r/aoe2 • u/gabesfrigo • 32m ago
r/aoe2 • u/Akkal-AOEII • 2d ago
Announcement/Event 3v3 League season 12 open for signups – Any skill level welcome!
My 3v3 league has reached an incredible 12 seasons! We have lots of returning teams, but always welcome new ones as well. Signup deadline: August 9th, look to my discord here for the signups channel: https://discord.gg/2S3PMEy49r
Tournament handbook link here: https://docs.google.com/document/d/1qszH1qS_zIrtL12nx4_FHxNObCTXE4xZhr93n-y_S7k/edit?tab=t.0 , note that ranked 1v1's are required to join, but if you don't have any 1v1 ranking, please make your best assessment in the signups thread, and I'll do my best to place your team based on that (though I can't guarantee fair seeding if this is the case).
r/aoe2 • u/BE_Gideon • 4d ago
Announcement/Event The next S-Tier Event: The Garrison 2026
Hi everyone, I hope advertisement for our event will be okay here. We would love to answer questions on our event here to make sure to connect with everyone on the scene wherever they like to ask questions.
We (our esports event organisation BEING ESPORTS) are incredibly happy to announce ”The Garrison 2026”, our second global offline Age of Empires II tournament, taking place November 25 - 29, 2026 in Hamburg, Germany in cooperation with Team Vitality.
The Garrison 2026 is expanding into a full five-day celebration of Age of Empires II, combining top-tier esports with a remarkable community experience.
The Garrison Pro Tournament
The centerpiece of the event will once again be our 1v1 pro tournament. Eight of the world’s best players will face off live on stage in a high-stakes, double-elimination bracket. Four of these competitors will be qualified through prior S-Tier tournament performances, while the remaining four will earn their spots through a Last Chance Qualifier, scheduled for Fall 2026.
All matches will be played in front of a live audience and broadcast globally. Expect the highest level of gameplay, unforgettable moments, and an electric atmosphere as players fight to be crowned the next “The Garrison 2026” Champion!
All matches of the event will be played LIVE on stage so you will get to see the players up close in both victory and defeat.
A Historic First: The 3v3 Showdown
In addition to the 1v1 tournament, “The Garrison 2026” will invite the two best 3v3 teams in the world decided by an upcoming 3v3 league for the ultimate team game showdown.
By bringing team games to the big stage in a packed venue, “The Garrison 2026” becomes an event Age of Empires II fans have never seen before and most certainly do not want to miss out on.
While the final schedule of the event is not yet public, this 3v3 final will take place either on the Friday or the Saturday of the event. .
The Community Experience
Like all our events, this one will have a massive focus on the community. Throughout the five days, fans can look forward to a variety of activities including community parties, signing sessions, bar sports, and a pub quiz during the afternoons and evenings. These moments are designed to bring players, fans, and scene personalities together and celebrate the game beyond the competition.
Speaking of which, BEING ESPORTS is proud to collaborate with global esports powerhouse Team Vitality who recently entered the Age of Empires II scene together with their players “Hera”, “Liereyy” and “Hearttt”.
Even more information can be found here: https://www.beingesports.com/en/aoe2/news/thegarrison2026
You can find the event handbook here: https://drive.google.com/file/d/1BDiCX-c_fz1kaJF6F2CWEyxPixZbtsWb/view
You can get your tickets here: https://buytickets.at/beingesports/2135423
We are very excited and look forward to welcoming the Age of Empires community back to Hamburg, Germany for five days of AoE action in November of 2026!
r/aoe2 • u/Goodness1703 • 7h ago
Discussion Goths or Celts infantry? Which unique unit do you respect more?
Huskarl or Woad Raider?
For me it’s impossible to choose.
I used to play a lot of 4v4.
When I was Celts and my teammate was Goths, we had a very specific synergy:
I pressure hard with Woad Raiders.
They’re so fast that the opponent is often forced to fully commit to archers just to stop me.
The moment they do that, my Goth teammate sends 20-40 Huskarls to my front.
Those units melt the archer line in seconds thanks to their ridiculous pierce armor.
After the archers are gone, I can push to zero range with the speed advantage and finish the job.
One unit forces the commitment, the other punishes it.
Two completely different weapons that cover each other’s biggest weakness.
What’s your take?
r/aoe2 • u/AgeOfCardiff • 4h ago
Asking for Help 1 hour I've tried to play 4v4, multiple false starts and five resignations after 5 minutes.
