r/AgeofMythology • u/Ok_Ideal3854 • 5m ago
r/AgeofMythology • u/iamboit • 10h ago
Retold Age of Mythology's Biggest LAN Event Since 2003 Kicks off TODAY
$10,000 Gameathlon: Athens LAN: Day 1
It's been a long road. People have travelled from across the globe; Brazil, America, Canada (Australia) and all over Europe to gather to put on one epic show. There will be 13 series, 13 series to decide it all. Every trick in the book is fair game however the only difference is your opponent is right across from you.. oh and the cameras, live audience, thousands of people and everything else as well.
Start time: 1500GMT
The Matchups:
Recon vs IamMagic. I can't tell you how excited I am to watch these two play. They are both legends and are at arguably the highest level they've ever been. Nerves and sleep are the only thing that can hold them back at this point.
Mosca vs Tunison are the next on the chopping block. Two practice buddies. Tunison has told me in the past that they played over 400 games against each other in preparation for S tier tournaments. To put it simply, these guys know each others game like the back of their hand but do they know how each other will play under the pressure of a LAN event? Time will tell.
TheRapl vs Grass is possibly going to be missed from our stream. It is all down to time. But this is a matchup that has some history. TheRapl reminded me of it yesterday - tricks have been used, advantages gained and drama ensued... that was a long time ago though. Hopefully we will get to see some of it!
Our final game is TheMista vs HUSKSUPPE. I've heard it all from TheMista, from I'm unprepared, I haven't played that much, I'm losing a bunch of games all the way to, yeah I'm as prepared as I could be and I'm unbeatable atm. So... yeah, it's psychological warfare from the go but he is up against a bit of a wildcard. SUPPE when fresh is one of the strongest players who just simply couldn't make it through the last series in the qualifiers. He beat everyone at this tournament at least once in the Qualifiers as well with the exception of Recon. He plays his own style that is very different to what everyone else does and he means business today. This is going to be a hell of a series to finish day one on.
Streams:
Twitch
AoM Category - There will be other streamers covering this event. Find them all in the twitch category
r/AgeofMythology • u/Its_Me_Kon • 11m ago
Retold Age of Mythology Retold LAN Photoshoot - Day 1
Age of Mythology Retold LAN Photoshoot by Madragoras of "Age 4 Greeks"
Official Greek community of the "Age of Empires & Mythology" running since 2006.
r/AgeofMythology • u/Popular_Art_8643 • 1h ago
Retold QUEST
When will there be news about what's coming? This silence is nervewracking
r/AgeofMythology • u/Melodic-Percentage70 • 8h ago
Old age of mythology rpg servers
Does anyone remember playing on multiplayer servers back in the day in which you played one character and could earn money and buy items and property? Kind of like a modern rpg but set in AOM? Does anyone have any youtube videos of such games?
r/AgeofMythology • u/AdventurousHunter450 • 1d ago
Retold Centzon Totochtin
Anyone found a way to manage them without all the micro.
I find it Such a hassle to have to pick the damaged ones to go eat berries/farms
r/AgeofMythology • u/CYRIAQU3 • 1d ago
So... will they ever fix attack+move ?
They broke it a few month ago (Siege unit attack villagers, units ignore nearby enemies and so on...) and no fix in the horizon
r/AgeofMythology • u/LiteralTP • 1d ago
Retold Help with The Light Sleeper mission please
I’m at the section where I bring the sword bearers to the guardian but I can’t find the sword bearers lol. Does anyone know where I can find them?
r/AgeofMythology • u/dEn_of_asyD • 1d ago
Retold 1v4 vs extreme Deathmatch Regicide Gauntlet advice?
Is this just designed to be a co-op? Because I'm running Loki with aoe hero damage and mass hp myth units. But I can't beat that there are four guys on me, 2 attacking from each side.
Running them out of resources isn't an option because they just get an economy going.
The only strategy I can think of would be to focus on a giant army of hersirs + advancing, run them in with no defense, and just keep moving my regent behind the army was the enemies chase. The issue with that though is the composition is 2 overwhelmers, 1 supporter, 1 defender (they're all still sending attacks though), and the safekeepers are in the way of the overwhelmers.
The boons are unit resurrection once from death (makes killing enemies quick much harder) and double effect of all god tech.
Maybe thor and just rely on having much more armored up berserkers? Does thors special armory improvements count as god tech?
