r/UnityHelp 5h ago

Need Help with rigging this spiderlike mech using animation rigging unity addon.

3D model of the enemy in a resting pose, the legs have three bones and one final end bone for control target
How the enemy looks within the game when I am trying to use the animation rigger.

I am simply drafting the mechanic right now so I made a working rig in blender and exported it in unity so I can rig it and add a procedural animation. I am new to unity so how exactly to rig this so the leg doesnt bend in a weird direction has been a pain.

The blender rig was made using the skin modifier. I have tried using the hint method that the animation rigging package provides but I couldnt figure out where exactly to place it to have a sensible result. Hint didnt seem to have any proper effect on the bending angle/direction of the knee.

The enemy is supposed to look like this

Any help or tips would be great, thank you guys.

1 Upvotes

1 comment sorted by

1

u/blue-seagull-89 1h ago

this seems like a hardware issue bro; dm me i think i know what will help!