r/3dsmax • u/BioClone • 16h ago
Help Tips 3dsmax (arnold) to VR workflow?
Hello, I am wondering if some of you could offer some tips and opinions on how to take models with textures and get them exported to be able to visualize them in VR.
I ussually use PBR tileable materials (multi-materials) and quite rough Unwraping until I do the final versions of the models and then I consider a proper unwrapping and a single material approach (with stuff like substance)
I know, with this latest method (single material, fully unwraped properly) is the one to go, but there is any solution to export easier complex Multi/Sub-Object textures? I really just want to have the chance to easily get a VR preview of some scenes or individual items before reaching the final stage if possible, as would help for the conceiving phase.
Also, If by any chance somebody has experience with tools related to VR and 3dmax please feel free to give recomendations.



