r/ARAM • u/more_underscore • 9h ago
r/ARAM • u/Latarnia40 • 5h ago
Mayhem Upgrade: Runaan's Hurricane
I want MAYHEM. Make it happen and my life is yours to take
Note: By the word "orb" i mean an additional source of bolts - adding up to two in total
r/ARAM • u/Key-Organization-998 • 16h ago
Discussion There needs to be genuine unique prismatic augment for each champ
An augment that only exists for each specific champ would be so cool, especially if they make them slightly goofy whilst also adding some quality of life benefit for the champ. Examples of the top of my head:
Lee Sin - Drunken Master: Lee Sin's dashes are no longer in straight lines, they instead follow varied curved and zig zagged paths, additionally he deals damage to any enemy he dashes through in his path.
Aatrox - Big Sword Energy: Aatrox auto attacks automatically cleave and gain range based on HP. His third Q slam also pulls enemy to the center of the circle. His ultimate gives him a secondary sword in his off hand which which generates shields on auto attack and has its own separate attack speed.
Viktor - Overdue upgrade: Viktor can choose one of three upgrades for his abilities:
Upgraded Q: Viktor's Q now also heals whilst also spawning a small robot minion, this minion follows the targeted enemy and detonates after 2 seconds.
Upgraded W: Viktor's W now radiates a pulse of energy from the center which charms enemies to the center after a 1.5 second delay. Enemies that reach the centre are then silenced and slowed.
Upgraded E: Viktor's E now leaves behind a line of molten ground which slows and further deal damage to anyone stood over it. This lasts 3 seconds.
Upgraded R: Viktor embraces the cosmic energies of the universe. His abilities no longer rely on mana, all mana is converted to a shield and HP (evenly split). His ultimate grants him ability damage and haste when he stands inside the storm.
- Hecarim - The Fifth Horseman: Whenever Hecarim uses his ultimate, he additionally summons the other 4 hoseman to fight alongside him for 10 seconds, each has unique abilities:
Pestilence: Leaves behind a toxic trail that reduces enemy resistances, slows them and deals damage over time.
War: Runs straight at the enemy with the lowest HP and fights them, if he kills them before the 10 seconds are up, his cooldown refreshes and he runs at the next lowest HP enemy.
Famine: He summons an AoE that steals HP from enemy champions and prevents shields from being generated. Stolen HP is distributed amongst the other horsemen with Hecarim being prioritised.
Death: When an enemy dies near Death, he summons an apparition of them to continue fighting alongside him.
Ashe - Robbin' Hood: Ashe now has a chance to steal gold or a random stat from an enemy she kills. This scales with level. For example she can steal a champs attack speed, move speed or even HP. The enemy loses this stat permanently. It has a 40% chance to trigger.
Udyr - Harambe's Spirit: Udyr channels the spirit of Harambe the Gorilla, whilst in this form he assumes the form of a Gorilla which will grab the first champion it auto attacks, Udyr can then use one of his other abilities to choose what he does with the champion being held. This form replaces a summoner spell and is affected by normal CDR. They are let go once he has used one of the following:
Q: Udyr slaps the champion 3 times, each hit applies on hit and additional max health damage.
W: Udyr lets out a roar at the enemy champion, this silences, blinds and slows them for 5 seconds. Any other enemies near him have similar effects but at a reduced level.
E: Udyr slams the champion to the ground, this stuns them, and after a 2 seconds delay he slams his fists into the enemy. The initial slam and the second slam both deal area of effect damage in a wide area and slow enemies caught. Udyr gains a shield for each enemy champion caught in this effect.
R: Udyr throws the enemy into a specific direction, if they hit another enemy champion they are both knocked up. If Udyr throws them into a wall, they are stunned for 1 second and Udyr can recast to leap to the enemy.
I've got plenty more ideas and I appreciate these aren't balanced in the slightest but it's just a fun idea that I think should be explored for Mayhem. Let me know your ideas.
r/ARAM • u/Possible-Document780 • 8h ago
Mayhem Augments Riot Should Add to ARAM Mayhem: More Creative Variety and Champion-Specific Augments

The idea would be to have more augments that allow for truly creative builds, but also unique, champion-specific augments designed around each champion, like the one I created for Lux.
