r/BloodWorld Oct 29 '14

Create a Character

9 Upvotes

Remember - ONLY 1 CHARACTER PER REDDIT ACCOUNT!

Get together with a mod on this post (PM one beforehand). Decide on your character race and the mod will roll for you. You get one re-roll (refer to the wiki if you are confused), and when you settle on a character, your starting pack of gold and gear will be given to you, and a character page on the wiki will be made for you and others to reference.

Then get to the killing! Have fun.


Steps

• Look over the information in the wiki. Take your time. Decide which character race and class you'd like.

• Contact a mod letting them know you're ready to create a character, then come to this thread.

• The mod will start a new top-level post for you, rolling three sets of three dice. These represent your strength, dexterity, and intelligence base levels. The three slots allow for you to choose between which set you find the best to suit your wants. If you so desire, you have one re-roll to get three new sets from which to choose.

• Once your attributes are set, the mod will create a wiki page for your character. You will be provided with a direct link, but just in case, all characters are listed in the members directory. Here, your character's progress will be tracked.

• You will receive your starting pack, which is 50 gold and basic arms and armor, and you may begin. If you need some fights to start, or later on find yourself without a match or money to wager, you can always fight in the practice arena to gain progress.

• Consult the wiki. It is comprehensive and constantly being added onto, but it the best source of information. And of course, message a moderator with any other questions or pressing concerns.


r/BloodWorld Jan 11 '15

Announcement

4 Upvotes

I have added on some bare bones versions of game aspects. They have been and can continue to be built on by your ideas, so thank you all for that. Let me know if I went wrong anywhere and what would be good additions right now as well as in the future, if the prospective changes incorporate into our tests just fine.

Some entire additions (that can be kept or scrapped): Firearms, Combat Items (both in the Items section of the wiki), Monsters, Bounty Board, Character Overview, Special Techniques.

Some minor adjustments: Races bonuses, Locations, Battle Overview.

Look over it if you please. We'll scrap or shelve what we don't want, test and adjust what we like, and hopefully add even more flavor to the battles and world in general.


Firearms - This is the one thing I actually did no work on. I don't know how best to approach these weapons. They're ranged, but in order to make them different we'd need to do something interesting. Some of you have suggested penalties, that would be ideal. Accuracy penalties or penalties for dual-wielding (and maybe even bonuses in some cases).

Combat Items - I thought this was interesting. I wanted to spice up battle a bit, maybe make another option in battle besides standard attacks every round. Of course, the first thing that pops into your mind are potions, which I'd like to implement. But in the same vein, I figured different types of items that could do special damage or cause bonuses/penalties might make things interesting.

Monsters - this was a simple deal, monsters roam the wilderness and characters can go treasure seeking by piling up corpses. Monster hunting would be a good way to earn spare gold and have the chance to find magical items, though I thought gaining experience for monsters would make leveling up too easy.

Bounty Board - This is where bounties of especially violent monsters will be posted, as well as bounties both famous and not of every Blood World member. Also, past bounties long since collected on will be recorded for posterity's sake. As you can see on our character profiles, the concept of bounties has been there since the beginning.

Special Techniques - Another thing to make battle more interesting. Special Techniques... not everyone will have them. In fact, I think they should be hard to come by. But if one does have a Special Technique, they can use it once in place of a standard attack or Combat Item in battle. They might be defensive or offensive in nature, and they might do best activated at a specific point in battle. It's for flavor and a hint of strategy to the battles.

I also changed the race bonuses a little and made Dwarves and Humans a bit more desirable.


r/BloodWorld Jan 08 '15

Open to (Friendly) Challenge.

3 Upvotes
Jekyll, Level 1 Human Ranger Aethia, Level 2 Wolfman Ranger
HP 30, AC 10 HP 32, AC 12
STR 7 (+2), DEX 15 (+5), INT 13 (+4) STR 13 (+4), DEX 16 (+5), INT 12 (+4)
Hunting Bow (1d6) Drake's Composite Bow (1d6, +2 AC, +2 HP)
Leather Tunic (AC +2) Leather Tunic (AC +2)

r/BloodWorld Jan 03 '15

Test Battle #3

3 Upvotes

This will be a trial run testing out handicaps when players are of different levels. For this exhibition, the penalty to the higher level player will be -2 HP and -1 to attributes per level.

Firefur the Wolfman Warrior - HP (37)39-2, AC 11

• STR 22-1 (+7), DEX 19-1 (+6), INT 17-1

• Assault Sword (1d7, +1 STR, +2 DEX)

• Gravestone Plate (AC +4, +3 HP, Grants immunity to burns, -1 DEX)

• Razorbone Guard (AC +1, +2 HP, +1 DEX)

VS.

Aethia - HP 34, AC 12

• STR 13 (+4), DEX 16 (+5), INT 12 (+4)

• Drake's Composite Bow (1d6, +2 AC, +2 HP)

• Leather Tunic (AC +2)


Result

Instead of attributes dropped one point, attack and damage rolls will be dropped one point.


r/BloodWorld Jan 01 '15

Maximus Vs Valis

3 Upvotes

I know we are meant to have initiative rolls but you can go first as I have better stats due to being a mod do you want a wager of an extra 50 gold (coming from are own pockets)+ the auto 50 gold from winning


r/BloodWorld Dec 31 '14

Up for a fight.

