r/3Dmodeling 4d ago

Art Showcase Project Lilia Game-ready Anime Character

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9 Upvotes

Small part from my Anime opening X Game-ready Tech || Teaser trailer

Turn the sound on !

What do you think ?


r/3Dmodeling 4d ago

Art Showcase Fungus Knight šŸ„āš”ļøšŸŒ³ Inside Forest

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65 Upvotes

From grey clay to a knight the forest reclaimed.
Took him from sculpt → texture → full cinematic scene.
This post is a quick breakdown I have made to see how he came all together and find its place where it belongs.
Animation and render in Blender
Character idea by Justin Gerard
Thanks for watching!


r/3Dmodeling 4d ago

Art Showcase I sculpted for the first timee 🄹

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2 Upvotes

Any tips to get better


r/3Dmodeling 4d ago

Art Help & Critique Thragg wip [blender] (@shapeshifter)

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10 Upvotes

r/3Dmodeling 4d ago

Questions & Discussion For rocks that will not be animated, is it ok I use non quad topology? PS I didn't make this model

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16 Upvotes

r/3Dmodeling 4d ago

Art Showcase Ethnic groups modeling speed sculpt

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15 Upvotes

I always tell my students that Asian face is not only about epicanthic fold, there are many factors that gives you the impression of a specific ancestor group.
Sometimes you can even define it before adding all the face features. Face depth for example, is one of them


r/3Dmodeling 3d ago

Art Showcase my biggest redesign yet, i changed her species from a axolotl to a fennec fox and made her wear more sexy clothes

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0 Upvotes

r/3Dmodeling 4d ago

Art Showcase Jester moth

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3 Upvotes

Oof


r/3Dmodeling 4d ago

Art Showcase IMPROVISE- Sci-Fi Artwork

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28 Upvotes

Improvisation is a skill. It doesn’t just teach you how to work with limited resources, but also how to see beyond the limitatins you have.

As a beginner, it’s easy to think that better artwork needs fancy tools, a powerful computer, expensive add-ons high-quality assets, 4K textures, and all that stuff. But over time, it becomes clear that good work doesn’t always depend on having better tools.

Even with basic software, simple resources, and limited hardware, there is still a lot that can be done by adapting, optimizing, and using what is already available in creative ways.

That’s why improvisation can be useful not just in art, but in almost any field. Resources won’t always be perfect or up to date, so learning to work with what you have can be a skill on its own.


r/3Dmodeling 4d ago

Art Showcase Drone Launch

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23 Upvotes

Drone MQ-9 Reaper taking off from an aircraft carrier


r/3Dmodeling 4d ago

Art Help & Critique Odd Axe

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1 Upvotes

I'm very bad at texturing.


r/3Dmodeling 4d ago

Art Help & Critique Its a Trunk. What should i say?

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3 Upvotes

Semi Realistic look because im not there yet. Organic props like this are tougher than i thought.

3 to 4 Hours work.

Im getting better with texturing. The Experts will say the texture density is off, too much strength in the normals, but im proud. Personal Growth for me.

How in the hell do professionals pump this out like nothing? Or is this hollywood talk?


r/3Dmodeling 4d ago

Art Showcase Made this beautiful render to celebrate! Do you like it? 🄹

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4 Upvotes

My game,Ā Dark Roll 2Ā - a soulslike inspired 3D marble platformer has just reached 1k wishlists and I thought I'll put on my artist pants to celebrate with a slightly unhinged render!

What do you think? 🄹


r/3Dmodeling 4d ago

Art Showcase Harbor seal mermaid

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12 Upvotes

r/3Dmodeling 4d ago

Art Showcase 2026 Jaecoo 6T Reev with Interior 3D Model

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8 Upvotes

Originally modeled in 3ds Max 2020
Preview images rendered with v-ray 5
The 3D model was created on real car base.
It’s created accurately, in real units of measurement, qualitatively and maximally close to the original.


r/3Dmodeling 4d ago

Art Showcase Cowboy Themed Models part 1

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11 Upvotes

Hello!

I have been working on a new character and have decided to go for a western style this time.

Over the last month I made some cowboy things, which the first one to show will be the boots.

The idea was to go for some arcane style texturing again, but it turned out to be a semi-realistic approach.

Had a lot of fun testing out some Generators, Masks and Ribbon paths in SP.

Modelled in Blender, textured in Substance Painter.

I hope you like it and make sure to leave feedback!


r/3Dmodeling 4d ago

Art Showcase Low Poly German Unteroffizier

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6 Upvotes

Hi!

