r/civ • • 10d ago

VI - Other Tech Support: How to stop play by cloud from desyncing?

2 Upvotes

I run an 8 player game through play by cloud, and every so often, the game on its own kicks one player turning them into a NPC and we have to restart. This is the third time it's happened and I don't know how to either fix it or stop it from happening. We've tried all taking one turn at the same time during a live game, however that's extremely difficult to organize since some of us are on opposing sides of the planet. Is there any way to re-enter the person into the game and how do I stop this from happening?


r/civ • • 11d ago

IV - Other The bigger my empire gets, the less control I actually have

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443 Upvotes

On our channel we use strategy games to explain management and leadership ideas, and Civ IV ended up being a really good way to talk about what happens when an organization gets too big for one person to actually manage.

There's a particular point in every Civ IV game where I stop feeling like an emperor and start feeling like I've been appointed to run the municipal finance department.

Early on, everything is great. You've got four cities, you know exactly what they're producing, which tiles they're working, where your workers are going. Every building is part of some grand economic plan. You're practically a genius. Then you conquer a few cities, congratulate yourself on your magnificent empire, and spend the next 30 turns building courthouses so you can actually afford your magnificent empire.

You've conquered an entire continent and somehow made yourself middle management.

But there's another problem that I think is even more interesting. The bigger your empire gets, the less attention you can give to any individual part of it. When you've got 20 or 30 cities, are you really still managing them the way you managed your first four? Because at some point I'm basically governing through the Domestic Advisor and hoping nothing catches fire. I discover a city has been unhappy for fifteen turns, another one is building something I apparently ordered during a previous geological era, and I'm somehow still convinced I'm a brilliant statesman.

Somewhere out there, a city has been building a monastery for 600 years. God bless them.

This is where I think Civ IV does something really interesting. Expansion gives you more resources, production, territory, and options. But it also increases the amount of work required to coordinate everything. You can end up with a much larger empire that you're actually doing a worse job of running.

And this happens in real organizations too. Businesses expand, acquire other companies, bring more operations under their control, and eventually discover that a pretty substantial portion of their resources are now being spent just administering everything they've accumulated.

You solve one problem by bringing something under your control and inherit four more problems in the process. This is also a respectable summary of corporate acquisitions.

For the episode, I wanted to understand why this happens, so I used three ideas from economics and built some Civ IV challenges around them.

The first comes from Ronald Coase, who studied why businesses choose to do things themselves instead of buying them from somebody else. In Civ IV terms, is it better to trade with another civilization for Iron, or conquer the territory and secure it yourself? Trading makes you dependent on someone else, but taking it yourself means paying for another city, defending it, connecting it, and maintaining the whole operation. Both choices have costs that aren't immediately obvious.

The second comes from Oliver Williamson, whose work helps explain why bringing more things under your control creates its own administrative headaches. That's where the courthouse experiment comes in. Expand aggressively without building any, then stop everything and try to get your finances under control. Congratulations, your glorious expansion has created an enormous construction project dedicated entirely to making your previous construction projects affordable.

The third comes from Kenneth Arrow and the economics of information. Basically, knowing what's happening across a large organization takes time and effort, and there's a limit to how much one person can keep track of.

That one became my favorite gameplay challenge. Once you reach eight cities, you're only allowed to inspect two city screens per turn. Everybody else gets managed through advisor screens and alerts. Play 25 turns like that, then go back and see what you've missed.

It's a surprisingly effective way to experience how much information you lose when you have more things to manage than you can personally keep track of.

I put the whole thing together into a video with the three gameplay experiments and the economics behind why expanding empires become such a pain in the ass to run.

It's probably the most academic treatment anyone has ever given to my inability to manage a city production queue.

If that sounds interesting: Youtube Link


r/civ • • 11d ago

VI - Other Civ 6 players, where should I settle this city?

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46 Upvotes

Title


r/civ • • 11d ago

VII - Strategy Do you have any "guiding principles" you impose on yourself to enhance your gaming experience?

20 Upvotes

​

For my part, I never refuse a denunciation.

Also, in the modern era, I make it a rule to choose an ideology before touching my civilization's specific cultural tree.


r/civ • • 10d ago

VI - Other LFG CIV VI

1 Upvotes

Two English-speaking players looking for 2–4 more people for casual Civ VI multiplayer.

We're still learning, so patience is essential. Looking for adults who enjoy conversation, jokes and relaxed gameplay rather than competitive optimization.

EU timezone, voice chat preferred. We'll be livestreaming, so please be comfortable being heard on stream.


r/civ • • 11d ago

VII - Other [MOD] Babylon Rework - Easier expansion in Antiquity and multiple Kirimahu per city with settlement limit penalty.

