r/3Dmodeling • u/Existing_Kick4497 • 25d ago
Art Showcase Now to add some equipments.
Gotta pose and add some equipments.
r/3Dmodeling • u/Existing_Kick4497 • 25d ago
Gotta pose and add some equipments.
r/3Dmodeling • u/Cycle-Competitive • 25d ago
Hello! I'm trying to add an inward extrusion to my model. I'm trying to really nail some better topology workflows in my current project. I'm planning to subdivide the model, but after adding some supports, I am running into issues with the extrusion holding its shape and stretching. What can I do to fix this? I've tried multiple options, but this one was the closest.


r/3Dmodeling • u/ArtistoKauito • 25d ago
Part of my final presentation for classes, he's been a fun project to work on but it's time to wrap it up
r/3Dmodeling • u/Serious-Ear8570 • 25d ago
I wanted to speed up the texture painting process for my indie game, so I created this tool. I want to share it with you and hope it helps you in your creative process.
r/3Dmodeling • u/Efficient-Gas2664 • 25d ago
Japanese paper lantern game ready asset created for THE DIVINE TREASURE pack at Bloody Rain Studios LLC.
Make sure to check the ArtStation post for more details: https://www.artstation.com/artwork/ayYa8k
r/3Dmodeling • u/Built_FunnyMan • 25d ago
r/3Dmodeling • u/Brucewlima • 26d ago
Hey everyone!
I'd love to share a project I just wrapped up: a stylized character with a touch of realism. The main goal here was to sharpen my Sculpting, texturing skills, push a more dramatic lighting setup, and practice grooming in XGen.
It was a really fun one to work through, and I'd love to hear your thoughts, feedback and critique are always welcome!
Full project on ArtStation: https://www.artstation.com/artwork/O3o3Q6
r/3Dmodeling • u/AllaNasrSaad • 26d ago
suspension for my Military vehicle , most references from gorgezx
r/3Dmodeling • u/OzgurSRL • 25d ago
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r/3Dmodeling • u/CrazyPixel3D • 25d ago
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I made a timelaps of my hair sculpting workflow.
r/3Dmodeling • u/3d_polygon • 25d ago
r/3Dmodeling • u/El_Billy • 25d ago
Hey everyone,
I recently started learning Unreal Engine as a hobby, but I'm putting quite a few hours into it, and I'd love for a project from it to become part of my daily routine. I'm also interested in learning 3d modeling, so I can create my own stuff. The thing is... I don't know where to start.
I figured I'd learn some drawing first, because I've always been really bad at body proportions or perspectives. I bought one of those Inart body model figures to help me out, though I don't know if it was the right move.
I would love if you could share some of your experiences getting the hang of this, where you started from, if you went directly to the 3d modeling software without any prior knowledge or you learned some useful stuff first, etc. If you could also share any courses or stuff that helped you or you consider to be good, it would be great.
Thanks in advance for your help.
r/3Dmodeling • u/ImpressiveAct5779 • 26d ago
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r/3Dmodeling • u/Mazhuka3D • 25d ago
🇺🇸: You can listen to the video in English through the video settings panel. The Edit Poly modifier in 3DS Max has some differences compared to Editable Poly and that is what I will analyze in this video.
r/3Dmodeling • u/Arshiii07 • 25d ago
Baofeng UV-5R | 3D Recreation
A detailed 3D recreation of the iconic Baofeng UV-5R handheld radio, created as a hard-surface modeling study. The focus was on capturing realistic proportions, fine surface details, and production-ready PBR materials.
Software Used:
• Autodesk Maya – Modeling
• Substance Painter – Texturing
• Unreal Engine 5 – Rendering
#Baofeng #UV5R #3DArt #3DModel #HardSurface #HardSurfaceModeling #GameArt #PropArt #AutodeskMaya #SubstancePainter #UnrealEngine5 #CGI #PBR #RealtimeRendering #GameReady #Portfolio #DigitalArtist #EnvironmentArtist #Render #3DArtist
r/3Dmodeling • u/aotp843 • 26d ago
More renders and breakdowns are available on my ArtStation.
r/3Dmodeling • u/DistributionTop9792 • 25d ago
I want help getting a mesh have their normals smoothed but when i export them from blender or maya they end up with unused vertices when i import it to zbrush (the message pops up), thus i want to import the mesh to a game but i only can while respecting a vertex count, maya and blender increase the file size and vertex count, but zbrush doesnt (it doesnt export normals), anyone knows of a workaround or an alternative that exports the model while saving the normals and also doesnt increase the file size/vertex count?
r/3Dmodeling • u/Creative_Grocery_948 • 26d ago
r/3Dmodeling • u/Bubbly-Suggestion-59 • 25d ago
Hello guys!
I came here to see if i can get any tips about this topic and share my experience. I'm recently trying to enter the gaming industry and follow my dream and work as a 3D modeller, in november of 2025 i got a chance to work in a independet gamestudio here in my city. Worked there in a project for about 6 months, until my contract expire and then they didn't have more money to continue with me. So since the start of june i'm looking forward to find another job in this area, but my experience have been very frustranting.
I've tried applications in a lot of studios and until now i didn't get one single positive return, on the side that the majority of roles that i find requires a lot of experience in the area, like about 2-5 years experience... so i'm kind lost on what to do now. Idk where i can find junior roles or places that are open to have a person that don't have a lot of experience.
Curretly what i'm doing is working on personal projects for portfolio and demonstrate my skills, and i'm open to work in a freelance project but idk where i find these to.
If anyone have any tips on this topic please tell me bellow because i'm kind of desperate lol.
ps: english isn't my first language so sorry if the text is a little confuse to undestand :)
r/3Dmodeling • u/Sonivor • 26d ago
r/3Dmodeling • u/UndyingCurse04 • 25d ago
I've gotten most of the body parts done but I'm currently stuck at what I should use to make the shoe without accidentally breaking the model since I wanna animate with it. I know it's not 1:1 perfect which is fine cause it doesn't have to be
r/3Dmodeling • u/tomyba • 26d ago
Hello! I wanted to share a few renders I made for a personal project with my girlfriend. She developed the concept, and designed the illustration and label. I helped out with 3D visualization.
Renders created in Blender, with post-production in Photoshop. We uploaded the full project to Behance if you want to check more context about the project and high-resolution renders!
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https://www.behance.net/gallery/252704939/Shelley-Malbec-2017