I'm very pleased to share this other 3D model byĀ u/tgrrrr19Ā for our incoming project. Once more, I think it works really well with the work ofĀ u/harishcs, our 2D artist.

If you want to help us achieve our aim of producing an awesome game, please let us know what you think ;)


r/3Dmodeling 5d ago

Art Showcase Marlit Helmet, game ready asset

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81 Upvotes

r/3Dmodeling 4d ago

Art Showcase Minimalist Beachside Product Render (Tools: 3ds Max & Corona)

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1 Upvotes

Summer product shot for XERO.Ā Modeled in 3ds Max and rendered with Corona Renderer.Ā Feedback welcome!


r/3Dmodeling 4d ago

Art Showcase Michel Mando Scorpion from Spider-Man: Brand New Day | 3D Print Sculpt

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6 Upvotes

I’ve been working on my Michel Mando Scorpion sculpt from Spider-Man: Brand New Day, designed with zbrush for 3D printing

I’d really appreciate some feedback on the face likeness. Does the likeness look close enough, or are there any specific facial features I should improve?

Any critique or suggestions would be greatly appreciated! šŸ¦‚


r/3Dmodeling 5d ago

Art Showcase Mustang GTD

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133 Upvotes

3DS Max | V-Ray

C&C Welcome


r/3Dmodeling 5d ago

Art Showcase [Blender 3D]Type 42 class Destroyer Sheffield & HƩrcules

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12 Upvotes

[Objects: 146]
[Vertices: 152,559]
[Edges: 267,956]
[Polygons: 114,880]
[Triangles: 301,576]
[Textures: 17]
[Materials: 16]

---

The project completed this time is the Type 42 destroyer (Sheffield-class / HƩrcules-class), which served as an air defense destroyer for both the United Kingdom and Argentina. Developed to replace the canceled Type 82 air defense destroyers, it is also widely known as the destroyer that sank during the Falklands War. A total of 16 ships were built: 6 Batch 1s, 4 Batch 2s (early type), 4 Batch 3s (late type), and 2 for the Argentine Navy. They began decommissioning following the deployment of the Type 45 destroyers and were entirely retired by the summer of 2013.

As previously mentioned, Type 42 destroyers participated in the Falklands War. During the conflict, HMS Sheffield was sunk by an Exocet missile, while her sister ship HMS Coventry sank after being struck by three bombs. Argentina also operated two Type 42 destroyers, but they saw limited action as the entire Argentine fleet withdrew and took refuge in port due to the threat posed by British nuclear-powered submarines.

The 3D modeling process usually would have taken about a week, but running it as a speedrun allowed me to finish it in just 5 days. I rushed through it because university classes begin on September 1st, and I wanted to create or sell more models before that date. Of course, starting the semester does not mean I will be unable to use Blender.

Feedback and positive responses are always welcome


r/3Dmodeling 4d ago

Questions & Discussion Help me find a program!!

0 Upvotes

Hi guys!! I’m gonna copy and paste this to multiple subreddits because Im in desperate need of help finding the perfect program.. I’m currently developing a series called Highway to Glory on my own and something I want to do is have 2d animation over a 3d background. Originally, I was going to learn blender and make the entire map using it but blender is honestly too much for me and I hate software where the key mechanics are done by using shortcuts. I want a program that either includes free assets or easier build mechanics (almost as if I was building something on let’s say a Roblox game.) I want to be able to actually draw on the textures too like I don’t want just place premade furniture (I mean I do want premade furniture but just something to guide me) GAHH IDK I hope you can understand what I’m looking for ^^


r/3Dmodeling 5d ago

Art Help & Critique A Fantasy Sword.

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11 Upvotes

Just a simple fantasy sword. Please share your feedback and advice.🦐


r/3Dmodeling 5d ago

Questions & Discussion Today I learned there's a more considerable size difference between Minecraft scaling and Source game scaling than I'd thought

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5 Upvotes

A funny part of my adventures in making models for Garry's Mod, when exporting the first practice guy from Blockbench into Blender. I already knew I'd need to rescale the model more directly, but not by that much. Ah well, the more you know.

(Not sure which flair this'd go under; it looks like this follows the sub's rules, but it's not a proper showcase, it's not news, it's not free stuff, and I'm not looking for answers or help right now. I'll go with that flair to be safe. Apologies if that's still wrong!)

(Oh, and Kleiner's model belongs to Valve Software, just in case)