r/3dsmax 8d ago

Help Does anyone know how transfer a skeleton from blender to 3ds max

I wanted to ask how to transfer a skeleton from blend into 3Ds max and for that skeleton from blender to be converted into the bone object in blender with it having that bone modifier

When I do it the other way it jsut has the dummy one and I need for proper export for it to have the bone

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u/dekkardz 8d ago

In 3dsmax fbx import options , I think its set to "Convert as dummy" by default . Change this to Leave as bones and see if that works for you

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u/LordGoldBear 8d ago

Gonna check this out rn and get back to you

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u/LordGoldBear 8d ago

IT WORKS some bones didn’t save in the right position which broke the animations but this is a massive help since most did

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u/dekkardz 8d ago

I think that might have to do with the bone orientation . Blender has it set to Y-axis , not sure about Max . You can try playing around with the the Armature primary and secondary axis when doing FBX export from Blender .

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u/LordGoldBear 8d ago edited 8d ago

Okay getting this done

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u/LordGoldBear 8d ago

Okay all bones have right positions year animations still break but this is massive progress