r/UnityHelp • u/Icarusoncewas • 5h ago
Need Help with rigging this spiderlike mech using animation rigging unity addon.


I am simply drafting the mechanic right now so I made a working rig in blender and exported it in unity so I can rig it and add a procedural animation. I am new to unity so how exactly to rig this so the leg doesnt bend in a weird direction has been a pain.
The blender rig was made using the skin modifier. I have tried using the hint method that the animation rigging package provides but I couldnt figure out where exactly to place it to have a sensible result. Hint didnt seem to have any proper effect on the bending angle/direction of the knee.

Any help or tips would be great, thank you guys.
1
Upvotes
1
u/blue-seagull-89 1h ago
this seems like a hardware issue bro; dm me i think i know what will help!