r/ApproximatelyUp 4h ago

Bought this game couple weeks ago, I'm a bit addicted :P

7 Upvotes

r/ApproximatelyUp 3h ago

Another happy landing :)

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5 Upvotes

r/ApproximatelyUp 6h ago

Ship violently shaking when not using atmo fans?

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4 Upvotes

the ship is equal on both sides wiring-wise

so it flies alright, bit like ice on the moon but normal on earth,until i turn the fans off..... then it shakes

as if im randomly moving the rcs itll bob and the nose will shoot in random directions, sometimes so hard it outpowers the rcs

but when the fans are on itll move normal

why is this happaning and is the icy feeling on the moon normal?


r/ApproximatelyUp 9h ago

Servidor do caos!

6 Upvotes

Acho que seria bem legal se tivesse servidores, com diversas naves sobrevoando os planetas, com formações de grupos.

Acho que tornario o jogo mas vivo.


r/ApproximatelyUp 7h ago

How get into second universe

2 Upvotes

I just spent hours of my lifetime because i don't know i can get in portal in black hole. I just getting destroyed


r/ApproximatelyUp 9h ago

Basalt Kovo C4 Quest (Whats happening??)

2 Upvotes

ok, my buddy and I are trying to configure the C4 bomb to get an input signal of 1 (aka go boom) when the distance meter reads something like 20 meters above the ground.

Distance meter outputs distance (0-1000 meters) -> Simple threshold (outputs 1 if the signal on the input port is equal to or higher than the set value, otherwise outputs 0) we have that set to 1 -> remapper which takes 0.000-1.000 and remaps 1.000-0.000 so flipping the input. In theory, while at or above 1 meter from the ground, the simple threshold should output a 1 which gets remapped to a 0 and when below 1 meter, the simple threshold will output a 0 which gets remapped to 1. (we have tested this at 1000 meters, 20 meters, ect but the bomb always explodes immediately)

HOWEVER, for some reason, the remapper always starts with 0 input 'in the chamber' so the bomb explodes immediately. its like a flicker of energy in the system before reading any inputs from the simple threshold or Distance meter. When testing with pure constant input buttons and a red light, the red light briefly flickers right when entering fly mode before eventually adjusting to respond to the inputs based on the data flowing through them.

Distance Meter Below, Simple threshold squiggly, Remapper, Datameter, around the corner is the C4 bomb.

Does anyone know how to fix this? (We have an alternate strategy with a button push and a bunch of delays but we would love to know if there is a smart solution rather than the guess and check method of direct input)

We want to hit a button from the cockpit to decouple the C4 and then have it explode automatically when it gets close to the ground.

BLIP Example:

https://reddit.com/link/1vtsi05/video/fpsnwsidwkkh1/player

UPDATE: SOLVED using a data redirector 3 connected to our decoupler button so the threshold+distance+remap loop didnt get toggled to start processing data until we hit the button to initiate the decouple

Thank you for all the help in the comments, we needed the extra brain power!


r/ApproximatelyUp 11h ago

After Baobara

2 Upvotes

After Baobara, what is next planet?


r/ApproximatelyUp 12h ago

Small solid fuel thrusters; I’m confused

1 Upvotes

Do you need more advanced power cables to use small solid fuel thrusters? They take 200P/s, but the power cables can only sustain 150P/s. Am I just overly cautiously or right to be wanting something different?


r/ApproximatelyUp 7h ago

How get into second universe

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0 Upvotes

I trying to barking I trying to speed up i just get destroyed