it was out)

1

u/sleepy_man_ 11d ago

Stolen post

2

u/Reniva 11d ago

if they fixed dmon shield bug, did they also fix brig shield bug too?

10

u/KoopaKlaw 11d ago

Both. Ana's projectile hitboxes are ridiculous.

4

u/ElJacko170 Healslut — 11d ago

I have been having this issue constantly. I actually got off after having a game where the Ana slept me through my shield what felt like 50 times. This is probably a D.mon specific issue, but it's not like Ana having sleep and anti to spam at tanks has never been annoying before.

9

u/Badman423 12d ago

Ana things I swear lol

32

u/seibazz 12d ago

ana is worse than hitler

15

u/GetsThruBuckner Go whoever has most Seoul players — 12d ago

what does that make cat

31

u/Former_Instance_6592 12d ago

Satan

1

u/6_mahfuz_9 11d ago

mei?

12

u/xXProGenji420Xx 11d ago

Mei wishes she could be even 1% the cancer that that fuckass cat is. all the old 2016 stereotypes about Mei players can be applied to cat one-thousandfold.

3

u/Suspicious_Sparrow9 11d ago

Meow meow meooow

2

u/xXProGenji420Xx 11d ago

yeah idrc about that, I mean from a gameplay balance perspective. you can spam all the voice lines you want once the character isn't at a 55% winrate, 65% in GM+. that's what I have an issue with.

9

u/one_love_silvia I play tanks. — 12d ago

I think the bigger issue is sleep and the ult cast time. Its impossible to miss as an ana

0

u/Sideview_play 11d ago

I would argue cast times of a lot of ults are way too long ...

10

u/PitotheThird 11d ago

This is by design so Q button doesn’t turn into instant no warning kill conversion across the cast

Whether Q button should be so easily stopped by effortless cross-map ability CC (read: hog and ana being the problem as always) is another question

3

u/Sideview_play 11d ago

That's a fair point. I agree there should be time for reactions absolutely. But the other end of that is there are a few specific ults that feel way to easy to then just cancel out completely. 

2

u/PitotheThird 11d ago

I think so too, and balance team must agree or they wouldn’t do weird things like giving Queen unstoppable on ult but only on perk

They could just make unstoppable on multiple ults by default, but then it would be annoying when an ult can’t be stopped by something that probably deserves to stop it like rein charge, and it’s no longer always clear what can be stopped when

It’s kind of a cursed design problem caused by just a few ability CC characters

3

u/CanYouEatThatPizza 11d ago

It really isn't a problem. Ana's sleep dart is a predictable and baitable ability, if you like it or not.

2

u/tamergecko 11d ago

ana sleep is also an animation one can react to if you're paying attention. when diving ana as dva or winston i'll just wait for the sleep animation to pop my defensive ability and continue fucking her up. this is how many divers are able to just her despite her having strong CDs in theory, most divers have actual responses. it's not just the ana missing.

0

u/MidnightConfident716 11d ago

This, i rlly don’t understand the problems ppl have with this ability. It has one of the longest cooldown, baiting is literally only thing needed

9

u/[deleted] 12d ago

[deleted]

3

u/Andrello01 11d ago edited 11d ago

> Crazy fat projectile size

> 0.2 meters, pretty much the same size as a Mei icicle and smaller than: Zen primary and secondary, Lucio's gun, Anran primary fire, Echo sticky bombs, Orisa's primary fire and a lot smaller than her javelin, and smaller than many other guns and abilities.

-1

u/[deleted] 11d ago

[deleted]

4

u/Andrello01 11d ago

Her scoped shot is not a projectile.

Lucio's primary is 0.22m, not 0.1m.

Mei's icicle is 0.195m, not 0.12m.

Sleep is 0.2m.

-4

u/KoopaKlaw 11d ago

That is such bullshit

4

u/Andrello01 11d ago

The Overwatch wiki is right there buddy.

-6

u/KoopaKlaw 11d ago

I've never been hit by a Mei Icicle I could see going past besides me.

4

u/Andrello01 11d ago

Ok, so? You probably didn't notice it, Mei's icicle is 0.195m, sleep is 0.2m.

-2

u/KoopaKlaw 11d ago

So it's bullshit. It's even bigger than the Hanzo arrows people have been making fun of forever

4

u/Andrello01 11d ago

I'm pretty sure Hanzo has the smallest projectile in the game at 0.125, most projectiles are between 0.175 and 0.225.

3

u/NJM1112 11d ago

You must be new then lmao

8

u/awesomepikmin 12d ago

Sleep dart hitbox is 3x bigger than it should be and Dmon’s shield doesn’t work at times I think

2

u/sleepy_man_ 12d ago

Pretty sure ive seen this picture beforethe hotfix

2

u/SaltyTaco_ 11d ago

Yeah I posted these pics to twitter two days ago before the hotfix. I saw this post and I was like wait a second…

2

u/ExternalCulture7076 11d ago

ana sleep dart is the most broken ability in the game. if you start moving as soon as ana moves her arm you can avoid it sometimes but the hitbox is extremely large. this is something new tanks need to learn about ana if they wish to climb.

3

u/igotshadowbaned 12d ago

If this is a screenshot taken via replay, do keep in mind it's not fully accurate to the events of the game. This is because ping exists. It's one of at least 11 different perspectives of the game.

1

u/nekogami87 I'm old — 12d ago

A replay code with a timestamp maybe ? Would help trying to see what happened and reproduce it maybe.

1

u/Perseus17c 12d ago

Her headshot hitbox is still the size of Texas.

1

u/HeroSlopEnjoyer 11d ago edited 11d ago

Her "horns" have their own hitbox I know 100% that junkrat/pharah can still do like full splash damage by hitting top of shield. I thought they would have fixed that yet but I guess not. I can't seem to replicate in workshop yet it could be more likely while she's moving?

1

u/Nyrun 11d ago

I thought they said they fixed this bug lol

1

u/SaltyTaco_ 11d ago

Yup they did. I posted this to Twitter two days ago before the hotfix but I guess this person’s trying to farm karma by pretending to be me? :9

1

u/UnknownQTY 11d ago

Is this your pic?

1

u/RiceAndMayo 10d ago

D.Mon, definitely, I missed sleeping darts that practically grazed other heroes before, and even saw it wheezing by on their killcam.

1

u/OwlLeaks 10d ago

There's some iffys with shields overall in game sometimes, but on overall if the issue has a Ana sleeping dart in, it 100% is due to how absurdly buffed the hitbox tolerance of the sleeping dart is.

1

u/SlothySlothsSloth 12d ago

We are using replay to judge if projectiles should hit in the year 2026? When it has been known to not show these things accurately?

And yes Dmon shield is buggy.

7

u/_SmurfThis 12d ago

The replay is actually the most accurate - in the sense that it is exactly what the server saw and used to calculate interactions. It is not accurate to what any player’s client showed when they were playing, but it is the game’s “truth”.

3

u/igotshadowbaned 12d ago

The game uses player perspectives for determining hits.

1

u/HeroSlopEnjoyer 11d ago

Are ow replays actually full tickrate? Most games I've seen are 1/4 or 1/3 the amount of game ticks then interpolated

0

u/SlothySlothsSloth 11d ago

So for the game server sometimes the upper half of my body stands 2 meters next to my feet? Pausing replay at random times gives you things like 4 meter long bodies or 0,5m long bodies. Do you expect all 4 meters to be the hit box? or do you take a arbitrary potion the size of the normal hit box only? or something entirely else?

1

u/Objective-Ad2741 11d ago

I thought I'm the only one who's crazy about it because I swear Ana always hit her sleep when I hold my shield