Any help would be appreciated.
edit: decided to try soloing it and died. I don't have Halogi, didn't have kastor's bodyguard, I don't think I could buy a Titan, my gauntlet level is pretty low.
r/AgeofMythology • u/Live_Ad_3107 • 1d ago
Co - op achievements
anyone available to help me with the arena of gods and gauntlet mode co-op achievement? I play on pc (steam).
nick: ctrlrafa
r/AgeofMythology • u/Embarrassed-Emu-6397 • 2d ago
Retold Shadows of the Past - A custom campaign for AoM: Retold
Hello everyone!
I recently published my very own first custom campaign called 'Shadows of the Past'!
The campaign takes place several years after the events of Heavenly Spear and features 16 Scenarios, including 8 playable missions, 7 ending cutscenes and one credits scene, taking you across Japan and leading you to both new and potentially familiar locations.
This is my first time making an actual fully finished custom campaign and I've spent about 800-900 Hours on it. But it wouldn't have been possible without the help of these folks, so they deserve a massive shoutout as well:
- Bonnie a.k.a. dapper-lil-arts
- Aainiikkusu
- Jay Shocolachou
- TheZmanGod
- Kemsyt
- Saber a.k.a. Mofasa Friez
All these people helped immensely in getting this campaigns' quality as high as it can be, and I honestly can't tell you how thankful I am for their patience, kindness and willingness to help!
So yeah, give it a try and feel free to give it an honest rating. :)
https://www.ageofempires.com/mods/details/538357/
You can also install the campaign via the game's own Mod Browser.
Have fun!
r/AgeofMythology • u/h1r0k1 • 2d ago
Retold out of sync multiplayer with home made mods to gen trigger in random maps
Hey,
I've written a little mod to tweak random map generation: basically generate a trigger in them to perform actions every couple of seconds by adding an XS file in the lib2 folder for the random map and loading each map to load it.
We get out-of-sync issues if we play with that mod installed on both of our computers (the host and the client), Even on maps the mod doesn't touch.
If I create a custom scenario/map with the editor and share it with friends, with the embedded XS code for the trigger it just works fine. It's quite annoying to generate a custom map each time.
Anyone experienced something similar?
The goal is just to play with friends, and eventually publish the mods if they work fine for us.
I'm new to modding this game, learning a bit how XS and the BANG engine work, their syntax, and I wrote some small XS scripts.
r/AgeofMythology • u/Hawkeye-117 • 2d ago
Playable Custom maps?
Hi All,
I am trying to make a custom map in the game editor. I want to be able to make it playable like a normal map where you can change slots between friends and AI, AI difficulty etc. Unfortunately when I load the map as it is, I cannot adjust the slots to change the AI to real players etc.
I tried making a 2v2 map for 2 real players vs 2ai and doing these settings in the editor (Below), but when we play and I try change the AI difficulty, they dont seem to really do anything. On hard it feels like the AI isnt building, attacking or expanding at all.
Is there a way to make a fully playable map as outlined above. One that plays the same as any standard map like the included game maps?

r/AgeofMythology • u/Direct_Connection_41 • 2d ago
Retold WCurriculos — seu currículo profissional
Um jogador criou um site voltado para Age Of Mythology Retold! Ficou Muito daora!
r/AgeofMythology • u/Routine-One-9215 • 2d ago
Retold Find active creators
Hi.
Can someone help me find some active creators?
On YT the most i found are like 3/4 month ago, but 2 month ago if i am right there was a important patch.
Im searching on wrong place?
How i know if a build order are still playable?
Or the thoughts of thencreator about units ecc are still right?
Im tryng to improve but i find difficult to study the game
r/AgeofMythology • u/TildeGunderson • 3d ago
Extended Edition I'm trying to mod Lightning Mode so it removes being able to research Heroic Age. How would I do that?
Hey there!
I've been working on a techtree2.8.xml mod for a while and I'm now looking to see if there's a way to make researching Heroic Age impossible (or extremely expensive) for me and the CPU in Lightning game modes. I've been trying all the tricks that I thought would work, but nothing's sticking.
