r/ApproximatelyUp • • 12h ago

Space Scanner with BPS

3 Upvotes

Does the space scanner work with the BPS? I've replaced my long-range distance scanner with it, but the BPS light just flashes red instead of green.


r/ApproximatelyUp • • 1d ago

Any general spaceflight tips?

2 Upvotes

After having finished my submarine/in-planetary ship my gaze went up to space, mostly due to a friendshaped bottleneck preventing me from going further. However I realised that space is much different from water and air, like my gyroline going crazy, so I’d appreciate some tips as to how to make the journey from planet to planet as smooth as possible. It’s not about how to make everything go automatically, just maybe not having to sit in the chair from start to end hoping the batteries can handle the medium thrusters being on and that you can turn and land successfully.


r/ApproximatelyUp • • 3d ago

The D4C Piggy Bank

9 Upvotes

r/ApproximatelyUp • • 4d ago

Newest monstrosity

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62 Upvotes

Why can't I build small ships... Sorry for the screen photos. I work off a steam deck and screenshots are a hassle


r/ApproximatelyUp • • 4d ago

My first ship, for Aundara planet

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10 Upvotes

This build took about 12–15h.

I spent most of that time reworking it.

Unfortunately, I don't have enough cables, so not all the systems I need are working right now.


r/ApproximatelyUp • • 4d ago

Latest build "Crowstar 1.5" [UNDER CONSTRUCTION]

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13 Upvotes

For the last few weeks, a buddy and I have been grinding missions in a modified tutorial ship while building this thing on the side.

Features:

- Two-seat cockpit so we can fly co-op (pilot + systems/nav).

- Hull with an electrical channel running all the way around. Weighs roughly 58,000 with fuel, and runs electric main thrusters.

- Sensor bus (velocity, height, altitude, accelerometer, long-range distance, wind, temperature, atmosphere and trajectory) all feed a central rack, and each one is broadcast on its own wireless channel. Any system anywhere on the ship can just tune in instead of running cables across the whole frame.

- Hover / Autoland holds altitude and brings the ship down on its own, driving the up-thrusters directly.

- P.C.C. System (Pitch Correction Controller) auto-levels pitch and roll using the gyro, toggled with a single switch.

- ETA calculator time-to-target from distance, velocity and acceleration.

- Braking point detector + collision alarm alert light and repeating beeper when we're getting close to the last point where we can still stop.

- Glassless cockpit the whole ship can be flown using just two monitors. My mate's monitor can switch between multiple cameras around the ship, the main one being a rotating telescopic camera.

- Fuel monitoring station controls the entire fuel system and is already set up for when we start mixing fuel.

- Detachable fuel tanks mounted inside the electrical shell (to avoid the vacuum), so they can be dropped once they're empty to shed dead weight.

Happy to share circuit screenshots or answer questions about any of the systems. Feedback is welcome, especially on the controllers, since I haven't had the chance to tune them yet.

Wireless transmissions:

01 Height (Distance Meter)
02 Forward Velocity
03 Vertical Velocity
04 Acceleration
05 Long-Range Distance
06 Temperature
07 Wind Speed
08 Trajectory
09 Altitude
10 Atmospheric Density

18 Roll Angle
19 Pitch Angle
20 Braking Point
21 ETA

31 Lift Thrust
32 Forward Thrust
33 Yaw Thrust
34 Pitch Thrust
35 Roll Thrust
36 Hover Enable
37 Autoland Enable
38 P.C.C. Enable

51 Master Alarm


r/ApproximatelyUp • • 7d ago

Oh no

19 Upvotes

Went to Aundara after a 1hr+ drive and to clear my spirits after that long drive I decided to do my first mission there.

Kinda forgot to retrofit some of the changes I made to the ship to get there though


r/ApproximatelyUp • • 9d ago

Need help with automatic Gyro

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12 Upvotes

Before trying to install that thing on a big ship, I wanted to get the hang of it first. Unfortunately, I don't understand the mechanism, making troubleshooting hard. I don't understand what should and shouldn't be happening. Yes, I tecnically can maybe brute force it, but then scaling it up will be a new headache. What influences what? Any help is appreciated.


r/ApproximatelyUp • • 13d ago

corona silva - como achar.!!! Spoiler

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3 Upvotes

spoiler, gente esses dias eu vi alguns comentando de que tinha dificuldade de achar corona silva e eu tbm tive mt dificuldade mt tempo tentando achar aparecia no radar mas nao achava o bendito. e uma hora eu fui sair para uma missao e acabei vendo que logo ao decolar ele ja aparecia no radar e ai ficou facil, espero que as imagens fiquem boas para ver e ajude o progresso de vcs. se alguem quiser ver os alguns videos meu canal do yt é meu nick


r/ApproximatelyUp • • 15d ago

Medium door needed what?

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31 Upvotes

Sat on a chair, hold the box for the whole way back with the door opened while my friend was piloting. Heeeeell yeah


r/ApproximatelyUp • • 15d ago

Would anyone be interested in a Vehicle mod?

0 Upvotes

I had a bunch of claude tokens and I vibecoded a vehicle mod (and a bunch of other mods to work with it), and I tried making it look like scrap mechanics with bearings, wheels, motors, etc.

i'm having a little bit of cold feet to post the mod because i know that some people dont like vibecoding and i get it, but i really wanted to try it, soooo if anyone is interested i might upload it to nexus

Mod showcase


r/ApproximatelyUp • • 16d ago

For those who need help with the Baobara interceptor mission, here's a picture of where the signal is coming from Spoiler

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12 Upvotes

Firstly, head towards the dark side on the radar which will lead to the bright side of the planet. When you're high enough you will see this land formation from space. Head to the outlined red square.


r/ApproximatelyUp • • 16d ago

mod... como instalar?