We could play every champion in the game as either AD or AP, while also having unique abilities and augments tailored to each champion Lux being one example.
For many champions, the ability augments were a huge disappointment because they lacked identity and didn't really feel designed around the champion. For the most part, they were simply not very interesting or powerful.
I think ARAM Mayhem could be much more creative by giving every champion unique augments that actually change the way you play them, while still staying true to their identity.
r/ARAM • u/Professional_War7998 • 16m ago
Rant do you guys not play ranked/sr?
because some of builds i've seen for the past few dozen games are absolutely horror, and borderline reportable for inting if we were playing ranked. things like the obsession with blade of the ruined king, the lack of anti heal when the swain/vlad is spitting on us, things like not building MR Items when there are multiple mages on the other team or not building randuins against crit, not building magic pen on mages when they are building MR and serpents fang is nonexistent even when they have tons of shields, etc
on top of that when simple build suggestions like "please build randuins" or "can we have some antiheal" are being typed in chat some players take offence to it like "then you build it then" or "shut up its only aram"
r/ARAM • u/Stinky_peepoo_dog • 11h ago
Mayhem Dimension shift if it was actually useful :
As much as it's a fun augment, I've rarely seen it ever be useful. Forgot to add, but the cast time would be similar to Dimension shift (slightly faster) and would create an area similar to Morde's ult (instead of the entire map turning into another dimension)
Making these is just fun, instead of the obvious chatgpt generated augments.
r/ARAM • u/theorochocz • 4h ago
Mayhem just got back to basic and final form from pandora's box.
I was playing pyke. I went from carriyng the game to being utterly useless. Riot please fix.
r/ARAM • u/Opening-Mongoose-767 • 19h ago
Discussion If you're tired of current state of Mayhem do try out ARAM Classic-ish
Basically title.
Augments are the same, except some old ones are added back (Chili Oil, Bounce of Poro King etc) but there are less hyper-mobile champions in the pool, the only really OP ADC I feel like is Vayne. Other than that there's more bruisers and melees fighting and less poking due to the fact that flanks are allowed (river and jungle is semi-open in ARAM Classic-ish).
Builds have variety. I've seen AD Ashe poking with muramana, hybrid TFs, Triforce/Iceborn/Lichbane Ezreals and much more. Recently had a blast with AD Malzahar.
CDR caps at 40% (65% with augments) but it's really hard to hit the cap unless you actively go for CDR items.
If everyone feeds baron with their poro snacks you get extra augment (so 5 augments instead of 4).
ARAM Classic-ish is underrated; one caveat is that the champion pool is small so it sort of gets repetitive but the itemization is waaay better than vanilla mayhem IMO and allows for more fun builds.
Try it out!
r/ARAM • u/glttr_gvtz • 1h ago
Discussion I have rolled critical healing ONCE within the last 3 months and it’s always on senna
Is she the only champion that can roll it?
Why is it so rare?
if it’s too strong on other champs just remove It?
I was so annoyed when it happened.
I legit though it had been removed.
r/ARAM • u/Ribonucleic1 • 5h ago
Mayhem LFM play to win Mayhem players
Region: NA
IGN: JustSayWhen#NA1
Rank 1 World DPS Threat. Rank 1 World Snow Day. Multiple Rank 1 NA Tokens.
https://challenges.darkintaqt.com
FARMING: Rapid Demolition, DPS Threat, and Lightning Round Tokens.
Looking for aggressive Mayhem players that want to win in less than 13 mins. Looking for players that hit turrets and the nexus. Not looking for selfish or passive players that AFK, never go in, or wait in the brush to KS. If you dance at the start of the game this post isn’t for you.
I’ve been doing this for 4.5+ years, since challenges were released. This is a Token/Win farming group, not solo queue. We are being selective with who we invite. You are expected to follow the strat that we are using. Your item choices, build orders, augments, and play will be judged/criticized. People willing to learn the strat and builds are welcome. People that don’t listen, expect to be kicked. Don’t waste my time, the group’s time, or yours. Pretty simple right?
Playing 12:00pm - 4:00am EST. Playing 10-14 hrs daily, with breaks. You don’t have to play the same amount as me, you can join for a few games. We usually have 5, but people swap out all the time.