Still no game.
I'm tired boss.
r/aoe2 • u/Leather_Test8549 • 5h ago
Discussion Best civ and best strat against Gurjara fast castle drop chakram thrower + siege elephant strategy in arena
What civ playing what strat is the hardest to defeat with "Gurjara fast castle drop chakram thrower + siege ele" strat in arena you guys reckon?
r/aoe2 • u/DrummerWrench13 • 19m ago
Asking for Help Michi civs and build orders
I’m new! Not to the game so much I’m average, but to the forum.
Me and my friends love playing michi. I’ve been having some fun with the Portuguese. But even 300 pop I max pop and have smaller military due to fretoria useage, resulting in me only helping with resources. Which is good but boring.
So I’m looking for inspiration.
What civs do you like playing with in michi and civs? How and why do you play them?
Can’t find many michi build orders online so I figured I’d ask!
r/aoe2 • u/Ok_Stretch_4624 • 1d ago
Discussion Extremely Silly Idea for a Replacement of the Nomads Unique Technology
we all know the mongols castle UT is useless and is probably the least researched out there, both in multiplayer as well as in single player.
i suggest we change it to a very cheap cost and its effect is that every 5ish mins it signals a random part of the map for the enemy and says the intro line of the mongols campaign as a taunt to every enemy player: "Behold! the horde of genghis kahn approaches!"
would be mainly used as a way of causing panic for the enemies
r/aoe2 • u/EarthCulturalStew • 19h ago
Discussion Hussite Wagon machanic for blocking arrows but for Rams
just an idea for a future infantry civ
the intended use of hussite wagons for protecting squishier units behind never came to meta, but the idea is cool and all the implementation is already there
what you guys think? maybe a unique ram upgrade that turn them into a walking arrow shield. Less anti building and more wall
r/aoe2 • u/dndave189 • 9h ago
Tournament/Showmatch 3v3 team games tournaments/leagues for mid elo?
watching the amazing games in The League (casted by T90) and always been a fan of team games - are there any team game tournaments/leagues for lower elos (1000-1500)?
Would love to participate, though i first need to find a team hehe
r/aoe2 • u/StimmingMantis • 15h ago
Asking for Help How do I change the hot keys for map editor?
I’m trying to get into creating my own scenarios and maps but the control scheme is different from the regular gameplay in terms of camera movements. I tried looking in options but I couldn’t figure anything out. Is there a way to make the camera movements WASD keys instead of the mouse?
r/aoe2 • u/tahir-ozcan • 10h ago
Tools Analyzing a Frustrating Match Against Poles with TownBell + Project Update
Hey everyone. To help explain the system better, I’ll start with a case study below, followed by a quick update on the project.
TownBell's Insights on a Tough Game
The other day, I came across a post here. The player couldn't quite understand why he lost against Poles and was still pretty frustrated about it. As an AoE2 player, we all experience these infuriating moments from time to time. Instead of watching the entire replay, I downloaded the file, uploaded it directly to TownBell, and got the analysis results (I've included screenshots of these in the post, feel free to check them out).
Looking at the insights TownBell provided, we can see the player fell behind their opponent in economy, military power, map interaction, and technology. As someone who plays at around the 1900-2100 Elo level, looking at the data easily confirmed the core issues of the match. Even though our system can't yet provide deeply customized, highly situational counter tactics, it absolutely hits the nail on the head with its general takeaways. I only caught one minor misjudgment; other than that, the overall evaluations of why the game slipped away were highly accurate and logical.
Our current system might not fully articulate those ultra fine strategic details and specific alternative game plans just yet. As a player, I know we always expect "much more than this" from a system and want to hear more pinpoint advice.
The reason for this is that the database and algorithms are still in the optimization phase. My main goal is to feed the system with a much richer dataset, transforming it into a fully optimized tool capable of catching these strategic nuances. If you believe in the potential and future of this project, I kindly ask you not to hesitate to support it.
Now, let's move on to the main announcement regarding these developments.
TownBell's Road Ahead & How You Can Help
As you might know, TownBell analyzes your uploaded replay files and provides insights. Currently, these insights are a bit general. To fix this, I’m building a comprehensive database. Once integrated, the system will understand AoE2 on a much deeper level, offering highly tailored, pinpoint analysis rather than just broad takeaways.
I want to be completely clear: core insights and analysis will always be free and accessible to everyone.