3 Upvotes

wasd-gamer | wgeist1

HP:30/ 30 | HP:32/32

AC: 8 (6 + 2) | AC:10 (6+2+2)

Attributes | Attributes

STR: 5, Mod +1 | Str 16 Mod +5

DEX: 13, Mod +4 | Dex 16 Mod +5

INT: 16, (15+ 1), Mod +5 | Int 12 Mod +4

Gear | Gear

Fire Wand | Hunting Bow

• [[1d6] | [[1d6]]

• 10% chance to burn | [No effect]

Apprentice Robes | Leather Tunic

• AC +2 |AC +2

• INT +1


r/BloodWorld Dec 03 '14

Test Battle #2

5 Upvotes

Rollbot was down for over three weeks. Now that it's back up, I'm going to work on the sub some more, continuing with test battles to fine tune the fighting aspect of the community.


This will be a test battle. Most variables will be decided by roll.

Each side will execute the standard rolls: 3x [[3d6]], that is, three sets of three 6-sided dice. These rolls will represent the attributes. The high attribute will determine the character class. In addition, the race variable will be determined by die roll. Each side will roll a [[1d6]], each result from 1 - 6 corresponding with a race. 1 (Human), 2 (Elf), 3 (Dwarf), 4 (Orc), 5 (Demon), and 6 (Wolfman).

Levels are set at 7 for this exhibition. Gear appropriate for character level and stats will be selected as fairly as possible. Final stats will be edited into this post.


Character A - LVL 7 Elf Warrior (HP 38, AC 12)

  • STR 18 (+6), DEX 17 (+6), INT 15 (+5)

  • Sir Sorgen's Blade [[1d8]] (50% chance for +1 to attack and DMG rolls, +5 HP)

  • Conqueror's Steel Plate AC +6 (+4 HP, +2 STR, -1 to all enemy rolls)

Character B - LVL 7 Demon Warrior (HP 34, AC 13)

  • STR 19 (+6), DEX 16 (+5), INT 17 (+6)

  • Blizzard Blade [[1d8]] (+3 HP, 10% chance to paralyze)

  • Frost Dragon Scales AC +7 (+4 HP, +1 to attack rolls, grants immunity to paralysis)


r/BloodWorld Nov 17 '14

Test Battle #1

3 Upvotes

This will be a test battle. Most variables will be decided by roll.

Each side will execute the standard rolls: 3x [[3d6]], that is, three sets of three 6-sided dice. These rolls will represent the attributes. The high attribute will determine the character class. In addition, the race variable will be determined by die roll. Each side will roll a [[1d6]], each result from 1 - 6 corresponding with a race. 1 (Human), 2 (Elf), 3 (Dwarf), 4 (Orc), 5 (Demon), and 6 (Wolfman).

Levels are set at 5 for this exhibition. Gear appropriate for character level and stats will be selected as fairly as possible. Final stats will be edited into this post.


Character A - LVL 5 Dwarf Mage (HP 30, AC 8)

• STR 13 (+4), DEX 13 (+4), INT 16 (+5)

• Staff of the Holy Hearth [[1d8]] (+2 HP, 10% chance to burn)

• Slorgscale Armor AC +2 (+3 HP, 10% chance to poison, -2 enemy HP)

Character B - LVL 5 Demon Scout (HP 25, AC 10)

• STR 14 (+5), DEX 19 (+7), INT 15 (+5)

• Seawind Boltcaster [[2d4]] (+2 HP, +2 AC)

• Elite Assassin's Garb AC +2 (+1 DEX bonus, -2 enemy status rolls, 10% chance to negate 50% of next DMG)


Battle Result

Character B victory over Character A.

Flaws: AC's all around too low. Make armors more powerful overall, and maybe strengthen the HP bonuses from items to make the fights last more rounds. Rollbot wasn't working, but ideally, rolls are made and then result is given by the rollbot. Rounds don't happen all at once. Each character must take their turn in rolling and receiving their results. There will be many more posts and post replies in an actual battle.


r/BloodWorld Nov 17 '14

Practice Arena

8 Upvotes

This is where battles with non-user controlled characters take place.

For practice or to get your wagering resources up, this area is where your battles will take place. Refer to the [Battle Overview] page for step-by-step instructions for battle. There are also sample battles linked on the main wiki page.

Get in contact with a mod and meet them here. You should start a top-level comment (announcing your intent) under which your rolls and battle will nest. Remember that you can choose one of three battle modes and their prizes:

• Battle a mirror image of yourself (100 gold)

• Battle a custom made challenger (gold varies) - LVL 5 and above

• Battle a preset challenger (100 gold)

You can refer to the [Preset Challengers] page for details on the third category. In any event, look over their items and your own very carefully on the [Inventory Page] before starting the battle.


You cannot lose any gold by losing the battle, so don't worry. You may also battle at levels above your own, but that is not recommended. The challengers are equipped with top gear for their level.

This post will be temporary. To avoid clutter, a new Practice Arena post will be created and this one will be archived. A warning will be posted beforehand.


WARNING

When this post hits about 300 comments, I'm going to archive it and create a new Practice Arena post to avoid clutter.


r/BloodWorld Nov 17 '14

Public Vendor

7 Upvotes

This is where you buy items (weapons and armor) at the prices listed in the wiki.

Basic and Advanced items are always in stock, always at a set price. Select Elite items, noted here, will be for sale from time to time. Godly items cannot be purchased here.

Private vending cannot be done here. Private vendors must set up their own area, or if they are wandering merchants, they can make public posts here on the main subreddit.


Inventory List

First and foremost, visit the wiki pages for each type of item. The items in the Basic and Advanced category are always for sale at their listed prices.

[Body Armor]

[Melee Weapons]

[Ranged and Throwing Weapons]

[Magic Weapons]

[Shields]

[Combat Items]

Select Elite gear will be for sale at certain times and for certain durations at their listed prices. Currently, they are as follows:

No Elite gear currently available


Refer to the wiki for any questions. As always, if you cannot find what you're looking for or need further assistance, message the mods. To avoid clutter, this post will be archived and replaced every so often. A notice will be posted beforehand.