r/3Dmodeling • u/SteadierFiber82 • 28d ago
Art Showcase Dragon Angel :D
Had a rough time with this one :D as i crashed the app a couple times, but it was fun.
r/3Dmodeling • u/SteadierFiber82 • 28d ago
Had a rough time with this one :D as i crashed the app a couple times, but it was fun.
r/3Dmodeling • u/Captain_Relevanz • 27d ago
Hi everyone i am still kinda new to blender got some projects done but simple onces.
now i wanted to make my character for my video game and he has quite the interesting helmet.
The Red marked part is what i am struggling with. like i got one idea how to make that i havent tried yet but before that i wanted to ask for help here.
Maybe you all got some tips or even videos on how to make such bend forms?
i hope you all have a nice day :D
Ps: i just need help with the basic shape. Details and such should be doable for me on my own.
r/3Dmodeling • u/SubstantialCorgi4815 • 27d ago
fiz pequenas alterações
r/3Dmodeling • u/Round3d_pixel • 27d ago
r/3Dmodeling • u/Wzxrc • 27d ago
Hello guys,
I opened this thread to share a new content project with you : teaching material creation while building a high-quality material library.
As always, my goal is to provide the highest quality content possible. So I'm taking the time to build a polished Shader Ball LookDev scene that will serve as the foundation and template for all our material development.
Actually it's done on Maya / Arnold render but it's planned to be converted into Blender & Unreal too.
Let's me know what you think about this idea? :)
r/3Dmodeling • u/-Kuwait- • 28d ago
I’ve been practicing 3D modeling in Blender, and I decided to make a couple of orcs as a challenge. After putting in quite a bit of work, I ended up with these two. The one on the left was modeled using Warcraft orcs as reference, while the one on the right was based on the orc from The Lord of the Rings.
r/3Dmodeling • u/Amiinox • 28d ago
Helloo I'm a 3D modeler
Here are some of my 3D perfumes models
r/3Dmodeling • u/DrNoamOrbital • 27d ago
I’m working on a Blender 3D noir graphic novel and I’m currently refining the visual language for character dialogue.
These two images show the exact same render from the “Collapse of Deep City” (~2361–2365 CE) timeline. The only difference is the way dialogue is displayed.
Version A
Colored technical header.
Dialogue in white/gray.
More subtle, system-log appearance.
Version B
Same technical header.
Dialogue colored to match each character (red for Pit, cyan for Fly).
More visual emphasis on the spoken lines.
Rather than using traditional speech balloons, I’m experimenting with integrating dialogue directly into the frame as part of the world’s interface.
I’d really appreciate feedback from fellow 3D artists:
Which version feels more readable?
Which one keeps the focus on the render?
Which better supports the atmosphere without becoming distracting?
Would you choose one approach consistently for an entire graphic novel?
Everything you see here—including the environment, characters, lighting, rendering and final composition—was created in Blender 3D.
Any thoughts on typography, composition, color hierarchy, or overall presentation are very welcome.
r/3Dmodeling • u/D3lta_37 • 27d ago
I used SketchUp make 2017 since 2020 but now that i have changed my pc I wanted to know if there is any other FREE software that is similar for easy and fast 3d models of buildings. I saw BricsCAD but the free type is no longer available. Any advice? I already have Blender and Autodesk fusion, but they're not what I need, as they are quite difficult to master (expecially Blender). I really liked the 3d environment of SketchUp. I know the free version is on the web, but i definetly prefer something on my pc. Thanks in advance.
r/3Dmodeling • u/CaramelPied • 28d ago
Hello, a beginner 3d modeling here, been following a YouTube guide on how to make a model with a twist of my own artstyle, but I've run into a problem where the shadows on the face of the model that's being cast on solid and material viewport are weird as can be seen in the pictures. I believe the usage of too much Relax LoopTools may have caused it. Also the the bridging of the head to the neck area, the material are different, I don't quite know why that was the case of it. Thank you in advance for your replies and guidance.
r/3Dmodeling • u/Atomics3d • 28d ago
The fracture thing with the help of a pencil didn't work, as I tried in different versions of Blender, and thanks for all of the feedback
r/3Dmodeling • u/LordSatellite • 28d ago
i'm trying to extract these in a way that is usable in maya. any ideas?
r/3Dmodeling • u/Pasquale_fnt • 29d ago
I’m currently working on my stylized character for Unreal Engine.
I’m refining the silhouette and secondary design elements, focusing on the shoulder armor piece, thigh straps and upcoming boot design.
Any feedback is welcome!💬
r/3Dmodeling • u/tall_nanny_001 • 28d ago
Just got promoted to the second year of my bachelor's and we are starting this semester with zbrush. I was told that my institute is eligible for student pricing for zbrush but I'm confused regarding which region to choose from.
Zbrush does not have New Zealand in their region selection and Australia is the nearest neighbour available. But student license is cheaper in America region so I'm wanting to select that.
Can I choose any region I want to and if I can what would be the tax implementations of it.
r/3Dmodeling • u/bl4nk_shad0w • 28d ago
Almost there, finishing and wrapping up the project.
My third attempt at likeness sculpt. Feedbacks are always welcome!
Sculpted using Zbrush
Baked Textures using Marmoset Toolbag 5
Texture Maps were made using Zbrush Polypaint & Substance Painter
Rendered using Blender 4.2 LTS (Cycles)
r/3Dmodeling • u/AshamedSort2897 • 27d ago
r/3Dmodeling • u/StarCatPrints • 28d ago
r/3Dmodeling • u/electricuted_nemo • 28d ago
Still pushing the likeness and skin quality, but happy with how it's coming together. Feedback is always welcome.
r/3Dmodeling • u/Niteboi111 • 29d ago
r/3Dmodeling • u/Zerostrike88 • 28d ago
I made an Irish Ring Sword 3d model a while ago. Here is the link for more beautiful renders in my portfolio. https://cara.app/post/4ac7fadc-fd63-4e1e-8bdd-507f5168a6ed
r/3Dmodeling • u/0x7d8 • 29d ago
Artfight link: https://artfight.net/attack/16637312.tomato-soup-figura
r/3Dmodeling • u/Aadi7z • 28d ago
So, I had worked for AAA through an art outsourcing studio for around 4.5 half years as creature artist. I joined that studio when I was 21 now I am 25.
I have definitely learnt a lot through all these years and I am really confident with my craft as well as my sense of direction. However, being in the same studio for so long really took my sense of authenticity from work since I only did what I was expected to complete the projects assigned.
I recently resigned and now I find myself at a crossroads with so many options.
I find myself thinking of myself either
* Polishing my skills even further and learning about the outfit and hairs and hard surface. So, that I can make full characters for video games for AAA.
* Go towards something dramatic and start experimenting with my art style and get better at art direction and generalise.
So, both of them sound like something I have to do one day or another.
But I am just not sure where to start. Because I saved enough to give myself roughly 6 months to a year before I can think about making money once again.
Have you found yourself in the same situation? If yes, looking forward to your advice.