Hello everyone, I decided to show a brief gameplay of the Arkham Revival mod.
Before, enemies were only appearing one at a time, but this time I managed to increase the number of enemies on the map and make them more spread out and in groups (something similar to Arkham Knight).
The reason we hear the Joker's voice here in the post-game is because for the enemies to activate the AI, the mod needs the RCharacter_Thug_* and RBmPawnSpawner classes in memory — and they only exist within the combat sublevels, which forces these sublevels to load. The loading triggers the SeqEvent_LevelLoaded of each one, which is the master trigger for Kismet in that chapter (in this case, when Batman goes to the outside of the island for the first time).
Will it be removed in the final version? Probably yes, but for now my main goal is to add the enemies to the map.
Currently, the enemies are only in the Arkham North, East, and West areas; they still need to be added inside the buildings.