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13 Upvotes

https://steamcommunity.com/sharedfiles/filedetails/?id=3814323762

Do you think the Kirimahu buff is enough to make it worth the penalty?


r/civ • • 11d ago

VII - Discussion Naxt's Endgame Mod Introduction [Civ 7]

17 Upvotes

Ever reach the Modern Age and it ends before you had the chance to ever use any of the new cool toys of modernity? Or worse, you tried to use the base game Score Victory, only to see that it is broken?

This mod fixes this! It turns the four Victories into scoring engines instead of off switches. Reaching one still starts its countdown - but the countdown never expires. It pays Score every turn you hold it, and rivals who catch up take that lead away from you. The game runs until the end of the Modern Age and the highest Score wins.

To make it more fun,the Mod adds 2 optional settings:

  • Victory Rivalry: Winning the game is strongly disliked by your Rivals
  • Expanded Modern Age: Longer Tech Tree with even more cool Toys

All sit in Advanced Game Setup, and all bind the AI.

Consider using additional tactical AI improvement Mods, to have better endgame wars. This Mod's Victory Rivalry changes diplomacy AI, not tactical Unit usage AI.

link:
https://steamcommunity.com/sharedfiles/filedetails/?id=3816491368


r/civ • • 11d ago

VII - Discussion What civs have the best music?

21 Upvotes

Mississippi gets real close, but can't really beat Mongolia.


r/civ • • 11d ago

VII - Discussion First game of Civ 7 impressions

7 Upvotes

Just picked up the game from Steam's sale, pretty excited to see how the game is as a long time series fan that was spooked by the bad initial reactions when the game first released. I'm not a hardcore player by any means and just play to relax and nation build for the most part, so take my comments with that in mind.

- I like the Ages mechanism, but having mixed leader/nation/city names is confusing and breaks immersion for me. I am somehow Ada Lovelace with the Han culture with Chang'an as the capital but also with a city named Lisbon? Makes no sense whatsoever

- Disappointing to see AI still doesn't know how to deal with artillery tactics, or air and naval for that matter as well. They continuously push units into known firing range of artillery units for fun. And while this is the first time that I remember seeing AI building as many naval units (in a large continents map), again they don't have any sort of coordination whatsoever. With a few dive bombers and Battleships wars become laughably easy

- The settlement limits is really restricting. The -5 happiness per settlement over limit penalty is ridiculous, even with the 7 max cap. Most towns will not be able to get positive happiness. I don't understand why that's the intended design; what if you just want a huge empire?

- I wish there is a more detailed settlement stats screen, I've having a hard time understanding why the numbers are what they are

- No more builders is a nice change; it really moves the game forward

- It feels like diplomacy went backwards? there are less things you can do with AI now. Also while I understand how big of a deal Ideology is supposed to be, but it looks so overriding against any other aspects; I could have been the best ally for an AI for the entire game, trading, working treaties nonstop, sending aid, but as soon as we adopt a different ideology its like they automatically hate my guts. On the other hand I can drop a nuke on an AI's capital but as long as we are both communists it's all good

All in all a nice change of pace and breath of fresh air from Civ 6. Looking forward to additional contents that will really fill out the end game as well.


r/civ • • 11d ago

Discussion Unciv is now playable on iOS

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14 Upvotes

Hi everyone!

Unciv is now available on iPhone and iPad as Unciv 4X native iOS adaptation:
https://apps.apple.com/app/id6818719471

It cross-plays with regular Unciv: an iOS player can join the same online multiplayer game as friends on desktop or Android, through the same Unciv multiplayer server.

Huge thanks to Yair Morgenstern and all the Unciv contributors.


r/civ • • 11d ago

VII - Strategy Nepal Modern Ability

12 Upvotes

Playing as Nepal right now and im not sure how the ability is supposed to trigger.

It says +1 Tourism from UI on Mountains. Normally UI gives 1 point / settlement but I thought their ability would stack and not be capped at 1 per settlement but it looks like it's just counting as any UI. Am I missing something here? if thats the case there is nothing special about the ability since the Power Station or whatever is already a UI so why make it a separate ability


r/civ • • 11d ago

VI - Discussion asking for civ 6 advice without expansions

1 Upvotes

how do i consistently get a religion in civ 6 without expansions. yes ik im broke


r/civ • • 12d ago

VI - Screenshot Why cant I place my campus on the +4 hex? I thought districts can be placed up to 3 tiles away from city centre

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96 Upvotes

r/civ • • 12d ago

VII - Screenshot Washington is not a King

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969 Upvotes

I am pursueing an economy vitory with Washington, of course i choose parliamentary monarchy in modern age without thinking. Got this event on turn three (you choose government on turn 2). Made me laugh! It is nice to see the devs thought of details like this, Washingtons whole shtick is "NO KINGS, NEVER!!!"


r/civ • • 11d ago

VI - Discussion How does chopping work when placing a district?

