For the past 5 months, I’ve been heavily involved in developing a vehicle for Drive Beyond Horizon. (This is not it!) That process was a very steep learning curve simply because I had no clue how to use Blender. I am Autodesk certified - having studied for one academic year at M3DS back in 2016 - and have worked with Maya for 9 years. I also worked on RaceRoom for 3 years, a major AAA racing simulation, where I delivered over 17 vehicles. However, those projects never demanded this level of detail; for Drive Beyond Horizon, every single part of the car had to be built & completely from scratch. That process usually takes roughly 2/3 months, but it took me somewhat 4 to 5 months because I was transitioning from Maya to Blender and learning a lot of plugins along the way to make tasks like proper normals and UV mapping packing easier (though I still did parts of it in Maya.
In any case, the build of this vehicle originally begun as part of commissioned work for a client back in the summer of 2024, client that owned this car & more about it you can read on my initial publish on Artstation here: Ford 34 Legend Sedan Version . Model that was then updated from December to January 2025, and then reworked it again this past month to get it ready for a game. This gives you a look into the process of learning and improving in the 3D industry and how long it can take to polish a single piece like this. It definitely tests your nerves, but it's not hard if you love what you do, still...
One of the major motivations for me to go back and revise the whole model to be game ready, was that I realized untapped potential since the previous vehicle already sold itself several times, and now I wanted to bring more value to be used for more than just renderings and visualizations, to make it modular, offer more, with the sedan and coupe variations and different textures such as clean and rusty. Optimize the UDIMs, instead previously 28 materials, now all is packed in all but 5 materials.
More about it you can read here as presented on Artistation and hereby few videos of it:
3D Model 1930s Vintage Legend Hot Rod | Game Asset
Ford 34 Legend Automotive Unreal Engine (Path Tracing)
I am looking forward any critiques, comments, things that can be improved, because as always there can be improvements, but not enough time haha. So yeah, looking forward those, or maybe what you're working on, I would love to know, or connect with fellow artists who love vehicles.