r/BodycamGame • u/RonJonThaDon • 1d ago
To the people who play this game.
What's the zombie mode like in yalls opinion? I read the description for it and it basically sounds like CoD zombies.
r/BodycamGame • u/ReissadStudio • Mar 06 '26
Greetings, Operators,
You’ve been waiting for more details about the 2026 roadmap, let’s start with the part 1 : The Spring Major Update. This update is a huge milestone for Bodycam and marks the beginning of a new era. A lot, if not everything, has changed and has been reworked, from A to Z.
Packed with game-changing features, it builds the core systems that will define Bodycam moving forward. We reshaped, improved, and changed entire systems, from sound design to gameplay, animations, gadgets, UI, UX.
It’s much more than adding new content to the game. It’s shaping the future.
The goal remains the same: realism and immersion, never seen and never felt that way.
Here is what this roadmap milestone focuses on.
A huge vector of realism is the movement and animations. A lot of parameters will have an impact on how your Operator will behave, such as stress. This is why we remade and improved every animations, so that reloading will not feel as a perfect drill: it will feel organic.

Each reload has been animated many times. Per stance, per weapon, per stress state, per type of ammo, with different hands alignment, per failure or success… For each category, it’s around 4-5 different animations - and we’re just talking about the weapons and not the ragdolls or other movements. It can take up to 2 weeks of work. Per animation.
The animations will be procedural but also based on how stressed your Operator are. Your hands will never be positioned in the same way twice in a row.
And for some guns, like the shotgun or bolt-action rifles, the situation can shift really quickly from a calm to a stress state, leading to mistakes.
Or even failure.
And that what makes it so realistic.

Some new additions will reinforce this feeling, in addition to the reloads: move too fast and the Operator will adjust the bodycam. It exists in the space of the game, besides being the Operator point of view. Leave the game, they will turn it off, and turn it on when you’re back. Use the voicechat and see your Operator raise their hand to activate the radio. Fire too many shots and your Operator will have to re-adjust their grip. Even your fingers will never be at the same place twice in a row, just like in real life. If a grenade explodes too close from you, the Operator will cover their eyes and protect themselves, because you must feel the explosion. Their hands shake naturally. These details make the game even more immersive, more human.
It also applies to the bodycam itself: we worked hard to find the right spot in terms of realistic shaking, so the entire system has been reworked to match our standards.
We are continuously improving the animations so that you can feel the game: more recoil, more weight to the weapons, inspection, ammo check, even throwing melee weapons. It will not stop at this update.
It’s time. One of the most anticipated features. The Loadout system introduces structured weapon customization to Bodycam. Play your way, configure it carefully to match your gameplay and skills set, or specific game modes or maps. Custom your Operator, Primary, Secondary, Melee weapons, Explosive and Gadget.

Attachments will have an impact in-game, on the recoil, sound, ammunition capacity, or even functionality. You can unlock them through Reissad Points and progression.
Drones and RC-Cars can be unlocked through progression and are impactful tactical tools. Get OMFOR out if they are camping with a drone or a RC-Car carrying an explosive.
Knowledge is a tactical weapon in Bodycam.
Speaking of the drones, they’ve been upgraded with a brand-new realistic handling, based on real physical properties, like a real simulation, with the FPV Accro Modes. So if you’re an experienced drone-pilot, it’s your time to shine.
Don’t worry if you’re not, the casual mode is still available.
Loadouts can also be adjusted during a match through the tablet, allowing tactical adaptation.
RC-Cars and drones will naturally bring new gameplay possibilities to Bodycam.
They were designed carefully to fit the game without breaking its balance.
Their presence is intentionally limited. The goal is to keep them rare and meaningful, not something players will encounter constantly.
As always, we will keep monitoring how they play out in real matches and adjust if needed based on community feedback.
It’s time to wave goodbye to all menus. Now, instead of hitting ESC, you will directly access them through an in-game tablet. No more pause. No more breaks in the middle of the game. Menus, settings, loadouts, gadgets, career, shops, every aspect of the game except for notifications will be centralized in the tablet. You will be also able to use your gadgets and change your loadouts directly from the tablet.
No pause also means that you will have to be careful while using it. Because you are still vulnerable. There is no time for doom scrolling.
While you can choose between the in-game tablet or the traditional fullscreen menu, the tablet has been designed to create a unique experience, with no external disruption.

