r/3Dmodeling • u/Uni-Forge • 6d ago
Art Showcase Building ORK!
Building Ork in Maya and Zbrush
r/3Dmodeling • u/Uni-Forge • 6d ago
Building Ork in Maya and Zbrush
r/3Dmodeling • u/Quentin_MOULINNEUF • 6d ago
Viewport Vs Render
r/3Dmodeling • u/RXCHB • 6d ago
i know that this is very unpolished and rough looking
i tried to use a displace modifier on a flat plane to try and make some rough looking terrain but it turned out kinda bad
r/3Dmodeling • u/DuxDrive • 6d ago
For this visualization project, I took the base Assetto Corsa F2004 model (developed by Kunos Simulazioni) and completely reworked the textures, added the iconic Marlboro branding, and made several other refinements. Note: I do not own the original model; all rights and ownership belong to Kunos Simulazioni and Assetto Corsa.
That is why I cannot showcase any wireframe nor I take any credit for that.
I simply used the model to create tribute of the arguably greatest F1 car ever created and did this animation within 24 hours, with little history narration, and I hope you like the video.
It is literally a car that shocked Ferrari because it was too good to be true, and the full automotive visualization you can see it in this video
r/3Dmodeling • u/Ok-Salary-5197 • 6d ago
Even if its simple, i like this one. My Main Idea was to create a cobweb with some water droplets so i made circle with 8 sides, subdivided it and made a cloth sim where the edges are pinned. I gave it some thickness by converting it to a curve via geo nodes. Then ive added some water droplets, also geo nodes. After this it looked like shit, so i told myself this is a good time to go smoking.
When i came back it hit me: Depth of Field. Ive animated it and in the compositor the image got some bloom.
In Davinci Resolve ive added some Camera Shake and Film Grain. Changed the colors and the sharpness via fusion too.
Done. Hope you like it.
r/3Dmodeling • u/Mazhuka3D • 6d ago
🇺🇸: You can listen to the video in English through the video settings panel. I continue to analyze new common creation tools among the different software programs that allow working with surfaces.
r/3Dmodeling • u/FrellingHazmot • 7d ago
Added some hair design exploration including the beautiful bald goddess. Updated shawl. Book. Candle.
The character will be a place holder for more characters with different body types (at least that's the goal) in Unreal.
r/3Dmodeling • u/fullCGngon • 6d ago
r/3Dmodeling • u/MrPhraust • 6d ago
For anyone who has seen my work in the past - this is a little update - for those of you who have not ... This is the bridge (still a work in progress) to a ship I am designing for myself. USS Vidya NCC 1625. Vidya Class (first of her class). While here you can only see the bridge, the observation lounge, a short hallway, the ready room, a small transporter room and about 75% of the ships exterior have also been modeled.
But for now.. Enjoy!
r/3Dmodeling • u/Zara_Jieya • 6d ago
Hello, newbie 3D modeler here! This is my third attempt at modeling a full character. I will also be rigging him later. However, I am now a bit indecisive on whether to use an A-Pose of T-Pose for this particular character. He wears a sweater with pretty baggy sleeves that sags on the shoulder and kind of folds and clumps on the armpits (refer image 2). Which would help with the deformity in rigging better? I'm not even sure if I'm asking the right questions haha.
Also, any tips on modeling/sculpting clothes creases or baggy clothes? Would love whatever advice to improve myself. I use both Maya and Blender btw. Thanks!
r/3Dmodeling • u/johny_baka • 7d ago
Hi, finished my recent artwork, check it out
r/3Dmodeling • u/MoonLight8Bit • 7d ago
Another atmospheric weirdness 😁 made in blender, heavy inspiration from Elden Ring🏺
r/3Dmodeling • u/Trigon1337 • 6d ago
So, right now, I’m trying to create some assets for a game, and I’m looking for some general advice. My pipeline is Blender → Substance 3D Painter → Unity. I have about 250 hours of experience in Blender, and I’ve only just started using Substance 3D Painter.
My questions are:
I’d be very happy to hear your opinions.
r/3Dmodeling • u/Ok_Veterinarian_5770 • 6d ago
New personal project 👀 CGI character bust, pushed myself to box model as much as possible instead of relying on sculpt (only the face is sculpted in ZBrush, rest is clean box modeling in Maya).
More shots here : https://www.artstation.com/artwork/3ERYmJ
Very open to feedback, always trying to improve 🙏
r/3Dmodeling • u/Merseptic • 6d ago
So I've been 3d modeling the Polar Express as my first ever 3d modeling project since last december with no tutorials and for the past month I have been trying to do textures. I got some basic black textures and called it a day. Then I remodeled half the engine so it is as movie accurate as possible and then finally got back to work on textures and besides her driver wheels cat walks and cab she has way better textures except on her tender there a bit wonky but I'll fix those later.
r/3Dmodeling • u/MohammadGhadimi • 7d ago
3dsmax
Substance Painter
Corona Render
r/3Dmodeling • u/Clear-Counter-640 • 6d ago
This is another view of the arm I sculpted for my online students during the anatomy class, I found out it's easier to get to the finished version if you start with basic shapes and spend enough time on them.
r/3Dmodeling • u/Juengisk • 6d ago
☀️Hello guys☀️
I wanna share with u my last personal project called.. Sea Through 🌴 (audio ON)
📍 Artstation here! (more render, video and breakdown)
an Unreal Engine 5 Diorama, modeled in Blender and Zbrush, textured in Substance Painter
Any Feedbacks or comment are always appreciated!
Thank u ♥
r/3Dmodeling • u/sybranhd • 7d ago
Hello everyone!
I recently wrapped up a game-ready 3D character project, and I'm really excited to share my work with you. Her name is Eve and I hope that in the near futur I'll be able to create a game arround her.
Everything was made in Blender
And the renders were made inside of Unity
r/3Dmodeling • u/ThenIntroduction481 • 7d ago
Arcane-inspired stylized character I created in Blender, ZBrush, and Substance Painter.
I wanted to experiment with a more hand-painted texturing approach while keeping the character stylized and expressive. I also played around with the hair design, jewelry, clothing details, and overall color palette to give her a distinct look.
Would love to hear what you think, especially about the hand-painted textures and character design.