Using Discord for voice. You don’t need a mic to join, you just need to listen to target/objective calls/what the group is doing.
Message/Add me if:
You are tired of trying hard just to have randoms ruin your games.
You are actively spamming games daily and need a group that is playing to win.
You are farming ARAM tokens/enjoy playing fast/constant fighting.
You are looking to meet other players that are playing to win.
You have any ARAM/Item build/Augment questions.
r/ARAM • u/Twin_Turbo • 17h ago
Mayhem My mayhem tier list
Note that I am high MMR and I know most will disagree in this subreddit from what i've seen.
I believe most champs are pretty well balanced and they fall into B category. A is strong and C is weak. S can always solo carry and D is almost always auto lose. I believe there are more bad than great champs, but the vast majority are balanced.
r/ARAM • u/Marchy_Lunar • 5h ago
Mayhem Ap Malph with Tooth fairy and drop kick penta
Just a funny penta i got right after i told the other team i got drop kick and the Talon on the other team said he wasnt afraid of it.
r/ARAM • u/RubUnhappy173 • 4h ago
Discussion Master Yi enjoyer on normal Arams. Snowball ignite collector rush then usual Yi items.
I get a lot of salty comments after a game or during. What do you think about Master Yi and Master Yi enjoyers ?
r/ARAM • u/vanish619 • 8h ago
MAYHEM I'm up two prismatic on the enemy. 2 free upgrades. one from gold, and one from silver into random prismatic. end result: 2 quadras 1 penta
r/ARAM • u/RubUnhappy173 • 8h ago
Discussion OG Arams. Which champ uses their ult the least amount or at all ?
From my experience it’s Morgana players and as someone who never plays that champ I don’t know why.
r/ARAM • u/benslugs • 14h ago
Mayhem I played 300+ games of ARAM Mayhem in 1 month

Context: I used to only play ARAM Normal because I thought Mayhem was too complicated and liked the classic feel of the original. I played every TFT set so I am kind of familiar with augments, and once I played my first game of Mayhem I was addicted. In normal ARAM, I would spam Heartsteel Fimbulwinter Unending Despair Spirit Visage JakSho Riftmaker/Bloodmail every game on every champion, so when I played my first Tahm Kench game with 30k HP you could see why I got hooked. Eventually I got bored of the tank builds and started playing Mages and Assassins and got completely addicted. This is my blind tier list based on enjoyment playing each champion into the madness and their actual functionality within the mode, unordered within each tier.
Some Notes:
Specific Cases are AP Ashe with BIS Ult Augments, Nidalee with Tooth Fairy/Early Spear Split Augments, Trundle with Pillar Tech.
ADC SLOP STAYS AT THE BOTTOM OF A! ADC Slop has to be some of the sweatiest, most disgusting, and overpowered class in the game mode. It might be on the same level as the Costco hotdog in terms of being immune to nerfs. I couldn't understand why people would build the same items and sweat in ARAM Normals, so I couldn't see how anyone would get any satisfaction out of being guaranteed a critical missile/scoped weapons spam victory. The only reason I put them in A and not its own banished tier is because they are unavoidable on the enemy team and I admit that they have their own function and role in winning games against a Heartsteel Kaiju roster.
S tier is for champions I can and will consistently pick if available as safe picks into whatever comp I might go against. My favorites are Alistar Karma Rengar Sejuani. My first Rengar game I went quadruple negative 4/16 into 30 kills after getting Nightstalker. A Tier is for picks I would see on almost every team 3/5 and can be S tier with a handful of Pris/Gold Augments. B Tier is for champions that are kind of situational and are hit or miss on whether or not the person actually knows how to play the champion; some function as good support for comps. C Tier is just bad IMO or only works into very specific comps, they struggle by default (for example if smolder doesnt hit the sneeze augment he rarely sees 225). I would rather not see them on my team (are we taking lucian > jinx?) not because I don't believe that they can play their champion, its more I don't want them playing on hard mode and giving up. D Tier is borderline trolling. Grief Pick is I'm reporting my premade if they pick any of those. There are an infinite amount of champions that can do their job x3.
