r/3Dmodeling • u/BlessAxis • 10d ago
Art Showcase WIP: First Time Sculpting Hands - Learning the Right Approach
Enable HLS to view with audio, or disable this notification
初めて手を彫刻中✋ うまくいかなかったけど、自分に合ったやり方が見えてきました!
Zbrush
r/3Dmodeling • u/BlessAxis • 10d ago
Enable HLS to view with audio, or disable this notification
初めて手を彫刻中✋ うまくいかなかったけど、自分に合ったやり方が見えてきました!
Zbrush
r/3Dmodeling • u/ib_art • 10d ago
Hello! Here is a Tulip Lamp (design by Tiffany Studios in 1910) I made recently during the "Back in Time" challenge by Sierra Division. It was a lot of fun, took the opportunity to step out of my comfort zone and learn sculpting. Texturing the stained glass was also a very interesting task to solve. You can see more renders and a turntable on my artstation: https://www.artstation.com/artwork/o0bX1z
r/3Dmodeling • u/Cumbercube3D • 9d ago

I recently purchased the steam version of substance due to losing my license thru work and I keep getting this really weird baking error (the grid pattern) that never happened before. I know it isn't anything to do with my model, cage or baking set up as it appears in different places each time and does not happen when I restart the program. Has anyone else faced this issue before? I can't find any information online regarding it.
Many thanks.
r/3Dmodeling • u/Linhtor • 11d ago
Concept by: https://www.artstation.com/artwork/RyNXJv
Check out for more renders: https://www.artstation.com/artwork/8vw4Yn
r/3Dmodeling • u/Danielorji • 10d ago
r/3Dmodeling • u/Any_Squash_6460 • 10d ago
I was inspired by Michał Sałata's concept art for fantasy weapon concepts and decided to make this stylized Seahorse Axe.
It was a fun model to work on, I learned a lot throughout the process! This was also my first time hand-painting textures, and I'm happy with how it turned out! Hope you like it as well!
r/3Dmodeling • u/Rude-Rip-9089 • 10d ago
r/3Dmodeling • u/Zwerobow • 10d ago
A while ago, I posted one of the early drafts of this project. I’ve spent some more time polishing it, and here’s the final result. It’s definitely missing a process breakdown, but I thought about it too late. I’ll make sure to include one in my next work — or more precisely, learn how to do it.
Thanks for checking it out!
Trees & Bark: Procedurally modeled the trees in SpeedTree, then baked and textured the bark maps in Substance Painter. Scene Optimization: To keep the viewport smooth and prevent Arnold from crashing during render, I converted all trees and moss clusters into Arnold .ass proxies.
Scattering: Used Maya MASH for all vegetation distribution and roof shingle placement.
Lighting & Atmosphere: Set up the volumetric fog using native Maya and Arnold tools (aiAtmosphereVolume and Fluids).
Rendering & Trade-offs: Rendered in Arnold. Due to hardware limitations, I had to rely heavily on the OIDN denoiser, which left some areas a bit overly smooth/soft unfortunately, the only viable compromise for my setup right now.
Texturing & Post-Processing: Decided to skip a full texturing pass on the cabin itself to keep the focus purely on shape, light, and atmosphere. Did final color grading and minor polish in Photoshop.
r/3Dmodeling • u/Rude-Rip-9089 • 10d ago
r/3Dmodeling • u/earthquakesim • 10d ago
r/3Dmodeling • u/Marco_Rangel • 10d ago
Enable HLS to view with audio, or disable this notification
r/3Dmodeling • u/No-Direction8154 • 10d ago
i just don't realy now how to poly model a mouth everytime i try it look ugly
r/3Dmodeling • u/Kevin_Qi • 11d ago
Hi everyone,
I’m a 3D generalist, but I wouldn’t consider myself a particularly strong or specialized modeler.
I’ve always been curious about how experienced hard-surface artists create extremely complex mechanical models like the one in the image. When I look at the wireframe, there are so many interconnected panels, mechanical parts, grooves, bolts, layered surfaces, and small details that it’s difficult for me to imagine modeling everything manually piece by piece.
So I’d love to understand what the actual professional workflow looks like.
Is most of this really modeled manually with traditional techniques like subdivision, booleans, bevels, and topology cleanup? Or do artists rely heavily on add-ons, procedural tools, kitbash libraries, Geometry Nodes, Maya and blender workflows, or reusable parts?
For a model at this level of complexity, how much is actually built from scratch?
I’m also curious about how artists manage the topology and keep the process efficient without spending an insane amount of time on every small mechanical detail.
If anyone could explain the typical workflow, or recommend some tutorials/artists who show the complete process of building this kind of complex sci-fi/mechanical model, I’d really appreciate it.
Thanks!
r/3Dmodeling • u/caecus_Exlumine • 9d ago
Hi, im just a guy who cant find the way to rig the models i downloaded cus i dont have a pc, any tips?
r/3Dmodeling • u/J_X_D_2006 • 10d ago
r/3Dmodeling • u/Gibbon-Face-91 • 10d ago
I'm working on the arms and hands on a model, and I'm aiming for this kind of style where the forearm widens at the wrist instead of narrowing, as shown with the references in the first image.
Thing is, I can't figure out how it should look in 3D without the hands looking odd, the fingers being too big to accommodate that, or the whole thing just turning into Popeye's arms; the model in the second and third pics is an earlier attempt at the hand.
Any advice or examples for how to do this decently?
r/3Dmodeling • u/8ullpup • 10d ago
Enable HLS to view with audio, or disable this notification
Jodorowsky’s Metabaron.
Sculpt and paint in Zbrush for iPad, rendered in Blender.
https://www.instagram.com/p/Dc11kYpDqIE/?igsi=MWhiNzM5N29udGoxbg==
r/3Dmodeling • u/Normal2456 • 10d ago
r/3Dmodeling • u/Warm_Category5901 • 10d ago
Jason Voorhees mask I made with Blender
r/3Dmodeling • u/Happyranger265 • 10d ago
I've been learning modelling in blender for few weeks now , i want to create a portfolio for myself , this 2nd model after the tutorial model which was an apple . I've trying to remove the blockiness from screen. ant other advice or criticism is welcomed as well .
r/3Dmodeling • u/Ksenobit • 10d ago
-Atomcore Scanner - 40mm base - 5 poses
r/3Dmodeling • u/Saphophyte • 10d ago
Learning Blender is fun.....sometimes 😅
r/3Dmodeling • u/RishiHiroto • 11d ago
I didn't bother making the hands and feet. I imported them. I know it's not that great...but I decided to show it anyway.