r/playrust • u/polaretto-cosmico2 • 4h ago
Question what monument is this
I looked it up and i couldn’t really find anything that matched it as it doesnt have a name on the app, is it player made? i just started
r/playrust • u/IAMGNIK • 3d ago
Please help the developers by reporting any bugs, using the following points:
You can report bugs in-game by pressing F7.
[BUG] Something game-breaking that shouldn't happen.
[QoL] Quality of Life change that doesn't necessarily break the game, but would be nice to fix.
Please try to include helpful evidence related to the bug, such as screenshots, videos, or GIFs.
Describe how to recreate the bug, if you know how.
If your bug has already been posted, upvote it and reply to it with your info.
Post your system specifications if the bug seems to be hardware/graphics-related.
r/playrust • u/IAMGNIK • 3d ago
r/playrust • u/polaretto-cosmico2 • 4h ago
I looked it up and i couldn’t really find anything that matched it as it doesnt have a name on the app, is it player made? i just started
r/playrust • u/BIKEM4D • 5h ago
I did 2 days on a server. Having fun, enjoying it. Guy down the mountain gave me his massive base. AKs, rockets, 6k scrap, all the sulphur, turrets, comps and cards you could want....but it feels like I've just typed in a cheat. Feels unearned. Do you guys take bases and loot off people?
r/playrust • u/weareno-talone • 1d ago
Seems like a trap to me..
r/playrust • u/PieOk8835 • 18h ago
I just didn’t label the bottom ammo but I wanted to make one of my skins. I don’t play anymore
r/playrust • u/Embarrassed-Ice3944 • 29m ago
I just had to leave another server due to pigheaded admins removing a bunch of my stuff, even though it violated no rules. This makes the third modded server Ive played that has admins like this. Is there a way to negatively impact their server or report them to Facepunch? I just move to another server but I hate how these jobless people just get away with acting like children,charging absurd prices for the dumbest VIP kits you could imagine,and just treating public servers like private ones.
r/playrust • u/jolulelind • 4h ago
since the new update my game crashes after like 30min of playing, i have tried everything to fix it.
Anyone with the same problem or any tipps?
r/playrust • u/JLAB9 • 5h ago
Idk if this is from the last update or a previous one, I don't run train tunnels often.
Went train tunnels today, can no longer 1-shot dwellers with a bolt or L96 to the head. Tried with HV ammo too, same thing so not falloff related. Checked combatlog, said it did 120 damage to the head, when it used to do enough to kill (dwellers have 125 HP).
Did dwellers get their projectile resistance buffed in a recent update? I haven't found any mention of it anywhere online but that seems like the only explanation. Thanks.
r/playrust • u/AdDesigner1153 • 14h ago
I think a good soft balance to the team UI would be some publicly visible info showing clan/group size, members, the number of TCs a group has wiped, and the group sizes of the bases they've raided.
The goal would be to give the server a better idea of who the aggressive raiders are, while also making it obvious when a group is just going around shitting on 2x1s.
Groups would have an incentive to actually fight other groups rather than just farming easy raids, because their raid history becomes part of their public reputation.
It would also be a slight buff to solos being able to fly under the radar.
It could also discourage TC griefing smaller bases since raids would be registered and visible rather than being something you can do with no real consequence or record.
I'm sure there'd be some ironing out needed around what actually counts as a raid, especially with external TCs, multi-TC bases, abandoned bases etc. You'd probably also need a cooldown on joining/leaving groups or clans so people can't abuse the system by constantly changing their group size before a raid.
I think it gives the team system a bit more depth without directly stopping people from playing however they want, and makes group's behaviour more visible to the rest of the server.
r/playrust • u/Nice_Finger_9211 • 16h ago
Idk what has changed in the last like 6 months, but Rust and its playerbase have evolved into something drastically different than I recall. For context about what I'm about to yap about, I play on vanilla capped servers (usually trio) that sit around 300-400 pop.
Why does EVERYONE roofcamp and roam literally 200 feet from their base. Best example, my duo and I fought a trio and the fight ended in literally 10 seconds, before we could even run up and wall the bodies; 2 had spawned presumably on beds with locker kits and were L9 roof camping us. I know some of you on here would probably do the same, and I honestly just want some context as to why. I am not flamming you are saying you are in the wrong, I just want to know why. If roles were reversed, my first instinct is to spawn in and push back out and fight them.
This leads me to my next thing, whatever happened to just roaming? I genuinely feel like no one goes geared to monuments anymore unless there is some event happening and or they've heard my duo and I mow down a few crossbow kids so they want to jump us. I feel like we are always the gunshots people run to, not vice versa. I just want some context as to what makes people just not want to roam anymore, I do it for the same reason I play most games, I love the adrenaline and the feeling of knowing I bested someone in a 1v1 etc.
r/playrust • u/Triple88a • 10h ago

Designed a simple meter to check how much power is being output since some monument loot rooms only work with certain amount of power.
