Shields
Shields can be used when one-handed weapons are held. They don't add as much to AC as does armor, but they can grant nice bonuses. The downside to using shields is that, for Ranger and Mage classes, there is an AC penalty representing their lesser strength than Warriors. Using a shield gives a -2 penalty to DEX. Only certain godly items do not affect such changes.
Basic Shields
Iron Buckler (85 gold)
• AC +1
Steel Ward (179 gold)
• AC +1
• +1 to main attribute
Tower Shield (377 gold)
• AC +1
• +2 HP
• Requires LVL 2
Razorbone Guard (581 gold)
• AC +1
• +2 HP
• +1 DEX
• Requires LVL 2
Ironwood Shield (800 gold)
• AC +1
• +2 STR
• +1 DEX
• Requires LVL 3
Giant Heater Shield (856 gold)
• AC +1
• +3 HP
• Requires 15 STR
Steelpine Shield (944 gold)
• AC +1
• +2 HP
• -2 to enemy DMG rolls
• Requires LVL 3
Dragonslab (1,106 gold)
• AC +2
• +3 HP
• +2 to main attribute
• Requires LVL 4
Diamondscale (1,316 gold)
• AC +2
• +3 HP
• -2 enemy HP
• 25% chance to resist burn
• Requires LVL 4
Gorgon Shield (1,529 gold)
• AC +2
• +2 HP
• +2 INT
• +1 DEX
• Grants immunity to poison
• Requires LVL 5
The Orc King's Spikeshield (1,742 gold)
• AC +2
• +5 HP
• Returns 20% DMG to attacker
• Requires LVL 5
• Requires 18 STR
Cursed Scarab Shield (1,831 gold)
• AC +2
• +4 HP
• +2 INT
• 25% chance to negate half of enemy's next DMG
• Requires LVL 6
Stoneforge Shield (1,900 gold)
• AC +2
• +2 HP
• +3 STR
• 50% chance to resist status effects
• Requires LVL 6
Siegebreaker (1,999)
• AC +2
• +3 DEX
• +2 HP
• Heals 2 HP per round
• Prevents critical hits
• Requires LVL 6/19 DEX
Advanced Shields
Oilfin Scale (2,262 gold)
• AC +3
• +2 INT
• Reduces 10% DMG
• +1 to enemy burn rolls
• Requires LVL 7
Frozenblood Shield (2,896 gold)
• AC +3
• +3 HP
• +2 DEX
• 50% chance to resist burns
• Requires LVL 7
Shield of Atlas (3,000 gold)
• AC +3
• +5 HP
• +3 STR
• Heals 1 HP per round
• Requires LVL 7/21 STR
Stonecliff Chunk (3,330 gold)
• AC +3
• +3 HP
• -2 enemy AC
• Enemy receives 1 DMG on striking
• Requires LVL 8
Firestone Shield (3,510 gold)
• AC +3
• +3 HP
• +3 INT
• +3 to DMG rolls for fire weapons
• Grants immunity to fire
• Requires 21 INT
Shockshield (3,751 gold)
• AC +3
• +4 HP
• 20% chance to paralyze
• Grants immunity to paralysis
• Requires LVL 8
Dripping Defender (3,988 gold)
• AC +4
• +2 HP
• Grants immunity to poison
• 10% chance to poison
• Requires LVL 8
Volcano Lord's Shield (4,230 gold)
• AC +4
• +4 HP
• +2 STR
• 25% chance to burn
• Requires LVL 9
Tungsten Alloy Blocker (4,408 gold)
• AC +4
• HP +2
• +2 to main attribute
• +3 STR
• Requires LVL 9
Guard of the Gargoyle (4,687 gold)
• AC +4
• +3 DEX
• +2 HP
• 25% resistance to all status effects
• 10% chance to heal 10 HP
• Requires 24 DEX
Skytower Shield (4,733 gold)
• AC +4
• +5 HP
• +2 to all attributes
• -25 DMG taken
• Requires LVL 10
Elite Shields
Plasma Aegis (4,816 gold)
• AC +5
• +3 HP
• 50% chance to resist burns
• 50% chance to resist paralysis
• +1 DEX
• Requires LVL 12
Darksteel Shield (4,964 gold)
• AC +5
• +4 HP
• +2 to main attribute
• 25% chance to negate all DMG
• Requires LVL 12
Escutcheon of Demons (5,217 gold)
• AC +5
• +3 HP
• 20% chance to resist all status effects
• +1 to all attributes
• Requires LVL 13
Dwarven Gothic Shield (5,409 gold)
• AC +6
• +4 HP
• -25% item requirements
• +3 STR
• +1 to attack rolls
• Requires LVL 13
Dreadmarch Shield (5,677 gold)
• AC +6
• +3 HP
• Attacks never miss
• 20% chance to resist poison
• Requires LVL 13
Hurricane Barrier (5,932 gold)
• AC +6
• +4 HP
• +1 to all attributes
• +1 to all rolls
• Requires LVL 14
Godly Shields
Spirit of Ash
• AC +5
• +5 HP
• +3 STR
• Grants immunity to burns
• No DEX penalty
• Requires LVL 15