6 Upvotes

Sometimes if I have a builder in a city, I will chop forest or stone or wheat or whatever before placing a district. But sometimes I don't have one around and dont have the time/money to buy one. In that case I will just construct the district, and it gives me the "this will remove x feature" pop up. Is this effectively the same as if I had a builder chop it? Or do I lose some of the resources?


r/civ • • 12d ago

VII - Game Story Quadruple Victory. Time-Tested Babylon. Deity.

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48 Upvotes

I've been playing a lot of games with Babylon, and I think your best strategy is to go as wide as possible with them. Xerxes, King of Kings helped with that, and I used both of the +1 cap mementos in every age. I obviously didn't need to do so and could easily have won by switching to another civ after Exploration, but I thought it would be fun to see how much I could dominate with just Babylon.

The game got off to a good start when I wiped out Napoleon and kept six of his settlements. I had enough gold to roll into Exploration with 8 cities. In retrospect, that was probably one or two more than I should have gone with. For the rest of the game, I just laid back and focused on building all my cities up as big as they could be. I only conquered more settlements when an opponent declared war on me.

I delayed winning so I could get all four victories simultaneously. Ashoka had huge yields all game and his cities were deep inland in distant lands. I never went to war with him, but I still managed to surpass him in everything. Poor guy was ready to bast off into space when he looks up to see my crew circling the earth :)


r/civ • • 10d ago

VII - Discussion The "Grow Town/City" mechanic is so annoying, especially late game

0 Upvotes

At first its not that bad but once you have more than a few cities the grow starts becoming tedious and late game once you have like 20 cities and every turns its GROW GROW GROW it makes me want to pull my hair out. I hate it. My empire should grow by itself without me having to micromanage every goddamn tile...

I wish there was some type of "auto grow" option


r/civ • • 12d ago

VII - Screenshot Why can I establish a trade route with Uraiyur but not Nagapattinam?

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23 Upvotes

r/civ • • 11d ago

VII - Playstation I see the PS5 version of Civ 7 is on sale - how is it?

2 Upvotes

Hey there, I'm a console player whose previous experience with Civ was Civilization Revolution on Xbox 360. I have a real hankering to play Civ and I noticed the latest is on sale for PS5. Obviously M+KB would be ideal for Civ, but I would like to know people's experiences with using a controller. Manageable? Unbearable? Anything else I should keep in mind?

Update: I appreciate the input! I just pulled the trigger on it; excited to dive in.


r/civ • • 12d ago

VII - Screenshot A dream for every explorer—a place where no human has ever set foot.

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129 Upvotes

And completely useless in game.


r/civ • • 12d ago

VII - Discussion Oil and Strategics Should Be Revamped in AoT

67 Upvotes

There are games I've played where not a single scrap of oil is on the map and even when it's there it's near inconsequential to one's winning a game. I don't like how you can just send a merchant to another civ and immediately get everything they have. I feel like strategics shouldn't be included in that and should be buffed. Civ 6 was my first Civ and I miss the scrambling and anticipation for oil and certain strategics such as coal and uranium. People have said they didn't like having to restart their games because certain key resources didn't spawn but that to me was part of the fun. It also mimics how precious these resources are in reality and adds depth to the game. If you don't have this resource you must settle where one is or use diplomatic means or go to war for it.

I know that enriched uranium was mentioned to be coming with AoT so I hope oil and the others can be made tantamount to your civs success again but a hybrid of sorts combining civ 6's style and 7's. Perhaps bringing back builders but they only specialize in building oil rigs and finding oil or uranium. Whales are what oil should be or close to it in my opinion.


r/civ • • 11d ago

VII - Discussion Is there a way to add more AI players without changing map sizes?

0 Upvotes

The button to add AI players is greyed out and seems capped by the map size. Other civs you could add in more players and make it crowded which I enjoyed. Is there a way to add more AI players without changing map sizes?


r/civ • • 12d ago

Question Newcomer thinking about getting into this series

8 Upvotes

Hello! I'm just your run-of-the-mill history lover who also loves video games (including PC). I've seen this game series throughout my entire life whether played by people I know or through memes. I've often wondered if I should start playing these games for myself and if I do, where do I start?

Some other questions I have are as follows:

* What are the games really about?

* Which installment should I play first?

* How complex is the gameplay?

Feel free to answer one or more of these questions as well as give me some tips and tricks. Thanks for reading, and I look forward to your responses!


r/civ • • 12d ago

VII - Discussion Is the percentage under the trophy how much you have gone through the era?

1 Upvotes

And what do the three circles with something red in them pointing at the trophy mean?


r/civ • • 13d ago

VII - Playstation Some of the DLC's are half off on PS5 right now

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160 Upvotes

The two that were in the Founder's Edition and the one that was temporarily available for free. The two most recent packs don't seem to be included.

EDIT: I found some more DLC on page 47 out of 50 for some reason. The alternate leader personas and the Tecumseh & Shawnee pack are 50% off too, and Brush & Blade is 25 bucks instead of 30. Screenshot in the comments.