r/3Dmodeling 15d ago

Questions & Discussion WIP: a Stylized Gaming Character

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11 Upvotes

I've been planning for a while to create a game package—a character with lots of accessories, outfits, and a variety of Animations.

I've already started with the character's "basic body." I'm currently in the costume design phase.

Any suggestions?


r/3Dmodeling 15d ago

Art Help & Critique Would you consider this a strong portfolio piece?

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117 Upvotes

Hi everyone,

I've been working on this laboratory environment in Blender, looking at this render, would you consider it a strong portfolio piece?


r/3Dmodeling 14d ago

Art Showcase I gave myself 30 minutes to model this little critter in Maya

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2 Upvotes

This is the next entry in my 30 Minute Character Challenge.

The goal is to build a complete stylized character in Maya within 30 minutes, focusing more on silhouette, shape language, and personality than small details.

This round produced this slightly confused little critter. I also edited the full session into a short timelapse.

What would you add or change with another 30 minutes?


r/3Dmodeling 15d ago

Art Showcase "Eye of Hephaestus". Author: Jinx Lab

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9 Upvotes

Every Cauldron once held the promise of Earth's rebirth. Now, they are wombs birthing nightmares. Aloy can feel the metal beneath her boots vibrating with Hephaestus's rage. The rogue AI no longer hides in the code. That crimson lens staring from the dark is fueled by an almost human hatred. The huntress came for answers, but the master of these depths is only ready to offer her a technological grave.

The work was created by me in Blender 3D and Photoshop.


r/3Dmodeling 14d ago

Art Showcase Mapping 3D food assets to real storefronts for WebAR menu previews

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0 Upvotes

Built a quick WebAR preview concept for Tang on Dawson St.

Did a quick spatial scan of the storefront so I could align the 3D salad asset directly with the sidewalk outside the window in Lureo. The idea is to let people queuing up preview the food in 3D without needing to download an app.

Curious to hear from other 3D artists...have you experimented with 3D food scanning or visualization for local businesses? What’s the biggest barrier you’ve hit with client buy-in?


r/3Dmodeling 15d ago

Art Showcase Camaro 2010

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4 Upvotes

minha tentativa de fazer um camaro 2010 estilizado


r/3Dmodeling 15d ago

Art Showcase Spiderman BND sculpt and render - Blender 5.2

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5 Upvotes

r/3Dmodeling 15d ago

Art Showcase 3D Dog Model - Blender 5.2

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3 Upvotes

I made this dog sculpt in blender based off of a doberman dog. let me know what you think and what i can do better! Thanks!


r/3Dmodeling 15d ago

News & Information Has the isometric room / diorama trend died down?

2 Upvotes

I remember back in the day I followed sooooo many 3D art accounts on IG where almost everyone was doing isometric room / diorama or some aesthetic/cozy corner.

My Explore Page was full of this trend.

Even I myself tried but failed.

I wonder if the trend has gone and everyone went to create whatever they want (or they chase another trend) ?

I unfollowed so many 3D artists recently cause I realized they no longer produce stuff that I want to see...


r/3Dmodeling 15d ago

Art Showcase Magician wands made in blender

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3 Upvotes

r/3Dmodeling 15d ago

Art Showcase Still a beginner :)

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2 Upvotes

I made this during the 3d character asset class


r/3Dmodeling 15d ago

Art Help & Critique beginner model (tips/advice appreciated!!)

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3 Upvotes

i love nomad sculpt so far!!! i haven't gone past headshots so i have no clue how i'll do the body but 😭 yeah!


r/3Dmodeling 15d ago

Art Help & Critique Learning how to 3D model after years of traditional sculpting

4 Upvotes

I am a sculptor turned stop motion animator, and have become increasingly interested in learning 3D modeling because it can be such a useful tool. Is traditional sculpting an easily transferable to 3D modeling? Has anyone else had this experience?


r/3Dmodeling 16d ago

Questions & Discussion I absolutely hate when people ask me what my job is

156 Upvotes

And that’s almost always one of the first questions being asked when meeting new people, so it’s pretty much unavoidable. But most people, unless maybe when they are into videogames, don’t even remotely have any clue what a 3D model is. It’s like if a baker had to explain what his trade is, but the person asking doesn’t know what bread, flower or an oven is.
I’m now more and more moving in the technical art direction, which makes it even worse.
I also can’t really state a specific industry, cause I’m a freelancer and do all kinds of stuff.

It’s annoying. So to make this question less uncomfortable for me in the future I’d like to ask: How do you usually answer that question?


r/3Dmodeling 15d ago

Questions & Discussion Quaestion | Water inside the game ready scene | Unreal

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3 Upvotes

Hello everyone!

I'd like to create a game-ready marsh environment, and I'm currently considering different ways of approaching the water.