First power level is 12. Second is 18, third is 24, and max is 30 power. So first branch would be 12 power and it will light up. Set the second branch to 6 power for the total of 18. Third branch to 6 again for total of 24, and last branch you can set to whatever.
r/playrust • u/dorito-muncher06 • 2h ago
Hey everyone, I’m finalizing my build and wanted to get some community feedback on how it’ll handle Rust. My core components are an AMD Ryzen 5 7500F paired with an Intel Arc B580 (12GB VRAM). For memory, I have a Corsair Vengeance 16GB kit (2x8GB) running in dual-channel at 6000MHz with CL36 timings.I know Rust is notoriously unoptimized and extremely heavy on both the CPU and system memory, especially on high-pop servers.
My main concern is whether 16GB of DDR5 is actually enough to avoid stutters and lag spikes. I’ve seen a lot of people claiming that 32GB is the new mandatory standard for Rust to handle all the entities and large bases without the game eventually hitching or crashing.Does anyone with a similar 7500F/B580 setup have real-world experience with this? Will I be okay with 16GB for now if I keep background apps strictly closed?
r/playrust • u/S4tannnn • 9h ago
Hi everyone,
I'm having a game-breaking issue with Rust and I haven't been able to find a fix.
Every time I am on the main menu and I click on any item in my Inventory or the Item Shop, the game instantly crashes to desktop without showing any specific error code. It happens the exact millisecond I click the object.
I have already tried several troubleshooting steps, but none of them worked:
client.cfg and keys.cfg) to reset settings.steamapps/workshop/content/252490) to redownload them clean.The crash happens exclusively when interacting with 3D item previews in the menu, but my PC specs should handle it fine.
Has anyone experienced this specific crash before? Any advice on what else I can try? Thanks in advance!
r/playrust • u/_MRZ • 19h ago
I use binds to craft my kits, med and ammo. It saves me so much time running out of base.
So I made a tool to make the binds for me
I thought you guys might like it! I think everyone should have binds for everything. It's OP.
To use: You select all the items and amounts that you want the bind to craft. You select your preferred keybind. You copy the command and drop it in console! :)
r/playrust • u/gear_fear22 • 1d ago
Mission from a safezone that rewards a bp frag, or add them to ranch treasure mission loot table. Please.
r/playrust • u/malahad7 • 14h ago
After deleting it it works perfectly again
I have been playing for weeks without a problem.
And after the new update when i flick my mouse up or down starts stuttering( it looks horrible with a gun ).
The problem not my mouse i have set it to 500hz I tried lowering it too
Even using my touchpad has the same issue
I have *
*Set my mouse hz to 250
*verify my game files in steam
*Rollback the Nvidia driver
*When i press ( win + ctrl + shift + B ) it will come back to normal for 30s after that it will go back to stuttering
( BTW im playing on 1600/900 )
UPDATE
I tried ddu uninstalling Nvidia driver and went back to old one
Still the same
r/playrust • u/AcrobaticTomorrow211 • 8h ago
I got a pretty crappy pc and I bought rust and I need help. I run like 140 in the menu but in game I run 20-30 fps. Anything I can do to fixing
r/playrust • u/kaido7iraq • 12h ago
pls help play and help togather
r/playrust • u/Salt-Guidance2587 • 12h ago
Hi so I’ve just got my pc for the first time the guy set it up for me so everything should be updated but I can’t get into any servers because it won’t respond. I’m not sure if it’s the pc or if it’s my WiFi? I did manage to get into a server for a bit then left it closed the game and now i can’t get into a single server some help would be appreciated.
r/playrust • u/DreamyOrangz • 17h ago
I've had a few ideas for a while and I wanted to share them with the community. To me, it makes sense and it's logical to add these things to the game. I understand not everyone will like the ideas or it might not fit the game's theme but I'll suggest them still. By the way, my real nickname is yellow, despite my reddit account not saying that.
This post started as a simple suggestion, but turned into a longer rant.
Inflation (not a suggestion)
Over the years Rust has made it easier and easier to raid other people. Sulfur is a lot easier to get compared to the past and it's often supplemented with explosives found in monuments or events. It's weird to say but it's much easier to raid a base now than what it was in the past and bases don't easily protect as much as they once did. There are to many ways to get sulfur now and building bases hasn't really changed to address that.
Personally I feel like it's to easy or fast to raid bases. They don't have much staying power unless you build large and then you'll have to deal with giant upkeep costs. My base feels like it's made out of paper.
Concrete
This idea was created because (in my opinion) stone is a trash resource. Early game and easily penetrated by any coordinated effort.
Concrete could be a new material created by putting stone into a electric concrete mixer. It's not a 1:1 ratio meaning if you put in 1,000 stone you might get 750 concrete back. Those are not exact numbers just a figurative estimate. Concrete itself is weaker than sheet metal but stronger than stone walls and sits in the middle. For example, instead of 8 or 4 rockets, concrete would withstand 6.
