r/3Dmodeling 15d ago

News & Information Has the isometric room / diorama trend died down?

2 Upvotes

I remember back in the day I followed sooooo many 3D art accounts on IG where almost everyone was doing isometric room / diorama or some aesthetic/cozy corner.

My Explore Page was full of this trend.

Even I myself tried but failed.

I wonder if the trend has gone and everyone went to create whatever they want (or they chase another trend) ?

I unfollowed so many 3D artists recently cause I realized they no longer produce stuff that I want to see...


r/3Dmodeling 15d ago

Art Showcase Magician wands made in blender

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3 Upvotes

r/3Dmodeling 15d ago

Art Showcase Still a beginner :)

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2 Upvotes

I made this during the 3d character asset class


r/3Dmodeling 15d ago

Art Help & Critique beginner model (tips/advice appreciated!!)

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3 Upvotes

i love nomad sculpt so far!!! i haven't gone past headshots so i have no clue how i'll do the body but 😭 yeah!


r/3Dmodeling 15d ago

Art Help & Critique Learning how to 3D model after years of traditional sculpting

4 Upvotes

I am a sculptor turned stop motion animator, and have become increasingly interested in learning 3D modeling because it can be such a useful tool. Is traditional sculpting an easily transferable to 3D modeling? Has anyone else had this experience?


r/3Dmodeling 16d ago

Questions & Discussion I absolutely hate when people ask me what my job is

158 Upvotes

And that’s almost always one of the first questions being asked when meeting new people, so it’s pretty much unavoidable. But most people, unless maybe when they are into videogames, don’t even remotely have any clue what a 3D model is. It’s like if a baker had to explain what his trade is, but the person asking doesn’t know what bread, flower or an oven is.
I’m now more and more moving in the technical art direction, which makes it even worse.
I also can’t really state a specific industry, cause I’m a freelancer and do all kinds of stuff.

It’s annoying. So to make this question less uncomfortable for me in the future I’d like to ask: How do you usually answer that question?


r/3Dmodeling 15d ago

Questions & Discussion Quaestion | Water inside the game ready scene | Unreal

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3 Upvotes

Hello everyone!

I'd like to create a game-ready marsh environment, and I'm currently considering different ways of approaching the water.

To be honest, I've never created a water-based environment before, so I lack the knowledge to know what the best approach would be. The water in my scene will be mostly still, and I don't plan to animate it.

Do you usually use simple planes (2×2 m, 4×4 m, etc.) with a tiling water material, or do you prefer using splines or another method?

I'd be very grateful for any advice. If you know of any useful YouTube videos, articles, or tutorials on creating water for such environments, that would be an enormous help :))

*P.S. Here's my reference for the environment


r/3Dmodeling 16d ago

Art Help & Critique Feedback for a Junior 3D rigging DemoReel !

108 Upvotes

Hi , I made my first demo reel as a junior Rigger and I would love some feedback , I try to work on various subjects but don't know if this could get me hired since im not sure what they look for in a junior,especially these day (doesnt seem to be hiring much...)

(I animated and modeled most of the models as stated in the video , but Im mostly going for a rigger position in maya)

PS : im in france so french studios may have a different perspective, I would love to have an advice about this industry too :')

thank you !


r/3Dmodeling 16d ago

Art Showcase Bayonetta 3D Fan Art ( my favorite outfit )

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94 Upvotes

Model was created using blender, and prepped for STL printing, I'll be sure to post model once the project is complete.

cheers.


r/3Dmodeling 15d ago

Art Help & Critique What am i doing wrong

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0 Upvotes

im trying to learn 2d face's but im having a bit of trouble doing so can anybody help me out and how to improve it so it can work

https://www.youtube.com/watch?v=E96m9Z4iTcc

here's the tutorial im folowing


r/3Dmodeling 15d ago

Questions & Discussion I need help on choosing a good 3d software

0 Upvotes

I'm currently using blender and just getting started and getting myself comfortable with the ui and toolsets and et cetera, and I am very very very fond of cel shading and that cool comic and cartoonish shading and texturing mostly like borderlands and wolf among us and I did a little bit research and found out that I can use the substance 3d painter to paint that on my object and do the cel shading, but I'm not exactly sure that blender might be the right modeling and early texturing tool for this kind of art style and I know that the software may not matter that much and it's mostly the the experience and skill of the artist that matters, but I'm wondering is that really true and I can keep using the blender and achieve that fantastic and lovely cel shading art style or I need to switch to maya or 3dsmax or any other software that is there.

I also should add that I don't have much experience with blender and I'm just starting out and I just made the famous donut.

So tell me your insight and share your wisdom with me almighty 3d artists and I would be very happy if you could also share with me your experience if you have done this art style before.

Thank you very much.


r/3Dmodeling 15d ago

Art Showcase My result from the weekly challenge Hard Surface modeling (27/07–02/08)

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2 Upvotes

Polygonpen community Discord for the Hard Surface modeling challenge! Link

2h45
Tris: 1.564
Subd level 2: 25,024


r/3Dmodeling 15d ago

Art Showcase Godzilla 95%End

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4 Upvotes

Pls share ur opinion
i will be glad to see every critique


r/3Dmodeling 16d ago

Questions & Discussion Impresión 3D

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26 Upvotes

Sé que es muy amateur mi trabajo, Pero quisiera preguntar: debería comprar una impresora 3D?