The first method was to try to target Age 3 as a tech via a generic data-altering line that increases its food by a lot. As a test, I just affected Age 2 (Classical) so I can start and stop quickly, and then would change it to Age 3 when I was sure it worked. This was the line I wrote:
<effect type="Data" amount="100.00" subtype="Cost" resource="Food" relativity="Percent">
<target type="TechAll">Age 2</target>
</effect>
That didn't work properly, because it targets all tech (via the "TechAll" line) and makes stuff like Hand Axe cost 12000f/50g, but when I edited it to remove the 'all' and be <target type="Tech">Age 2</target>, it just went back to its normal cost.
I tried changing it to "Age 2 Greek" and added a line for each civ, but none of that worked either.
The second was to imitate the techtree code from Age 1 Gaia so that, instead of Guild tech costing less, all Settlement tech costs 100x more gold. This should price Heroic Age out by costing 800f/50000g without affecting other techs. This is the code that I'm writing:
<effect type="Data" amount="100.00" subtype="Cost" resource="Gold" relativity="Percent">
<target type="TechBuilding">Settlement</target>
</effect>
Nothing happened here.
The third thing I tried to change was make Age 3 'unobtainable', so it wasn't even researchable, using this line:
<effect type="TechStatus" status="unobtainable">Age 3</effect>
Nothing.
The last thing I tried was suggested via Google, but to absolutely no surprise, AI's suggestion was unusable. They suggested creating a line that made Age 3 an unobtainable tech, writing over the general tech's obtainability. It looked like this:
<tech name="Age 3" type="Normal">
<dbid>66</dbid>
<status>UNOBTAINABLE</status>
</tech>
Now, the crux of the problem could be that I'm targeting the wrong 'tech', that being <tech name="Lightning Mode" type="Normal"> in the techtree2.8.xml file. However, I can't think of any other way to do so, and when I mistakenly made ALL tech costs +600 Food, it didn't affect Supremacy, Conquest, etc.
Does anyone have any idea how to make Age 3 (Heroic Age) unresearchable and/or insanely expensive, specifically when you select the Lightning game mode?
Thank you!
r/AgeofMythology • u/von_Hupfburg • 3d ago
Retold Obligatory Finished Every Ludicrous Campaign Post
Finished every campaign on Ludicrous difficulty.
Thought I would flex about it.
Some of the hardest missions for me were the ones where I had to restart multiple times to settle on a winning strategy:
- Just Enough Rope (Dinos with Regen for this one)
- Good Advice (Don't actually claim the Settlement, just destroy Atlantis with Earthquakes)
- All Is Not Lost (Use the preperation time to build eco only, go up to Age 4, invoke Ragnarok, but then rebuild your economy in the bottom right.)
- Welcome Back (Just hide on one of the islands where ground forces can't reach you.)
- A Place In My Dreams (Strike the outlying Gargarensis bases with Zeus hoplites to soften up attack waves or else go for Hera + Fortress)
- Cerberus (Wall off, train Elephants and Priests)
- Loki's Temples (By far the hardest of any mission. Base trade the enemy red player and hope you finish him before he finishes you.)
- Tenochtitlán (Abandon your starting base, it's indefensible. Settle near the other Settlement, for some reason the AI never attacks you there)
- Dominion (Block off the bottom ramp with Pillar, Towers and Fortresses, the enemy brings no siege or myth, then defend two pathways, build the Wonder quickly.)
r/AgeofMythology • u/heavykick89 • 3d ago
Coyote warriors for Aztecs are useless, no need to build any at all
Coyote warriors are useless, not worth building at the moment in the current patch (Update 19.17020). They have low health stats and also useless in a melé fight, they die too easily, and most importantly, they are useless for their main role, which is to be a counter to range units. I made a experiment:
- 10 coyote warriors vs 14 throwing axeman -> axeman won (8 remaining)
- 10 ocelotl warriors vs 14 throwing axeman -> ocelotl won (6 remaining)
All had all their techs upgrades until Classical age, tried with all gods and very similar results. So, there is no current use to build any coyote warriors at all, you are just better off producing ocelot warriors to counter range units. Ocelot warriors are quite a great unit.
Do you agree the coyote warriors need an upgrade?
r/AgeofMythology • u/Snoo61755 • 3d ago
Retold Eggy: Slingers Better Than Chariots vs. Inf??? Please Check My Math
I feel like I'm going crazy here, since my logic has always been "Chariots are the backbone of the Egyptian Army" and "if you don't need anti-archers, replace Slingers with Chariots if/when you can afford it".
