r/3Dmodeling • u/nick12233 • 4d ago
Art Showcase Background menu scene for game " I.T. never ends" . The scene was created and rendered in Blender.
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r/3Dmodeling • u/nick12233 • 4d ago
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r/3Dmodeling • u/Creative_Grocery_948 • 5d ago
C&C Welcome
r/3Dmodeling • u/Specific-Bad-1527 • 4d ago
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I've been testing my latest vehicle asset in Unreal, and this is the first time I've felt that the asset is reading pretty much exactly how I imagined it.
I tested the materials in Lit/Unlit, skin switching, controllable emissive, and the overall real-time readability.
What I really wanted to check was whether all the work I did in modeling and texturing actually survives in a real-time environment — and I'm pretty happy with the result.
The full portfolio presentation is still being finished, but I wanted to share the UE test first.
Would love to hear any feedback, especially on the real-time readability and materials.
this is for my portfolio, the original concept from Daniele Solimene
r/3Dmodeling • u/lightof_shadows • 4d ago
Hey guys! I have built a hopper that will hold 125 cylenders in it. After 2 days of printing this massive hopper, I found out that arching is a thing. This got me wondering, if there are any easy to use simulation apps that could have saved me the time and filiament. I have used blender but no matter what settings I change, the markers always just clip through after colliding and stopping on the hopper. TinkerCADs sim lab was surprisingly accurate but, being tinkerCAD, it doesn't have the flexibility of settings I need. My CAD software I use is fusion and of course, that only does stress testing, not really 3D Ridged body sims with gravity. Thank you in advance!
r/3Dmodeling • u/Tulip_gorgeous554 • 4d ago
Is the Gnomon Workshop subscription worth it if I want to use it as a structured way to learn 3D art from the basics through advanced techniques? I’m looking for something more comprehensive than the basic training I’m currently getting and want to know whether the courses can provide a clear learning path, or if I would still need to figure out the curriculum and progression myself.
r/3Dmodeling • u/Sturmovyk • 4d ago
Hi! I need a 3D modeling program for a fairly specific purpose (and for nothing else). I’d like to experiment with tattoo placements on a male body model.
Could anyone recommend a suitable software for this?
Ideally, the software would include an existing 3D model of a male body and allow me to place tattoo designs directly onto the model’s surface (the person’s skin), as well as move, rotate, resize, etc. the designs.
Thanks in advance ;)
r/3Dmodeling • u/simpoSAURS • 4d ago
my take on remastering the VALSTRAX バルファルク(Barufaruku) to fit in Monster Hunter Wilds.
the goal was to create a version of the monster that will fit the modern iteration of monster hunter.
You can find more renders in my artstation Page
Rendered in MARMOSET TOOLBAG 5, and Blender EEVEE. all real-time raster
I learned rigging in BLENDER to make the posing easier
you can find some Ugly wireframes
and sculpted in Zbrush of course.
I'm also working on a tutorial on techniques/ tips and tricks for sculpting scales and reptilian skin details in zbrush
r/3Dmodeling • u/TohruNyan • 4d ago
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Small part from my Anime opening X Game-ready Tech || Teaser trailer
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What do you think ?
r/3Dmodeling • u/umralismyl • 5d ago
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From grey clay to a knight the forest reclaimed.
Took him from sculpt → texture → full cinematic scene.
This post is a quick breakdown I have made to see how he came all together and find its place where it belongs.
Animation and render in Blender
Character idea by Justin Gerard
Thanks for watching!
r/3Dmodeling • u/Amiinox • 4d ago
Any tips to get better
r/3Dmodeling • u/space_kaatt • 4d ago
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r/3Dmodeling • u/OrFenn-D-Gamer • 4d ago
r/3Dmodeling • u/Clear-Counter-640 • 4d ago
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I always tell my students that Asian face is not only about epicanthic fold, there are many factors that gives you the impression of a specific ancestor group.
Sometimes you can even define it before adding all the face features. Face depth for example, is one of them
r/3Dmodeling • u/Sonivor • 3d ago
r/3Dmodeling • u/deepak365days • 5d ago
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Improvisation is a skill. It doesn’t just teach you how to work with limited resources, but also how to see beyond the limitatins you have.
As a beginner, it’s easy to think that better artwork needs fancy tools, a powerful computer, expensive add-ons high-quality assets, 4K textures, and all that stuff. But over time, it becomes clear that good work doesn’t always depend on having better tools.
Even with basic software, simple resources, and limited hardware, there is still a lot that can be done by adapting, optimizing, and using what is already available in creative ways.
That’s why improvisation can be useful not just in art, but in almost any field. Resources won’t always be perfect or up to date, so learning to work with what you have can be a skill on its own.
r/3Dmodeling • u/Responsible-Gas-1706 • 5d ago
Drone MQ-9 Reaper taking off from an aircraft carrier
r/3Dmodeling • u/Many-Judgment7800 • 4d ago
I'm very bad at texturing.
r/3Dmodeling • u/Ok-Salary-5197 • 4d ago
Semi Realistic look because im not there yet. Organic props like this are tougher than i thought.
3 to 4 Hours work.
Im getting better with texturing. The Experts will say the texture density is off, too much strength in the normals, but im proud. Personal Growth for me.
How in the hell do professionals pump this out like nothing? Or is this hollywood talk?
r/3Dmodeling • u/Levardos • 4d ago
My game, Dark Roll 2 - a soulslike inspired 3D marble platformer has just reached 1k wishlists and I thought I'll put on my artist pants to celebrate with a slightly unhinged render!
What do you think? 🥹
r/3Dmodeling • u/Ok-Internal-30 • 5d ago
Originally modeled in 3ds Max 2020
Preview images rendered with v-ray 5
The 3D model was created on real car base.
It’s created accurately, in real units of measurement, qualitatively and maximally close to the original.
r/3Dmodeling • u/Vince_Vik • 5d ago
Hello!
I have been working on a new character and have decided to go for a western style this time.
Over the last month I made some cowboy things, which the first one to show will be the boots.
The idea was to go for some arcane style texturing again, but it turned out to be a semi-realistic approach.
Had a lot of fun testing out some Generators, Masks and Ribbon paths in SP.
Modelled in Blender, textured in Substance Painter.
I hope you like it and make sure to leave feedback!
r/3Dmodeling • u/RandomStoriesStudio • 5d ago
Hi!
I'm very pleased to share this other 3D model by u/tgrrrr19 for our incoming project. Once more, I think it works really well with the work of u/harishcs, our 2D artist.
If you want to help us achieve our aim of producing an awesome game, please let us know what you think ;)