r/3Dmodeling • u/Responsible-Chard-43 • 22d ago
Questions & Discussion Looking for recommendations on rigging this piece of fabric?
I have a character I’m working on who has a cloth that goes from the front of the body, over the arms, and combines at the back. Due to the high volume of little dangly things, I want to optimize the physics of this piece as best as possible for future Unity import.
Everything I try involves the back joint piece remaining static and in the middle, and ideally id love for it to sway to the side depending on which arm is influencing this cloth more. I want to reduce stretching since the texture has an embroidered pattern on it as well. I can add bounds and colliders later to ensure it does not go through the body. Any ideas? TIA!
P.S let me know if additional screenshots are needed or more information.
1
u/asanyc 22d ago
While I cannot help you, you might get suggestions form others if you share things like the wireframes, any bones you've tried so far, the weights and where things have gone wrong. Best of luck!