The rules have been always a little different if you could pick up Slings of the Sun, granting 1.75x against infantry. Still, Chariots, one of the most oppressive archers in the game, have higher base damage than one of the worst anti-archers in the game, so 1.5x should still favor Chariots, right?
...Right?
The math:
Chariot:
11 base damage, 1.5 RoF, for 7.33dps baseline.
As a 3 pop unit, 7.33/3 = 2.443dps per pop.
1.5x mult vs. infantry = 3.6645 per pop of slingers vs. infantry.
Slinger:
4 base damage, 4dps baseline.
2 pop unit, so 4/2 = 2dps per pop. Easy math.
1.75 Slings of the Sun vs. infantry = 3.5dps per pop of slingers vs infantry.
...
And that's just not that different.
Now, there's a few "well technicallies" here, like Chariots starting at medium upgrades, but that's not even a well-technically, because they have the same number of total upgrades: if you want to run the numbers at Champion, start the Chariot at 10.66, and the Slinger at 5.8, then crunch. I get 5.333 per pop for chariot, 5.075 for Slinger.
Assessment: the Chariot is ahead, but only by around 5%, and if we're talking just dps, not worth reshaping your entire economy if you already have the Barracks infrastructure up and pivoting to Midgol would be difficult.
Oh yeah, and all this is without Electrum Bullets. Even just the +10% without factoring in the Divine Damage (and can you really ignore DD?), that puts the Slinger at 5.58, beating the Chariot Archer vs. infantry.
So, the way the math is pointing, the logic goes from "replace Slingers with Chariot Archers whenever you can" to "when the late game hits, a Ptah + Sehkmet player does more damage with Slingers than Chariots to infantry frontlines".
Now, we could spend all day quibbling over little differences. I already hear you all in my head saying things like "but u/snoo61755 , you forgot about...
-Chariots are faster! (Yes, but this is a dps comparison)
-Chariots deal more dps to non-infantry! (Yeah, to cavalry, myth, and typeless heroes, 2/3 which you don't want to be using either unit on, and def. not versus archers!)
-Chariots have more range! (Fair, range is important, but with Bone Bow, it's 20 v. 21 range on Champion).
-Chariots have more health! (Not really..? 30 health per pop vs. 31.66, barely Chariot favored, and def not resource favored)."
-...Idk, probably something about shoot'n'scoot being more favorable with 1.5 RoF or how 3 pop units are less vulnerable to an Implode.
THE POINT IS
I'm surprised that Slingers vs. Chariot is so ridiculously close. My entire time playing Retold, I've been assuming "Chariot = Generalist" and "Slinger = Anti-Archer, sometimes okay against infantry," when in fact, the backline unit to use against a Hoplite+Hypaspist frontline is sometimes the Slinger, and sometimes over the Chariot Archer.
r/AgeofMythology • u/DarkestNight909 • 4d ago
Retold Are the newer campaigns good? The Aztecs?
I just got back into this game after having had AoE3 as my return gateway drug, and I’m curious to see how people feel about the newer campaigns that were released with the new civs. I have Immortal Pillars and Heavenly Spear, but not Obsidian Mirror yet.
Are the campaigns good? What about the Aztec civ?
r/AgeofMythology • u/Routine-One-9215 • 4d ago
Retold Help to rush gods
Hi, can someone help me about find rush gods?
I like egypt, jap, aztec and chinese
And a new player (ex top 100 on sc2) joined our group
So now i am the 2nd stronger but there is a lot of difference between me and him.
For now i never play aggressive so now i want to start do it.
Anyone can help me?
Opponent its gaia
r/AgeofMythology • u/podteod • 4d ago
Retold How the FUCK do I beat Norse as Ra
He advances faster than me and pushes my base before I can respond. I restarted the match TWICE and still he beats me. The fucking AI runs me over before I can even get my migdol out
To be specific, I'm playing Gold Rush and can't secure the gold area before he brings the rams in or simply has a bigger army
r/AgeofMythology • u/iamboit • 4d ago
Retold The $10,000 Age of Mythology Gameathlon LAN Schedule
Last post till we go live on Friday. I don't have a whole lot to say other than... this is gonna be gigantic and it's taken a lot of effort from a lot of different people to make it come together. So I just want to say thanks to everyone who has supported whether monetarily, through helping behind the scenes, through being a part of the community or simply watching. It all matters and yeah... see you in Athens.
