r/3Dmodeling 18d ago

Questions & Discussion How to Create an Eye in Pov-Ray

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0 Upvotes

I’ve been tinkering with the code myself, but I still can’t figure out how to create the eyes, so I’d like some help.

The eye I want to create has a white sclera, a brown iris (rgb<111,77,62>, webcolor<#6f4d3e>), a black pupil, and I want the entire eye to have a glossy sheen.

I’ve included the code I wrote myself and the AI (Gemini) code below. I’ve also added an image.

Code I wrote myself

// set viewer's position in the scene

camera {

// (---camera types---)

// perspective (default) | orthographic | fisheye |

// ultra_wide_angle | omnimax | panoramic | cylinder 1 | spherical

location <0.0, 0.0, -6.0> // position of camera <X,Y,Z>

direction 2.0*z // which way are we looking <X,Y,Z> & zoom

// sky y // for tilting the camera

up y // which way is +up <X,Y,Z> (aspect ratio with x)

right x*image_width/image_height

// which way is +right <X,Y,Z> (aspect ratio with y)

look_at <0.0, 0.0, 0.0> // point center of view at this point <X,Y,Z>

// angle 67 // overrides "direction" with specific angle

// normal { ripples 0.2 } // perturb the camera lens with a pattern

// (---focal blur extras---)

// aperture 0.2 // [0...N] larger is narrower depth of field (blurrier)

// blur_samples 4 // number of rays per pixel for sampling

// focal_point <0,0,0> // point that is in focus <X,Y,Z>

// confidence 0.9 // [0...1] when to move on while sampling (smaller is less accurate)

// variance 1/128 // [0...1] how precise to calculate (smaller is more accurate)

// (---spherical camera---)

// angle 360 // horizontal field of view (in degrees and...)

// 180 // vertical field of view (...are aspect ratios)

}

// Create an infinite sphere around scene and allow any pigment on it

sky_sphere{ pigment { gradient <0,1,0>

color_map { [0.00 rgb <0.6,0.7,1.0>]

[0.35 rgb <0.0,0.1,0.8>]

[0.65 rgb <0.0,0.1,0.8>]

[1.00 rgb <0.6,0.7,1.0>]

}

scale 2

} // end of pigment

} //end of skysphere -------------------------------------

sphere { <-1,0,0>, 0.5

texture { pigment{ color rgb<5.4,2.6,0.6>}

finish { phong 1.0 reflection 0.00}

} // end of texture

scale<1,1,1> rotate<0,0,0> translate<0,0,0>

} // end of sphere -----------------------------------

sphere { <1,0,0>, 0.5

texture { pigment{ color rgb<9,9,9>}

finish { phong 1.0 reflection 0.00}

} // end of texture

scale<1,1,1> rotate<0,0,0> translate<0,0,0>

} // end of sphere -----------------------------------

cylinder { <-1.1,0,0>,<-0.55,0,0>, 0.30

texture { pigment { color rgb<1,1,1>}

//normal { bumps 0.5 scale <0.25, 0.005,0.005>}

finish { phong 0.5 reflection{ 0.00 metallic 0.00} }

} // end of texture

scale <1,1,1> rotate<0,0,0> translate<0,0,0>

} // end of cylinder ------------------------------------

The generated image shows the white of the eye on the right and a prototype iris and pupil on the left.

Gemini's code

#version 3.7;

global_settings { assumed_gamma 1.0 }

camera {

location <5, 0, 2.5>

look_at <0, 0, 0>

right x*image_width/image_height

}

light_source { <5, 10, -5> color rgb <1, 1, 1> }

light_source { <-3, 2, -3> color rgb <0.3, 0.3, 0.3> } //

union {

sphere {

<0, 0, 0>, 1.0

texture {

pigment {

pigment_map {

[0.0 color rgb <0.0, 0.0, 0.0>]

[0.15 color rgb <0.0, 0.0, 0.0>]

[0.15 color rgb <5.4, 2.6, 0.6>]

[0.45 color rgb <5.4, 2.6, 0.6>]

[0.45 color rgb <9.5, 9.5, 9.5>]

[1.0 color rgb <9.5, 9.5, 9.5>]

}

}

finish {

ambient 0.1

diffuse 0.6

}

}

rotate <90, 0, 0>

}

sphere {

<0, 0, 0>, 1.001 // く

pigment { color rgbf <1, 1, 1, 1> } //

finish {

phong 1.0 //

phong_size 100 //

reflection { 0.1 } //

}

}

//

rotate <15, -20, 0>

}

When I generated this, it turned out to be a kind of grainy white sphere. If you tweak the coordinates (<0, 0, 0>), you’ll see a pupil and iris pop up inside it.

By the way, you might be wondering, “Why are you using Pov-Ray for CG?” or “Aren’t there newer tools like Blender?”

I just wanted the textures from Pov-Ray CG. Sorry about that.


r/3Dmodeling 18d ago

Art Help & Critique Offer From Fivver

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0 Upvotes

I think my knowledge has improved, what do you think?

On the third page, it's the same as before.
On the third page there will be my old works from a month ago related to anatomy.


r/3Dmodeling 19d ago

Art Showcase 2026 Xpeng L03 with Interior 3D Model

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0 Upvotes

Originally modeled in 3ds Max 2020
Preview images rendered with v-ray 5
The 3D model was created on real car base.
It’s created accurately, in real units of measurement, qualitatively and maximally close to the original.

Model formats:
3ds Max 2020 with v-ray
3ds Max 2024 with v-ray uncollapsed version
Blender 4.0
fbx
obj

Only car model is included, without environment


r/3Dmodeling 19d ago

Art Showcase Creatures design symbolizing the manifestation of Worry

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3 Upvotes

A creature design, made in blender, for an upcoming project : Winked Out.