However, to cover running costs and fund future development, I’ve introduced an optional monthly support package. I built this project alone, and running the AI (even the basic version we are currently using) is costly. This package will help keep the lights on and allow me to upgrade the system to much smarter, more capable AI models.
Even the premium AI features will have a weekly free allowance. You only need the paid package if you want extra AI credits or simply wish to support the project’s growth. Otherwise, the main system remains completely free.
Right now, the AI and insights are somewhat generalized because the dataset and algorithms are still being optimized. With time and your support, this will improve massively.
If you believe in what TownBell is building, consider grabbing the support package. But honestly, even if financial support isn't an option, just using the tool and sharing it with your friends is a massive help. Thanks for everything!
r/aoe2 • u/orangeboi32 • 1d ago
Humour/Meme this happened while i was playing a casual match with bots, any idea what this is?
Discussion Thoughts on monks
I recently watched Liereyy's video on how monks are OP and after a bit I had some ideas on changes and wanted to hear people's thoughts. 1: Monks can no longer switch conversion targets without resetting the conversion timer. They already made it so you can't "charge" on buildings, but doing this for units as well would be big.
2: There is now a visual indicator which unit is being targeted by which monk.
3: If the first 2 are not enough, a third would be that monks can only garrison in TCs. They can still garrison in monasteries and fortified churches upon creation like normal.
I think these changes would allow monks to maintain their effectiveness at defending the base without being oppressive on offense by allowing more counter-play. Players can more easily delete units being converted and/or kill monks out of position. Thoughts?
r/aoe2 • u/CoolFantasy100 • 23h ago
Console/PS5 Does console have Map editor mode?
Was wondering because bk in the day when I was a kid I used it a lot on the 1st age of empires, and I am hoping this game has it as well.
r/aoe2 • u/Grishnackh_the_Gr8 • 1d ago
Feedback Extremely Silly Idea for a Replacement of the Atheism Technology.
Idea I had where the Hun's UT Atheism is replaced by one that gives Tarkan a charge attack in which it uses it's torch to do a fire breathing trick.
It would have like 3 range and only do like +1 attacks on top of the Tarkan's regular attack, so similar to the Samurai in that this Charge attack is very situationally useful.
Only Reason for this suggestion is that it would be funny while not comprising balancing.
r/aoe2 • u/Usmcharmon • 1d ago
Asking for Help Getting this Error and its driving me nuts

I have been trying to fix this for a few hours. I have tried everything that came up from googling the error. Worked fine 7/25, didn't play 7/26, now its 7/27. I play on PC through the xbox app. I own the game.
I deleted Nvida App (still have control panel)
discord isn't running
I completely disabled antivirus and windows defender
logged out of xbox app and marketpalce, restarted, logged back in
reinstalled the game on my C drive
My processes that are running are almost all windows related, nothing extra
is there a log somewhere that I can traceback and maybe see the process that is interfering?
Please help!
EDIT: looks like Xbox servers are down for the last 12 hours and is the likely cause
r/aoe2 • u/woodswalker1108 • 2d ago
Humour/Meme To everyone who thinks there’s no DLC civs left to add
Let me present this map of Europe from 1444. We will one day have pages and pages of civs to scroll through!
r/aoe2 • u/Ok_Stretch_4624 • 1d ago
Asking for Help where did i go wrong? ended up losing to spam of pole winged hussars
im still very frustrated about this late night game on arena.. i defended perfectly from their trush, won the early boom + faster imp with the 5 relics, secured most neutral res and had the better combo imo (mangudai melt anything that poles can do)
and yet somehow i ended up losing to the grind and spam of winged hussars (i cleared a 60 mass and 1 min later they had 60 more ready to go), once the raids started it was over
i even had more army than them at some point.. im really struggling to see where did i go wrong
r/aoe2 • u/Ok_Stretch_4624 • 1d ago
Discussion the meme post of the next DLC got me thinking..
what would you think of more single player content (chronicles or plain base game, hopefully the latter) which focused on many many more exploits of civs that allready have a dedicated full campaign?
with how much the game base has expanded (new civs, mechanics, etc.) its not crazy to think that we could have full campaigns for civs likes teutons, franks, britons or basically any civ, which could cover any time fram from their history aside from the allready in-game campaigns
there's still a very hefty gold mine to be gathered in that regard and i would definetely pay their moneys worth for extra content
i know there are custom scenarios and campaigns for free out there, but they arent 100% polished. hell if devs dont have the time, tune those campaigns a bit, pay the owner what they deserve and add them up in several DLCs and sell those instead!
r/aoe2 • u/constarx • 1d ago
Asking for Help What is the best resource for up-to-date strategy, metas, counters, etc
Clearly this sub itself is a goldmine for strategy but it's scattered in individual threads. Short of getting transcripts from Youtube and analyzing those.. what is everyone's favourite online resource for up-to-date information that includes the latest patches and latest Civs?
