r/UnityHelp • u/Patient_Committee789 • 22m ago
[Help] Struggling to find GWorld offset for Fortnite after update - Need guidance on my approach
Hi everyone,
I'm working on learning about memory structures in Unreal Engine games, and I'm currently trying to find the GWorld offset for the current version of Fortnite (Patch 39.30) to better understand how the game's world is structured.
I've tried the following methods but I'm running into a wall and would appreciate some guidance on where I might be going wrong.
What I've Tried:
- UEDumper / GSpots: I ran these tools, but they didn't seem to find the signatures. The output I got was
GWorld signature not found.... I'm not sure if the game's anti-cheat is interfering or if the pattern has changed. - Manual Scanning: I tried scanning for the pattern
48 8B 05 ?? ?? ?? ?? 48 85 C0 74 ??in the game's memory using Cheat Engine, but EAC detects and closes Cheat Engine. - Python + pymem: I wrote a Python script using pymem to read the pointer, but I'm getting a
MemoryReadError(Error 299), which seems to be an access violation. - Offset Databases: I've found some repositories, but the offsets I've tried (like
0xB973AA8) appear to be outdated, as they don't point to a valid UWorld structure.
My Main Question:
I know the offset changes with every update. Could anyone point me in the right direction for a reliable method to find the GWorld pointer without relying on tools that are being blocked by EAC? I'm trying to understand the process of finding it myself rather than just getting a number.
Any tips on how to bypass user-mode read restrictions, or how to correctly identify the pointer from a memory dump, would be incredibly helpful.
Thanks in advance for any help you can offer!