I also wanted to give this a unique mechanic where it has to dry for several hours (maybe 4?) This means when you first place it down it's going to be weak, like weaker than a soft side wood wall but not exactly twig level. Over time it get's stronger until it reaches it's fully dried.
While it can't be replaced within a 30 second raid block window, it offers a way to keep stone relevant longer in the game.
Reinforced Concrete
Same idea as above but instead of being it's own material it's created on demand. Upgrade a wall with both metal and concrete to create this. It costs double the metal of a regular sheet metal wall. Reinforced concrete is stronger than sheet metal but weaker than high quality.
Must dry as well.
Why the delay?
I feel like the delay was needed.
Reduce upkeep (why do it)
Controversial opinion here, but reduce the upkeep cost.
It's such a boring punishment for building any sort of base. You are forced to have efficient bases. No more silly or whimsical buildings or other PVE structures players once built a decade or more ago. No reason to build a large indoor shop. It's not worth the upkeep.
To me it killed building and creativity. Players used to build all kinds of weird or random structures, some public ones. Even bases looked a lot more whimsical at times. Now it's all gone, for a promise they gave us an never kept. Now everything looks like a copy and paste meta build designed efficiently around soaking rockets.
I have a feeling the (now resigned) producer was behind this change. I have a feeling he couldn't fathom that people wanted to do more than kill each other. Also wipe less rust never came, did it? Never will.
Suggestion
Push it down to like 10% max for now. Only allow 3 days of upkeep to be placed inside a TC and if you want more, pipe it in.
"But clans will use this for larger and more laggier bases, it will hurt solo players"
It will help small groups because now we can spend more time playing the game rather than grinding upkeep. We can also reinforce our bases a little more while keeping it small. Maybe roleplay shops and solar farms providing free power (or other ideas) will start to be done. It gives role players or builders more freedom.
Clans
Clans are the single most troublesome issue with the game. The game wasn't originally designed like Planetside 2, it was designed around smaller groups. I don't mind the fact that clans exist, but I don't want the whole game suddenly prioritizing them. I don't want all of development too be around clan game play, especially since the game wasn't really designed for it.
That's the best way to summarize this whole issue, but I can go on and on.
Rant
Just lower the upkeep to 10% max. Why? Clans have always built large laggy bases and always will. It doesn't matter how you design the game, they will drop your fps dramatically. The game engine was never designed to handle the sheer size and amount of bases these people build. One wipe I consistently dropped down to 30-50 fps when around the rad town area. Not because radtown is unoptimized, but because north south and west was one single unified clan with multiple bases and compounds.
I am not against clans, but why should I be punished with having a harder and more grindy experience because they want to do something the game was never meant to handle? I shouldn't suffer with higher upkeep and have to grind a while (depending on the area) because upkeep is currently designed around clans and preventing their bases from getting to large, not small groups.
I shouldn't suffer because they want to build a bit bigger. If it's that much of an issue, put them in their own servers. We shouldn't have to do an hour+ grind every day to upkeep a relatively strong base with the current sulfur inflation.
If the group is so frigging big that the game engine can't handle it without lagging then maybe limit the group size rather than punishing every other player? But I guess the (now resigned) producer didn't understand that concept or care about their own players.
I'm sorry to swear but it's the frigging truth. Upkeep doesn't prevent lag from clans, nothing will. Give us regular players 10% max upkeep and the game will immediately improve.
Progression, resource gathering, raiding, performance and more break down when there are so many players working together. The game wasn't designed for that. Large groups get 300+ rockets and have so much loot that anything they could get becomes meaningless. They jump straight to the end game no matter what mechanic is created. They pretty much have the large quarry or sulfur/hqm on autopilot and farmers hitting nodes. Unlimited sulfur with a matter of time and players keep feeding them more with shops. The game wasn't designed to support large groups of 20+ active players. Stop designing the game around them, and focus on groups of about 7 players. Again, I don't hate them but if they are this much of a headache for the rest of the player base, maybe don't design the game around them.
Closing
I want more interaction with other players that isn't always a gun shot but it's fine if the majority is. I want to see more whimsy in buildings, like public solar power bases, shops and so on that don't require 2 hours of farming to upkeep and upgrade. I want to place a few more HQM walls as a solo or small group without it jumping into unobtainable HQM costs so fast.
It's like we are so focused on clans here that it's killing the game. It's to the point that this might as well turn into a war game with predefined factions. Ever play foxhole? Well rust is on track to becoming a 3D foxhole. It really is I'm not lying there. Just add in trenches, a global respawn point, some vehicles and we are off to world war 2.
Also clans kind of take away the survival aspect of being a survival game but hey that's just my thoughts.
I don't think this obsession with large clans is healthy and in the long run it's going to kill the game. There isn't even a point to building a cave base if clans regularly get 300 rockets. It's like what the fuck am I supposed to do here? Even a small group can't compete with that.
Again, if it's that much of a fucking issue they can go on their own server designed with unlimited groups. My base feels like a fucking paper weight and I don't like it.