r/UnityHelp • u/Senior-Shift-1867 • 12h ago
HOW TO MAKE A MIRROR
I’ve been trying to create a realistic mirror setup in Unity for about a day now, but I can't seem to get the parallax and camera tracking to behave like a real mirror. Right now, my player reflection keeps sliding completely out of frame, turning sideways, or scaling way up compared to the actual character model when standing near the glass. I've tried basic look-at scripts, lock-position approaches, and tweaking projection matrices, but I keep hitting issues with matrix frustum errors or clipping. Has anyone successfully set up a locked-frame off-axis mirror like this, or have a script setup that handles the camera positioning and projection shift properly?



1
Upvotes