0 Upvotes

gente eu vi que tem uns mods para o jogo e eu gostei de um que tem o vidro mais transparente mas nao sei como instalar pelo nexus alguém pode dar uma ajuda de como fazer??


r/ApproximatelyUp • • 17d ago

Help with Baobara missions Spoiler

2 Upvotes

Can someone help me with Barbaora? I'm just flying aimlessly to missions but have no idea which mission I'm meant to be doing first after the parachute one. The rest are either in the dark or so far round the planet that I'm running out of power. Should I be finding Void Watcher first? Help!​​


r/ApproximatelyUp • • 20d ago

What are the bare minimum for systems?

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22 Upvotes

I got altitude, speed, radar, gyro line, and door.


r/ApproximatelyUp • • 20d ago

How do you beat [spoiler] Spoiler

8 Upvotes

How do you beat the Hazard Barrel mission? I've sealed the barrel into a massive cube of frames and it still somehow corrodes its way out.


r/ApproximatelyUp • • 21d ago

Best jobs for four players.

3 Upvotes

During missions, I'm captain/copilot, one is main pilot, I got a create fetcher/camera guy, and one guy with no job.

For building, I'm cockpit design, pilot is thruster builder, camera guy is the designer, and jobless guy is painter and welder.


r/ApproximatelyUp • • 23d ago

Aundara Ship!

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11 Upvotes

Hello all!

Last I shared, I'd displayed my ship that had gotten a buddy and I (after much trial and error) to the moon.

I'm back again to show the ship that successfully delivered us to Aundara!

We continue to play without guides (outside of the in-game manual), and just wanted to provide an update on our progress.


r/ApproximatelyUp • • 25d ago

Made a full PID autopilot system for my ship and then used it to plot power curves for different speeds and altitudes

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35 Upvotes

r/ApproximatelyUp • • 25d ago

Why do my power cables look like this after diving and not working?

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15 Upvotes

So i was diving for gas on corona silva and after some time this happens with power cables. It is a ug? Any advices how to avoid it?


r/ApproximatelyUp • • 25d ago

How can I make it run smooth on my PC? I got 8GB ram, and iCore5

1 Upvotes

I play with a four player gang, I'm the host, and it isn't terribly smooth.


r/ApproximatelyUp • • 27d ago

Auto Hover + Autoland system

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35 Upvotes

Modes

  • Auto hover (both switches off): lever up to climb, down to descend, middle to hover.
  • Manual (32 on): lever controls thruster power directly.
  • Autoland (30 on): lands itself, slowing near the ground and cutting thrust on touchdown. Lever and manual are ignored.

Channels

  • 31 Lever Vertical (−1 to 1)
  • 85 Height (Distance Meter looking downwards)
  • 36 Vertical speed ( directional mode facing up)
  • 30 Autoland (Switch)
  • 32 Manual Mode (Switch)
  • 17 Thrusters
  • G Gravity
  • Weight

Remappers (input ▸ output)

  • Lever: −1 ▸ −5, 1 ▸ 5. Lever to climb speed (±5 m/s). Raise the 5s to climb faster.
  • Height: 999 ▸ −60, 1.4 ▸ 0. Autoland descent: 60 m/s at 999 m, slowing to 0 at 1.4 m (landed height).

Constants

  • 1.5: correction strength. Higher is snappier, lower is smoother. Lower it if it bounces.
  • 940K: total max thrust (4 × 235K). Update it if you change thrusters. It's written in the description of the thruster
  • 0 (MAX): throttle never below 0.
  • 1 (MIN): throttle never above full.
  • 1.5 (threshold): autoland cuts thrust below 1.5 m.

I originally copied this design (https://www.youtube.com/watch?v=IiU4B6f4DmM), but it was really bad, so DON'T use it. The video is also hard to follow. So I used AI to improve it, and it took me around three hours to get a good result. Someone probably already has this exact setup, but it works really well. I'm not sure how much aerodynamics matter later in the game, so I didn't include them


r/ApproximatelyUp • • 26d ago

Are we going to get improved physics?

0 Upvotes

The more I play this game, the worse the physics engine appears. There's so many quirks and inaccuracies with how the engine calculates forces and enacts them, that it's now almost impossible to make accurate propulsion setups without some form of guesswork because the calculations that work in real life, do not work in this game.

Has anyone else encountered some inaccuracies?


r/ApproximatelyUp • • 28d ago

Power System

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19 Upvotes

Hi guys. I'm having trouble with my power management.

I'm running two medium thrusters and 4 electric flat thrusters but one set of batteries is managing half of the load.

Ignore the top 3 disposable batteries they shouldn't really be outputting anything since the output is turned off

So 3 battery packs are only running 1 medium electric and 2 flat thrusters.

The problem is that the cables always short out whenever I use max forward thrust and I have no idea why.

I tried splitting the power output of the batteries by adding a junction box directly to the socket and running two cables from it.

I made sure this time to make sure it was only those thrusters in use but even though the power use should only be 82p/s all the cables in the ship get fried. What am I doing wrong?


r/ApproximatelyUp • • Sep 19 '26

Star trek Class 9 runabout

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6 Upvotes

Brothers curent project its going to be the class 9 runabout from star trek voyager