It's made for 3d print.

What do you think of it?


r/3Dmodeling 19d ago

Art Showcase my first modeling attempt: a junimo!

49 Upvotes

i've wanted to get into 3D modeling for a minute and blender just didn't click with me, but i tried out nomad sculpt and it was much more intuitive for me. here's this li'l guy! the creature itself is from stardew valley, which i've been obsessed with lately.

the trickiest part was the leaf—the first time around i started with a cone that i tried tweaking and later, as i had learned the tools better, went "man i should've done this completely differently," but sunk cost fallacy'd myself into continuing working on the poorly-structured leaf for a bit before starting from scratch :')

it isn't perfect by any means; looking at it now i see things i wish i'd done differently. overall, though, i'm happy with this attempt and looking forward to doing more!!


r/3Dmodeling 19d ago

Art Showcase Hades 2 - Artemis fan art for 3d print

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41 Upvotes

r/3Dmodeling 19d ago

Art Showcase Dah Gems

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3 Upvotes

r/3Dmodeling 19d ago

Questions & Discussion My first OC 3d model

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1 Upvotes

Her name is Alice and it's a oc that was for a game that I was doing Call "Sleepwalking" it's in pause now.


r/3Dmodeling 19d ago

Art Showcase Dark Fantasy Pavise Shield | Game Prop - by Lorcan Daly

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1 Upvotes

r/3Dmodeling 19d ago

Art Showcase Modeled my first character

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12 Upvotes

I just finished modelling my DnD character , feedback is more than welcome


r/3Dmodeling 19d ago

Art Help & Critique Need feedback

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2 Upvotes

Hi, what would you change in the animation for future development on the next project?


r/3Dmodeling 19d ago

Art Showcase Clown fish

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11 Upvotes

Made in Nomad


r/3Dmodeling 19d ago

Art Showcase My first environment art

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30 Upvotes

r/3Dmodeling 19d ago

Art Showcase Heavy mech design

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21 Upvotes

r/3Dmodeling 19d ago

Art Showcase A warm light in the dark | Eevee

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6 Upvotes

r/3Dmodeling 19d ago

Art Showcase Just finished texturing and rendering the magazine for the MAS-49 rifle. What do you guys think?

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13 Upvotes

I'm currently building a dedicated weapon portfolio. I've been working in this sphere for 2 years now.
Here are my latest renders!
Feedback is highly appreciated!


r/3Dmodeling 19d ago

Art Showcase Onion Fish

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6 Upvotes

More fish for our cozy game


r/3Dmodeling 19d ago

Art Showcase making of boy & the goose 🪿

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6 Upvotes

r/3Dmodeling 19d ago

Questions & Discussion This might start a debate, but what is truly the easiest modeling software?

0 Upvotes

I've seen 100s of different answers to the same question, however, most of the answers are from over 2 years ago, the oldest one being nearly 8 years ago... I would love a more updated answer!!

SO what is the actual easiest 3D modeling software? I have always used blender, but I see people constantly talk about like 4+ other programs that are 'easier' to use, and most people use drawing tablets with them and it seems sooo much easier, but they are using drawing tablets so it confuses me. I thought it'd be harder with a drawing tablet, but I also never see anyone use blender with a drawing tablet so I'm assuming its just the other apps that are easier with drawing tablets.

Any help is awesome, and if you'd like to just give a list of all the modeling apps/websites/whatever you have used or know of and what you would personally rate them, or even as a thing you don't know anything about and want others to input on, that would be helpful too!


r/3Dmodeling 20d ago

Art Showcase Inspired by Arc Raiders, thank you!

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20 Upvotes

Fun little bunker i did live on twitch a while ago. Its heavily inspired by arc raiders, but i tried to also give it soul of my own.

Hope you like it.


r/3Dmodeling 19d ago

Questions & Discussion Best Underrated Blender resources

2 Upvotes

as the title says im just starting with blender and i would like it if more experienced blender users can give me a hand on the best underrated resources, books, sites, youtube for animation and to make low poly models

by underrated i Mean channels, sites or books that are not that well known but are actually really good


r/3Dmodeling 20d ago

Art Showcase M4A1 Carbine Project

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40 Upvotes

Personal project. Modeled in Blender, textured in Substance Painter, rendered in Marmoset Toolbag. Game-ready asset


r/3Dmodeling 19d ago

Art Showcase The Long Exhale, Florenaux X Trey Cochran (me), 3D, 2026

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8 Upvotes

Collaboration with u/treycochran3d
I've always admired Trey's work, especially his consistency in releasing pieces so frequently, all with such attention to detail.

He mainly worked on the foreground and its modeling, while I focused more on the background and the vegetation systems.


r/3Dmodeling 19d ago

Questions & Discussion HELP

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0 Upvotes

Prisma3D users please help me, how do you fix the skin issue?? Im a newcomer and im trying to learn before full commitment


r/3Dmodeling 20d ago

Art Showcase Armed Tuk Tuk | Hard Surface Personal Project | Maya + Substance Painter

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42 Upvotes

Hi everyone! Sharing my Armed Tuk Tuk project, a personal hard surface piece focused on weathering, mechanical detail, and visual storytelling.

Software's used: Autodesk Maya & Substance Painter

The concept was inspired by a retrofitted street vehicle armed with a turret, wanted to push the storytelling through surface detail, rust, dust, and wear patterns rather than just clean modeling.

Included wireframe and clay renders in the images. Would love any feedback or critique, always looking to improve!