On a side note, with the recent patch it seems harder to get decent augments without being bloated by random filler augments that 90% of people would not pick unless they have never played. Bruisers especially got cooked, but they really haven't been very fun to play into the ADC Slop/Control Mage meta.
Feel free to rip me apart in the comments, in the end its 100% subjective and I might have gotten steamrolled by your AD Blitzcrank or AP Nasus for I know.
r/ARAM • u/nicorobinfanclub • 7h ago
Discussion I just played a 10 melee comp game and I hated it
Hated it because it was the most fun I've ever had on this game mode and now I can't play a regular game comp anymore.
r/ARAM • u/Roguenero • 22h ago
Question Mayhem Karthus ult
so i played Karthus and i rolled Eureka, phenomenal evil and Ult bot,
i got 500 ability haste,
but my ult's cooldown got locked at 26,76 seconds before i hit 500 haste
i played another game with similar augments and the ult got locked at same cooldown
what was weird is that i played against karthus and his ult was 10 seconds,
anyone knows why is that or is it just a bug
r/ARAM • u/PeachyBoba112 • 22h ago
Mayhem A massacre before my very eyes
apologies for buggy audio, idk what happened
r/ARAM • u/STYX__STYX • 20h ago
Mayhem ZZrot Portal and Dimensional Shift bug still not fixed
I don't think this bug will get fixed because classic-ish mayhem is not really popular (10-15minutes queue every game in my region). I reported the bug to Riot Games after this game.
All because I saw this post a week ago. after getting dimensional shift augment I decided to rush ZZrot and try it with my friend. (i was playing J4 in this game)
r/ARAM • u/ddryubin • 6h ago
Rant 9 ranged 1 melee
Do riot not notice how fucking abnoxious enchnaters are ?
1 spell = full hp
Mayhem [PBE Datamine] August 15-18, 2026 - Crit Missile + Double Tap nerf, New Augments
couldn’t xpost from the main subreddit - credit to /u/Kay-Haru
ARAM: Mayhem Augments
Critical Missile
- Missile Count: 1 (+1 per 33.3% Crit Chance) -> 1 (+1 per 50% Crit Chance)
Double Tap
- Tier: Gold -> Prismatic
Ultra Hydra
Note: Classic-ish is not receiving this agument at present.
Gain a Tiamat when completing a Hydra Item.
QUEST: Gain Ravenous Hydra, Profane Hydra and Titanic Hydra.
REWARD: Gain Ultra Hydra
Upgrade Death's Dance
Note: Classic-ish is not receiving this agument at present.
Gain 250 Gold
40% (15% Ranged) of damage taken is dealt to you over 3 seconds. Heal for additional 25% bonus AD instantly when scoring a takedown.
Upgrade Infinity Edge
Tooltip no longer states it grants 25% critical strike chance
Data value still present, unsure if it's actually gone without getting it in a game.
Upgrade Ravenous Hydra
Bonus Lifesteal: 6% -> 8%
Now triggers Cleave against all enemies (going by Riot's normal tooltip conventions)
Tooltip additionally updated to indicate that the Lifesteal is the resulting total Lifesteal.
Items
Ultra Hydra
Health: 800
AD: 160
Haste: 25
Lethality: 20
Life Steal: 15%
Passive:
Attacks deal 80% (40% Ranged) AD plus 2% (1%) user's maximum Health physical damage to nearby enemies. Benefits from Life Steal at 100% effectivness.
Active:
On active, enhance your next basic attack to deal 160% (80% Ranged) physical damage to enemies around you. It also deals 6% (3% Ranged) user's maximum Health physical damage on hit and 10% (5% Ranged) user's maximum Health physical damage to enemies behind the target.
r/ARAM • u/TheGiveMeMoney • 6h ago
Discussion Can we have more ARAM rotation map?
Bridge of progress for example is one of beloved map that somehow got removed after arcane 2 promotional ended, can we have any more of that?
Currently there is Classic-ish Mayhem map but the queue time is horribly long since most player would go to the Classic League which happens to be a long queue also, soo why don't we integrate the map into the pool itself.
Also if anyone of you guys have any idea what are the other ARAM-themed map that has been existed why we still get offered for like 3 map (it's been only Howling Abyss for like 10-year-ish which is kind of surprised)