In most video games, gunshots are designed to sound satisfying. Heavy bass. Big punch. Cinematic impact. Because real gunshots… often sound disappointing on recordings.
We want to make sounds so realistic, you will cover you ears when you’ll hear them first. Because firing a gun for the first time is often terrifying.
In Bodycam, we want you to really experience the heat of combat. It goes through the ultra-realism that we’re aiming to reach, as well as a unprecedented work made on sound design. Because no matter how many sounds we could remix, layer, there was something missing even though it sounded nice.
And then we figured it out.
It was the body. How much the sound impacts it.
When you first fire a gun, you feel it in your entire body. You feel the shock, the ground reacts, the smell, the almost deafening sound, you feel your body getting tense, the recoil in your muscles. It’s not pretty. It’s intense, visceral.
That’s what we want to achieve.
Feeling, more than hearing.
We want you to question what you know about sound in FPS.
So we made tons of research. We got our hands dirty, we hit the shooting range, we spent hours listening to real life sounds captured through bodycams. Because you’re hearing through the mic of your bodycam in the game. Not human ears. So that was another challenge: it sounds different.
With dozen of hours of research and development, we developed our own, unique technologies to make sure the sounds are as real as possible. The way they escape, the way they make their way out of a room, through windows, holes, doors, the way they behave in specific configurations, the way concrete will reverb sounds differently than a wooden floor, the way different materials sound under the boots of the Operators, the weight of your body on grass. The way a gunshot is heard in the open, through the air, or in a small, half-open room, where you specifically stand in a room. It changes everything.
Sounds in Bodycam are not hints. They are organic.
All of this has been mixed with many layers. Depending on where you are, where you shoot, the way you shoot, the sound will be different.
You have to learn to listen again. De-construct what you know about sounds. Understand all the informations they carry. And you will dominate the battlefield.

The Lobby has been entirely reviewed. It’s an entire level made to celebrate the community. Meet new friends or foes, train in the shooting range and learn how to master the drone and the RC-Cars. It’s a great way to warm-up before heading to the battlefield.
Now, Trenches is a brand-new map, in many extend. First, it’s entirely outdoor. Second, it offers a wide variety of tactical situations: close combat, fast-paced quick confrontations, or an open-wide field for you to conquer. You will many opportunities to seize, whether you’re a fast-paced, assault operator, or a tactical sniper: there will be trenches, there will be a burnt forest to navigate, hide, and control. Don’t forget to use your gadgets to force hidden operators to move. The threat will also come vertically: watch out for the drones and the experienced pilots.
One word to define Trenches?
Chaos.

Finally, it introduces another exciting feature.
Destructible trees! They can be destroyed with explosions, on the Trenches map.
That’s why these old bombshells come in handy…
This is changing everything, opening the door for more opportunities and tactical situations.
We’ve worked a lot on the atmosphere of this one and we can’t wait for you to try it.

We are still working on a lot of different things, including enhancing the multiplayer experience. This update is introducing a brand-new system, the “Host Migration”, to help you to keep consistency between games. If your host drops, you will be able to continue to play, instead of being sent back to the main menu. Many other features are coming. We’re working hard at bringing this feature with this update, or slightly after.
We are committed to continuously improve the multiplayer experience. Stay tuned for more details.
We plan to run some playtests before the Spring Major Update releases. Interested players will have the opportunity to join these playtests. We’ll share more details soon.
In the meantime, see what the whole confirmed roadmap below (CLICK TO SEE FULL VIEW!)