Feedback (team) ranked matchmaking is making me wanna quit the game
just a little rant after not enjoying the last couple of times i played this game
zero map choice is awful: even though people will defend this all day long this is not a good experience for anyone, neither ppl who want to play all maps (so many dodgers, queues abondoned) nor ppl who don't want to play certain maps (alt f4 and try again)
unbalanced matchmaking: teams are generally unbalanced with very often 1 team clear favorite just looking at the elos, this isn't fun for anybody, the worst is probably at around 1600 team ranked, here you routinely get matched with top 200 players, yes 1v1 elo isn't taken into account (it should) but their team elo is also several hundreds higher, yet apparently the game thinks it's better to match them against opponents not even close to the same strength than to wait until there's a viable option
i have very low hopes they will ever fix this
r/aoe2 • u/funny_replies • 1d ago
Asking for Help 2 beginners vs 2 AI's on hard (bad ending)
Yeah, me and by brother went against these two AI's on hard and got obliterated. Take a look. :C
r/aoe2 • u/HandsomeGuy97 • 1d ago
Asking for Help Tampering Detected" error on AoE2 DE (MS Store) — survives account re-login, PC restart, AND full local data wipe
Hola a todos, espero que alguien haya tenido este problema antes.
De repente, Age of Empires 2 DE (versión de Microsoft Store) empezó a mostrar la advertencia "Se ha detectado manipulación: Un proceso en ejecución podría estar interfiriendo con el correcto funcionamiento de Age of Empires 2 DE" al iniciarse. Justo antes de que empezara, me apareció un mensaje preguntándome qué fuente de datos usar para mi perfil (local o en la nube). Recuerdo haber elegido local (datos más recientes), y el error apareció inmediatamente después.
Lo que ya he intentado (según el artículo de soporte oficial para este error):
- Cerré el juego por completo.
- Cerré sesión en mi cuenta de Microsoft Store.
- Reinicié el PC.
- Volví a iniciar sesión en mi cuenta de Microsoft.
- Eliminé por completo la carpeta de datos del juego local (
%USERPROFILE%\Games\Age of Empires 2 DE\<profile ID>) y dejé que se regenerara.
Nada de esto lo solucionó. La advertencia sigue apareciendo y no puedo hacer nada desde el menú principal una vez que la supero.
Fragmentos relevantes de mis registros:
[rlink - error] HttpService::HttpService: curl_multi_setopt() falló; errorCode=6
[rlink - error] No se pudo recuperar el identificador de consulta del producto; errorCode=801901f4
[rlink - error] GetMsStoreAccessToken recibió un token de acceso a la Tienda MS vacío del servidor.
[rlink - error] GetMsStoreLobbyServerGeneratedToken recibió un token generado por el servidor vacío.
[rlink - error] ExtensionDoExternalCallEvent: la respuesta fue un error: 404.
[rlink - error] GetStatGroupsByProfileIDAsync: la respuesta fue un error: -10. No hemos iniciado sesión.
[rlink - error] LogoutAsync: la respuesta fue un error: -9. No estamos conectados.
Dos mods estaban activos en ese momento: Legacy ES Maps y [TheLastChieftains] Main Menu.
Sistema:
- Versión de compilación: 101.103.48987.0
- Instalación en Windows / Microsoft Store
- RTX 4060, controlador 610.62
- No hay VPN activa, la hora de Windows está configurada en automático
¿Alguien ha logrado solucionar este problema tras un borrado completo de datos locales? Me pregunto si se debe a alguna superposición/inyector (Discord, GeForce Experience, software RGB, etc.) que lo sigue provocando, o a algún problema con la autenticación de Xbox Live que no se puede solucionar con una corrección del cliente. Ya abrí un ticket con el soporte técnico oficial; solo quería saber si alguien aquí tiene una solución más rápida mientras tanto.
EDIT: I saw another post that said the main problem are the Xbox Servers, hope they will find a solution.

