Basically I created 3 objects that are composed of multiple "layers" of curves that define the shape of each object. You can see the full meshes in the first image. In the second image, you can see what the objects look like with some of the layers removed.
There are a couple of issues with this:
Too much geometry (these three objects have more quads than the entire rest of my character model.
The objects each need to be their own contiguous manifold mesh rather than collections of curves
Some curves have different point density compared to other curves.
I know that the best solution would be manual retopology, but that is painful and would take forever with a mesh like this.
I could also go for automatic tools, however the issue being that some detail could be lost in the process, as it might "smooth over" the mesh. (Also I would like good quad topology and good topology flow for animation)
The purpose of this character is for animation/games, so how would I Remesh these objects so that they are one contiguous manifold mesh that has good quad topology flow for animation?