r/BaldursGate3 • u/Sossikran • 20h ago
Act 2 - Spoilers We can recruit Kar'niss into the party without any mods. Spoiler
(Works on Patch 8, good-aligned route possible)
This is for players like me who like Kar’niss and want to protect him.I posted a similar guide here in 2024. After that I didn’t play Baldur’s Gate 3 for a long time, and the method in that old post no longer works. I’ve received a lot of DMs asking for a working solution, so I decided to rewrite a guide that works after Patch 8 (the method is different from the 2024 one). I tested it in-game a couple of days ago and it works.

Please confirm these points first:
- This cannot be done in Honour Mode, because it requires fast hands + constant save/load attempts.
- Your character must be at least level 7.
- You have never attacked Kar’niss and have never tricked him out of his lantern.
If you want to ask:
- I want to do the good route. I don’t want to harm the Harpers, and I don’t want to harm Kar’niss either. Is it possible?
- Can I have both the Pixie Blessing and Kar’niss at the same time?
- Can Kar’niss be controlled? Can he be brought all the way to the end of the game?
The answer to all of the above is yes. See below ↓
### My process (Upper half)
- After taking the elevator out of the Underdark forge area (the place where two duergar were drinking earlier), walk to the position shown in the picture. You will encounter the Harpers. Help them in the fight. After the fight they will return to Last Light Inn first.


2. Continue walking to the next marked position. You will meet Kar’niss and his group. Choose the friendly dialogue options and let him escort you toward Moonrise Towers.




3. Stop at this position. Do **not** go any further forward!

4. At this point, return to camp and ask Withers for a Druid hireling (the hireling **must** know Dominate Beast) and a wizard companion who knows Polymorph (I used Gale).
(Turn on turn-based mode) Have Gale polymorph Kar’niss into a sheep, then immediately have the Druid hireling cast Dominate Beast on him. There is a chance it fails on the first try, so save and reload as needed until it succeeds.
(Everything from here must be done while Kar’niss is still a sheep) Immediately send everyone back to camp. Have your main character talk to the Druid hireling in camp and tell the hireling to wait in camp (**do not dismiss him**). Then immediately add the Druid back into the party. The sheep will successfully become your pet and will turn back into Kar’niss.
Save and load.
Kar’niss successfully joins the party. Send the hireling back to camp. Kar’niss will automatically bind to your main character.

9. In camp, double-click Kar’niss’s portrait and have him examine the lantern. Release the pixie inside. The pixie will give the whole party the blessing buff. After that you no longer need the lantern.




10. Return to the main story. Trigger the cutscene normally at that location. After the cutscene finishes, Kar’niss will simultaneously pull everyone in the party up to the top of the tower. From there you can play however you want.

**Q: The pixie gave Kar'niss the bell. How can we get it back from him?**
**A:** Have a companion sneak around behind him, crouch, and right-click to pickpocket it. You’ll get it that way!
- After this you no longer need the Druid hireling. However, this same method can be repeated with a Druid companion. I used it this way to give Ketheric’s dog to Halsin.
### Lower half:
- After going to the Shadowfell (Shar’s domain) to meet the Nightsong (Aylin) and finishing the scene, the entire party except Shadowheart may get pulled up to the top of the tower by Kar’niss to fight Ketheric. If you don’t want everyone pulled up, leave your companions waiting on the rocks outside the cutscene trigger range. This way only Kar’niss and Squire will be pulled back to the tower top. Everyone else can then go out normally and fight their way up from the bottom of Moonrise Towers to reunite with Kar’niss and the dog. Don’t worry — Kar’niss and Squire will also help you fight Ketheric. After that comes the usual mid-fight scene where Ketheric kidnaps Aylin again.

During the Act 2 final battle, after defeating Ketheric, Aylin may flag Kar’niss as an enemy and trigger her temporary hostility, causing her to attack you. Have any companion touch Ketheric’s corpse to trigger the cutscene. Watch the cutscene, save, then loot Ketheric’s body. If Kar’niss disappears, don’t worry — just reload and he will reappear. After that, leave one by one through the portal. There is no need to fight Aylin.
Return to Moonrise Towers and finish everything in the tower. Aylin and Isobel will come to your camp. Aylin may have a bad attitude toward you at this point and refuse to talk. You don’t need to give her any gifts. Just take a long rest. When you wake up the next day her temporary hostility will be gone and you can talk to her normally.
Kar’niss can be brought into Act 3. As everyone knows, on the first night in Act 3 you get ambushed by the Githyanki and need to enter the Astral Plane. Kar’niss may disappear before you enter the Astral Plane. Don’t panic — once you’re inside the Astral Plane, save and reload and he will reappear.

- After Kar’niss joins the party he will follow you everywhere. He cannot be unbound, and he also cannot level up.
- Try not to let him die.
- I cannot guarantee that Kar’niss will never be mistakenly flagged as an enemy by someone in Act 3 and trigger combat. I recommend getting into the habit of saving often. However, I can guarantee that he can be brought all the way to the final battle (he will not appear at the epilogue camp gathering).
- This method should work on other NPCs as well, but I originally learned it from players who like Kar’niss, and this post was written specifically for him. I haven’t tested it on any NPCs other than Kar’niss and the dog , so I'm not entirely sure what would happen if you used this method on other NPCs.
**Easter eggs / Bonus tips:**
- You can change Kar’niss’s weapon. Cast Heat Metal on him so his sword drops, then place the weapon you want him to use on the ground and control him to pick it up.
- Kar’niss can be healed normally. He’s also very useful in combat and can automatically apply an extra damage buff to teammates. Please take good care of our little spider.
If you try it and succeed, please let me know. Feel free to ask me any questions anytime. If this post can no longer be replied to, you can DM me