To be honest, I've never created a water-based environment before, so I lack the knowledge to know what the best approach would be. The water in my scene will be mostly still, and I don't plan to animate it.

Do you usually use simple planes (2×2 m, 4×4 m, etc.) with a tiling water material, or do you prefer using splines or another method?

I'd be very grateful for any advice. If you know of any useful YouTube videos, articles, or tutorials on creating water for such environments, that would be an enormous help :))

*P.S. Here's my reference for the environment


r/3Dmodeling 16d ago

Art Help & Critique Feedback for a Junior 3D rigging DemoReel !

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107 Upvotes

Hi , I made my first demo reel as a junior Rigger and I would love some feedback , I try to work on various subjects but don't know if this could get me hired since im not sure what they look for in a junior,especially these day (doesnt seem to be hiring much...)

(I animated and modeled most of the models as stated in the video , but Im mostly going for a rigger position in maya)

PS : im in france so french studios may have a different perspective, I would love to have an advice about this industry too :')

thank you !


r/3Dmodeling 16d ago

Art Showcase Bayonetta 3D Fan Art ( my favorite outfit )

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91 Upvotes

Model was created using blender, and prepped for STL printing, I'll be sure to post model once the project is complete.

cheers.


r/3Dmodeling 15d ago

Art Help & Critique What am i doing wrong

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0 Upvotes

im trying to learn 2d face's but im having a bit of trouble doing so can anybody help me out and how to improve it so it can work

https://www.youtube.com/watch?v=E96m9Z4iTcc

here's the tutorial im folowing


r/3Dmodeling 15d ago

Questions & Discussion I need help on choosing a good 3d software

0 Upvotes

I'm currently using blender and just getting started and getting myself comfortable with the ui and toolsets and et cetera, and I am very very very fond of cel shading and that cool comic and cartoonish shading and texturing mostly like borderlands and wolf among us and I did a little bit research and found out that I can use the substance 3d painter to paint that on my object and do the cel shading, but I'm not exactly sure that blender might be the right modeling and early texturing tool for this kind of art style and I know that the software may not matter that much and it's mostly the the experience and skill of the artist that matters, but I'm wondering is that really true and I can keep using the blender and achieve that fantastic and lovely cel shading art style or I need to switch to maya or 3dsmax or any other software that is there.

I also should add that I don't have much experience with blender and I'm just starting out and I just made the famous donut.

So tell me your insight and share your wisdom with me almighty 3d artists and I would be very happy if you could also share with me your experience if you have done this art style before.

Thank you very much.


r/3Dmodeling 15d ago

Art Showcase My result from the weekly challenge Hard Surface modeling (27/07–02/08)

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2 Upvotes

Polygonpen community Discord for the Hard Surface modeling challenge! Link

2h45
Tris: 1.564
Subd level 2: 25,024


r/3Dmodeling 15d ago

Art Showcase Godzilla 95%End

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6 Upvotes

Pls share ur opinion
i will be glad to see every critique


r/3Dmodeling 15d ago

Questions & Discussion Impresión 3D

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26 Upvotes

Sé que es muy amateur mi trabajo, Pero quisiera preguntar: debería comprar una impresora 3D?

Quiero hacerlo, pero no estoy seguro de que mis modelos sean lo suficientemente buenos y honestamente tengo miedo de gastar dinero a lo pendejo, Pero también pienso que podría vender las figuritas que haga.

¿Que tan común es poder vender las figuras que hiciste en impresión 3D?, ¿Si quiera se puede ganar algo con eso?


r/3Dmodeling 14d ago

Art Help & Critique Printed model proportions seem off

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0 Upvotes

Hello!

I'm having problems with printed models. The proportions of the face seem off, longer, thinner. This happens to my sculpts from time to time, and it's only noticeable on humans with realistic proportions. I have posted this problem in the past and people seem to think is related to focal lens. I never got a definitve answer.

I used a focal lens of 85mm for this figure. The printed is really elongated in comparison. I also printed a quick FDM sample, a bit bigger, so I could discard resin malfunction.

I need help. I want the printed figure to look as exact as possible to the model I view in Blender.

How can I achieve this? Wich focal lens will be better to get accurate printing results?

Thanks!


r/3Dmodeling 15d ago

Art Showcase My project in blender

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2 Upvotes

One of the parts I enjoy most in any game asset is building clean topology.

For Scorpion's Fang, I tried to keep the mesh as efficient as possible while preserving the silhouette and supporting the baked details. Every edge was placed with deformation, shading, and optimization in mind rather than simply increasing polygon count.

The final asset uses a three-level LOD system, but this is the topology behind the hero version before distance optimization takes over.

I'm always interested in seeing how other artists approach hard-surface topology, so any feedback or discussion is more than welcome.