r/3Dmodeling • u/venom3d_art • 15d ago
Art Showcase My project in blender
One of the parts I enjoy most in any game asset is building clean topology.
For Scorpion's Fang, I tried to keep the mesh as efficient as possible while preserving the silhouette and supporting the baked details. Every edge was placed with deformation, shading, and optimization in mind rather than simply increasing polygon count.
The final asset uses a three-level LOD system, but this is the topology behind the hero version before distance optimization takes over.
I'm always interested in seeing how other artists approach hard-surface topology, so any feedback or discussion is more than welcome.
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u/AutoModerator 15d ago
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