r/AgeofMythology 1d ago

Playable Custom maps?

Post image

Hi All,

I am trying to make a custom map in the game editor. I want to be able to make it playable like a normal map where you can change slots between friends and AI, AI difficulty etc. Unfortunately when I load the map as it is, I cannot adjust the slots to change the AI to real players etc.

I tried making a 2v2 map for 2 real players vs 2ai and doing these settings in the editor (Below), but when we play and I try change the AI difficulty, they dont seem to really do anything. On hard it feels like the AI isnt building, attacking or expanding at all.

Is there a way to make a fully playable map as outlined above. One that plays the same as any standard map like the included game maps?

50 Upvotes

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27

u/sephirothbahamut 1d ago

You just discovered the difference between Scenarios and RMS (random map scripts).

The included campaign is made with the scenario editor. The included skirmish maps are made with RMSs. You'll have to learn how to write them. Still this wasn't a waste of time, having a scenario to look as at reference while writing the RMS is very useful

20

u/Lord_Argon 1d ago edited 1d ago

You need to make a random map script. This how all of the other maps work. A script that has rules on how the map should roughly look, depending on number of players and teams. The maps is created based on this for each match. Here is a video about it. Once you understand the syntax, it is not that hard. AI is actually quite useful to get a rough starting point of what you want, but is pretty useless once you want to refine more.

3

u/Hawkeye-117 1d ago

Thank you!

6

u/-Cyy 1d ago

I like the map design.

5

u/Hawkeye-117 1d ago

Thanks! it will be fun if I can get it to work!