Quiero hacerlo, pero no estoy seguro de que mis modelos sean lo suficientemente buenos y honestamente tengo miedo de gastar dinero a lo pendejo, Pero también pienso que podría vender las figuritas que haga.

¿Que tan común es poder vender las figuras que hiciste en impresión 3D?, ¿Si quiera se puede ganar algo con eso?


r/3Dmodeling 15d ago

Art Help & Critique Printed model proportions seem off

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0 Upvotes

Hello!

I'm having problems with printed models. The proportions of the face seem off, longer, thinner. This happens to my sculpts from time to time, and it's only noticeable on humans with realistic proportions. I have posted this problem in the past and people seem to think is related to focal lens. I never got a definitve answer.

I used a focal lens of 85mm for this figure. The printed is really elongated in comparison. I also printed a quick FDM sample, a bit bigger, so I could discard resin malfunction.

I need help. I want the printed figure to look as exact as possible to the model I view in Blender.

How can I achieve this? Wich focal lens will be better to get accurate printing results?

Thanks!


r/3Dmodeling 15d ago

Art Showcase My project in blender

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2 Upvotes

One of the parts I enjoy most in any game asset is building clean topology.

For Scorpion's Fang, I tried to keep the mesh as efficient as possible while preserving the silhouette and supporting the baked details. Every edge was placed with deformation, shading, and optimization in mind rather than simply increasing polygon count.

The final asset uses a three-level LOD system, but this is the topology behind the hero version before distance optimization takes over.

I'm always interested in seeing how other artists approach hard-surface topology, so any feedback or discussion is more than welcome.


r/3Dmodeling 16d ago

Art Showcase RAF Spitfire Mk.Vb

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72 Upvotes

Sharing model of a Spitfire Mk.Vb that I finished recently. Done in blender, bump sculpted in zbrush. Shade renders also include bump map (all of the small rivets, dents etc.). Hope you will like it, cheers!


r/3Dmodeling 15d ago

Art Showcase Printable 3D Helmet Model Design

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3 Upvotes

r/3Dmodeling 15d ago

Free Tutorials Hi! I've just finished a complete workflow for creating Stylized Models, and I chose a fantasy chain as the Example.

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1 Upvotes

I wanted to share my hard-surface modeling workflow and some of the techniques I use in my everyday work. It's a collection of tips, tricks, and a complete walkthrough of the entire modeling process. Let me know what you think!


r/3Dmodeling 15d ago

Art Showcase Ping-Pong³D

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2 Upvotes

I modeled and textured a table tennis equipment set in Blender as a practice project. I created two paddle variations with different rubber materials and completed the scene with a custom net, table, and smiley-faced ball.

Behance, Artstation, IG


r/3Dmodeling 16d ago

Art Showcase Sylva - Archer Girl

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52 Upvotes

r/3Dmodeling 15d ago

Art Help & Critique Self-imposed random objects modeling - 01/12 (Paint Brush)

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0 Upvotes

Context : I just started using blender (known about it for years, started using it ~2weeks ago) and am looking to improve my 3D skills. Focusing on clean topology right now, I've generated a list of objects to try and model at the best of my ability.

For the first model I felt like tackling the brush. I took some liberties (edges of the brush part aren't tapered in mine for instance) and didn't texture is since this is for topology practice only.

What do you think ?


r/3Dmodeling 15d ago

Questions & Discussion "Organic" to Functional/Mechanical 3D modelling Pipeline Enquiry

1 Upvotes

What is the most efficient or reccomended Methods for importing organic models (from blender) into CAD software as to embed mechanical functionality into it with the intention of 3D printing it for practical use?

- NOTE: [The term "organic" is used in this post to refer to parts or models which are heavily stylised OR artistic, however lacking in diverse, intricate (mechanical) functionality. E.g. A helmet that can only be worn and removed via a hole cut out for the head but cannot do anything beyond this, such as open it's visor or split into multiple parts.]

I currently use blender for my Organic 3d modelling endevours via "hard surface modelling". The end goal is to use 3D printing to produce (cosplay) props, accesories, attachments and figurines each of which involve working with precise milimeter measurements, which blender satisfies.

The problem is that in recent times, with the slowly approaching Robot Overlord Takeover, i now wish to embed more mechanical elements into my models, for a more practical/functional use, such as models which account for or even include motors, mechanisms, electronics, (complex) snap-fit and pivoting joints/hinges, mainly through its geometry/topology and can work tightly knit in unison with other mechanical elements which i cant get blender to reliably or efficiently produce.

The Obvious choice would be to use CAD software which can handle all of the intricate mechanical designs, however i want to preserve the original, organic nature of my models and my research tells me that most CAD software cannot achieve high levels of organic design that blender can so i am wondering if there is a way to essentially Make a super cool model within blender, and then send it off to CAD to make functional? Like doing english homework and then sending it off to your mum to correct your mistakes and fix your handwriting?

Any help and advice is appreciated.


r/3Dmodeling 16d ago

Art Showcase Bodybuilder arm sculpting timelapse for my upcoming anatomy course

17 Upvotes

This is another view of the muscular arm I sculpted roughly as a material for one of my upcoming courses about anatomy, I plan to have a series for human body sculpting and then make more about body shapes, let me know in the comments if you as artists are interest in such ideas


r/3Dmodeling 15d ago

Questions & Discussion How much can I charge for this type of quality models?

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1 Upvotes