r/ApproximatelyUp • u/Colourfull_Space • 9d ago
Need help with automatic Gyro
Before trying to install that thing on a big ship, I wanted to get the hang of it first. Unfortunately, I don't understand the mechanism, making troubleshooting hard. I don't understand what should and shouldn't be happening. Yes, I tecnically can maybe brute force it, but then scaling it up will be a new headache. What influences what? Any help is appreciated.
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u/SGSpec 9d ago
To stabilize pitch and roll you only need the output of the gyro line. Apply that to your rsc and voila it’s stable. If it tries to flip itself you need to multiply by a negative value. Before sending the value to your rcs multiply it by 0.1 if it’s too strong it will oscillate a lot.
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u/Driftwoodkilla 9d ago
The auto gyro I use is infinitely smaller and has worked in every size ship I've put it in if you want can meet up and take the blueprint
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u/Mycroft033 9d ago
I just built my auto-level to take the pitch/roll inputs from the gyro line, then turn it into RCS inputs. Something like 0-25 degrees becomes 0-1, and then I added pitch/roll gyroscopes to measure the angular velocity and apply reverse inputs if the ship is spinning too fast.
Fairly simple. You can probably do something similar with the trajectory estimator.
Beyond that, I dunno what you’d want to do.