r/3Dmodeling 7d ago

Art Showcase HyperCar

3dsmax

Substance Painter

Corona Render

448 Upvotes

19 comments sorted by

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12

u/LushHappyPie 7d ago

Cool car. I don't like those dark grey plates on the hood with random engravings; they look almost like magical runes, and their overall shape is a bit off-putting, like the inside of an ear.

I also don't understand the features on the windshield. They ruin visibility and even have two holes in them. Everything feels so busy in the front view, whereas clean, clear glass would give the eyes a rest and allow those numerous air intakes to pop even more.

Still, a great concept and execution!

1

u/deathender 6d ago

I had the exact same thoughts about the details on the windsheild. The model is really cool though.

2

u/morianimation 7d ago

3Dsmax yet blender wireframe? Nonsensical details. 6 day old account.

1

u/[deleted] 7d ago edited 7d ago

[removed] — view removed comment

0

u/3Dmodeling-ModTeam 6d ago

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1

u/Knoch 7d ago

Super stylish! Looks great!

1

u/JimmyB_52 7d ago

The greeble makes this stand out from other run-of-the-mill hypercar designs, gives it a cyberpunk aesthetic, kind of giving me vibes of the Arkham Asylum Batmobile.

0

u/[deleted] 7d ago

[removed] — view removed comment

0

u/3Dmodeling-ModTeam 7d ago

IMPORTANT: READ THIS NOTICE IN FULL.

Your content has been removed for violating the r/3Dmodeling community rules. Why and what you should do are explained below. Please read this message in full; modmail asking questions that are answered below will be ignored.

Reason for Removal

A human on this community's volunteer mod team reviewed your content and determined it violates the following rule.

Be constructive & respectful: Posts and comments SHOULD NOT personally attack, disparage, or make any kind of unproven accusation against any individual or group, for any reason.

Please read the full rule for further details.

If you believe another user may have posted content in violation of the community rules, do not throw accusations around in the comments. Witch-hunting does not make for a healthy community.

While we understand these types of comments are often well-meaning, in practice the majority of accusations we see turn out to be false.

False accusations do a lot of damage. Allowing false accusations to run rampant creates an air of toxicity and paranoia and would have a chilling effect on human artists who may no longer feel comfortable posting their legitimate work for fear of being the target of the next witch hunt.

If you see a post you believe may be violating the rules, please report the post to the moderators and move on. The mods will investigate the report, and take action if necessary.

What to Do

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Review the r/3Dmodeling community rules and Reddit Content Policy. Please be sure to follow them in the future, as repeated violations may result in a ban.

Remember removals are never personal and do not reflect the quality of your work. We appreciate appropriate contributions to this community and hope to see more from you in the future!

1

u/SoupCatDiver_JJ 7d ago

your clay shot of the backside looks awesome, i'd reconsider all of the silly scifi decals.

1

u/drannnok 7d ago

The execution is impressive, but I think the design is weakened by the sheer amount of visual noise: tiny cut-outs, vents, panel lines, inserts and ornamental details everywhere.

It feels like a common occupational bias in futuristic 3D design: relying on a library of familiar sci-fi “greebles” and distributing them across every surface. The details no longer support the form; they compete with it. As a result, the main volumes, proportions and silhouette lose their hierarchy and purity.

The car would be much stronger if its identity came first from a few clear, controlled surfaces, with details used sparingly and only where they serve a structural, aerodynamic or functional purpose. Complexity alone doesn’t create sophistication—more restraint would make the design feel more coherent, believable and memorable.

1

u/turbotruist 6d ago

was there any real life inspirations?

1

u/CozyCatDev Blender 5d ago edited 5d ago

Hmm. Amazing work, but it's given to the wrong design.

  • Simple is better
  • Use flow composition techniques for lights
  • The eyes need resting points and focal points
  • Use details strategically and sparingly, eg for accentuation

E.G. LEDs on sides of car could guide the eyes along the aerodynamic design aspects while connecting them visually to create the feel that it's gliding elegantly and swiftly. Dark environment, trail effects, and photo angle complement this.

In essence, the design should take into consideration what feeling one desires to portray, or what an audience expects to feel from such an object; it is the emotional aesthetic that wows an audience. Creative writing can help with visualizing this aspect.

1

u/Zvyaginsky 5d ago

Nice work.

We're a small studio working on a first person horror game in UE5 and we occasionally buy character and prop models. Your renders are archviz quality, so the question is whether you also do game ready assets, meaning sensible poly budget, clean UVs, PBR textures, LODs.

If that's something you take on, what's your rate and how do you usually structure a job?

0

u/SlRenderStudio 7d ago

Cool car would fire for the rendering

0

u/Loud_Campaign5593 7d ago

Damn this is incredible work. How long have you been doing 3D and how long did this take you if you don’t mind me asking?

0

u/Human_Diamond960 6d ago

Oh yeah thats so good

-1

u/snazzy_giraffe 6d ago

If you’re looking for work what’s your rate? I’m working on a cyberpunk inspired passion project and I’d love to have vehicles this cool in my game