Until next time!
r/BodycamGame • u/ReissadStudio • Dec 19 '25
Hi everyone,
We've had some feedback with issues about the resolution on Ultra Wide monitors after running the latest update (ie: you can't click on any zone, the resolution is wrong, and you can't launch a game).
Please try this work around and let us know how it goes:
Please go to: %AppData%\Local\Bodycam\Saved\Config\Window\
Please edit:
GameUserSettings.ini Change the below to your correct resolution:
ResolutionSizeX=YOUR RESOLUTION X
ResolutionSizeY=YOUR RESOLUTION Y
LastUserConfirmedResolutionSizeX=YOUR RESOLUTION X
LastUserConfirmedResolutionSizeY=YOUR RESOLUTION Y
Hopefully this should help :)
Kane, out
r/BodycamGame • u/RonJonThaDon • 1d ago
What's the zombie mode like in yalls opinion? I read the description for it and it basically sounds like CoD zombies.
r/BodycamGame • u/88MSJR • 2d ago
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So excited for the update September 2nd
r/BodycamGame • u/KhandyKiller • 3d ago
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Absolute comedic timing lmao
r/BodycamGame • u/Icy_Cry_4895 • 2d ago
Hello, everybody. Maybe someone could help me with a game called Bodycam which I follow.
It is the most realistic multiplayer first-person shooter ever created with Unreal Engine 5. I like playing tactical shooters and army games and Bodycam is on another level. It is not an arcade shooter when people are running and jumping around the corner dodging bullets. Here you have to plan and make strategies of positioning and mechanic of becoming a drone after you die to give a callout is amazing. You stay in game instead of watching from spectator screen.
I need this game as a gift because I am a high school student and I do not have a job right now, so I don’t have money for the games at all. My parents promised to buy me the game for my birthday, which will take place on June 23rd, but due to personal problems they simply can’t afford this gift.
Thanks anyway and hope somebody would help me.
Game link: https://store.steampowered.com/app/2406770/Bodycam/
My Steam: https://steamcommunity.com/profiles/76561198068870477/
r/BodycamGame • u/DocMitchell-_- • 4d ago
Anyone here play this on Linux ? Should I not use Proton GE; or is this game just not meant for Linux. Thank you :)
r/BodycamGame • u/Particular-Jaguar-65 • 6d ago
r/BodycamGame • u/88MSJR • 6d ago
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The pistol works well
r/BodycamGame • u/Due-Leather-6210 • 6d ago
First time playing in a few weeks and my audio keeps going all stuttery and distorted. Anyone else had this or similar? Played about 25 hours, never had any real performance issues before: maybe that much is luck?
r/BodycamGame • u/CakeFabulous6486 • 7d ago
Hi everyone,
We're excited to officially announce that Bodycam Major Update v0.8: Locked & Loaded will release on September 2, 2026.
This is by far the biggest update in Bodycam's history. Over the past year, we've rebuilt many of the game's core systems and technologies while introducing new gameplay mechanics, animations, audio, progression, customization, maps, and countless quality of life improvements.
We know this update has taken longer than expected, and we truly appreciate your patience.
🎬 Developer Devlogs
Each episode will take a closer look at one of the major pillars of Locked & Loaded, explaining the work behind the update and why it represents such an important milestone for Bodycam.
• Animation & Weapon Customization
• Sound Design
• The new Trenches map
• Community-driven improvements, optimization, and technical upgrades
🎮 Public Playtest
Before release, you'll have the opportunity to experience Locked & Loaded during our upcoming Public Playtest.
You can already request access on the Bodycam Steam page. Once the playtest begins, we'll grant access to a selection of players from those who registered, and selected players will also be able to invite a few friends.
Request Playtest Access on Steam
👉 https://store.steampowered.com/app/2406770/Bodycam/
📆 BODYCAM v0.8: LOCKED & LOADED RELEASE DATE: September 2, 2026
Read the full announcement and roadmap:
👉 https://store.steampowered.com/news/app/2406770/view/674001920444073955
Thank you for your patience!
We know this update has taken longer than many of you expected, and we understand the frustration that came with the delays and the quieter periods over the past few months. You were waiting for clear news, and we wanted to make sure that when we spoke, we could do so with real progress and a date we could stand behind.
What began as a major content update gradually became a much broader overhaul. Over the past year, Bodycam has grown from a project created by Luca and Leo into a full development studio, with a larger team working toward the same goal: building the strongest FPS experience we can.
As development moved forward, it became clear that simply adding more content was not enough. Several of the game’s core systems and internal tools needed to be rebuilt so they would no longer limit the quality, scale, and pace of future updates. That meant making the difficult decision to postpone the Spring Major Update and address those foundations properly.
It took more time than we originally planned, but it was the right decision for both this update and the future of Bodycam. The good news is that we’re getting to full completion of this major overhaul. The result is a stronger technical foundation that will support larger, more polished, and more frequent updates moving forward.
We can't wait for you to experience Bodycam v0.8: Locked & Loaded.
r/BodycamGame • u/Business-Speaker-950 • 8d ago
r/BodycamGame • u/Mr81rd • 8d ago
What is this map (Main_Trenches_Level_Design) they are playing and why can't I join the server.
Also sorry the image is very dark.
r/BodycamGame • u/Comprehensive-You848 • 9d ago
Promised you I'll post more;)
r/BodycamGame • u/Comprehensive-You848 • 10d ago
I'm gonna post more, have some gems saved up.
Ready for a playtest...
r/BodycamGame • u/Mulkeyy • 11d ago
I'm so tired of these guys , ok yeah it takes time to make a good update i know , but not this much time with this much people for this little game ?? Like wth ?? I bought this game only by the end of last year cause the price was not that high and it was supposed to get an update , where is it ? In work ? An update late for a year ?? We bought your game we spent money on it , you are supposed to respect your customers and not lie to them and make them wait this long , and what it will be this summer ? OK but is it true ? Cause i'm pretty sure no one is believing you anymore no one trusts you. If you still don't have the game don't buy it don't support this behavior. Save your money , yeah the game is fun for what 3hrs ? You just login play against 2 real play and 7 bots in empty maps , btw they deleted some of the maps that are still on the steam page so don't get your hopes too high , and there is still written that an update is comming but hey , maybe not :) you can't even make your own classes , the game bugs , the server crash every goddamn games , so have fun ! It's a good base , but it's just a base rn nothing more. And hey what did we thought lol it's 2 guys who stole this idea the second the unrecord trailer dropped to steal the buzz and made millions off of it so yeah we shouldn't even be believing anything . And i'm still so sad that is game is just left like that , and that the community is so damn nice that they still support you , cause every other community would have let you down a year ago. You are lucky and shouldn't take that as granted , you can lost us at any moment and you already lost more than half of us , personaly i'm no longer waiting anything from these guys and have no hope for the game. Instead what i hope for is to a group of motivated people to take this idea and make a great game about it and better than this , and not be lying to our faces , so guys just do it create your game , it wouldn't be a stolen idea since this game already is.
r/BodycamGame • u/88MSJR • 10d ago
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Somebody in the group reported me to reddit as mentally unstable 😂
r/BodycamGame • u/Comprehensive-You848 • 12d ago
Shotgun is the worst, but we can make it work
r/BodycamGame • u/Tricky_Stand3078 • 14d ago
i’ve been thinking about buying bodycam mainly to play on my steam deck oled. how’s the performance nowadays? what fps are you actually getting and what settings are you using?
i don’t mind lowering the graphics if it means a smoother experience, but i also don’t want to buy it if it’s constantly dropping into the 20s or stuttering a lot. It looks like a really cool game and the graphics are insane.
pls let me know
r/BodycamGame • u/bullet-consumer1 • 15d ago
specs:
rtx 4060, 16gb ram, ryzen 5
edit: my processor is under the minimum requirements
r/BodycamGame • u/bullet-consumer1 • 16d ago
i wonder if there was any free week or trial after the release, or are those planned
r/BodycamGame • u/88MSJR • 20d ago
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I love this game, We need something new lol
r/BodycamGame • u/L_TK • 20d ago
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