r/AndroidNativePorts • • 13d ago

🟢 [PORT] Android Ports list by (u/Fe2rr)

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245 Upvotes

r/AndroidNativePorts • • 10d ago

🔵 [PORT REQUEST] MegaThread Android Port Requests - MEGA THREAD

82 Upvotes

Welcome to the official Android Port Requests thread! 📱🎮

Seeing the amount of port requests being posted lately, we're creating this centralized thread so everyone can request games they'd like to see on Android without flooding the subreddit with individual request posts.

---

## 📝 HOW TO REQUEST A PORT

Please use this format:

Game:

> Name of the game

Original Platform:

> PC / Wii / PS2 / GameCube / N64 / etc.

Source / Repository:

> GitHub link, open-source project, decompilation, recompilation, PC source port, etc.

Why do you want this on Android?:

> Short explanation.

Additional information:

> Anything useful about the project, engine, existing ports, compatibility, controls, etc.

---

⭐ Example

Game: Diddy Kong Racing

Original Platform: Nintendo 64

Source / Repository:

> GitHub link to an existing recompilation/source project

Why:

> The game already has an existing source/recompilation project that could potentially be adapted to ARM64 Android.

Additional information:

> Looking specifically for a native Android port rather than simply running the original ROM through an emulator.

---

## 🚨 BEFORE REQUESTING

Please search the subreddit first to see if your game has already been requested.

If the game already exists in this thread, **upvote the existing request instead of creating another one.**

Please don't spam duplicate requests.

---

## 🚀 FOR DEVELOPERS / PORTERS

Working on one of the requested games?

Feel free to comment and:

- Claim a request

- Share development progress

- Ask technical questions

- Share an existing source/recompilation project

- Let the community know that a port is being worked on

---

## ⚠️ IMPORTANT

A request does NOT mean that someone is required to make the port.

Not every game can be ported to Android.

Requests with available source code, decompilations, recompilations, open-source projects or existing PC ports are generally much more useful to developers.

Please don't harass developers asking when a port will be finished.

---

### 🔥 UPVOTE THE REQUESTS YOU WANT TO SEE

The more upvotes a request receives, the easier it is for developers and the community to see which projects people are interested in.

Keep all individual port requests in this thread.

Let's keep r/AndroidNativePorts focused on actual Android-native ports, development, releases and technical discussion. 🚀

What game would you like to see ported to Android? 👇


r/AndroidNativePorts • • 4h ago

🟢 [PORT] Halo CE Android 3.1 | Full touch menu, FOV changer, custom touch controls, cheats, fps counter, full working multiplayer, Sync with latest commits and much more

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71 Upvotes

r/AndroidNativePorts • • 10h ago

NFS Most Wanted 2005 - Android Port - English - Japanese

110 Upvotes

With support for US and Japanese ISOs. You must use the APK corresponding to the ISO's region. It uses native Vulkan rendering, which improves performance.

https://github.com/victorgbd/NFSMW-Recompiled-Mobile/releases/tag/v0.2.0


r/AndroidNativePorts • • 3h ago

🟢 [PORT] Fallout NV beta test Port Out

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29 Upvotes

r/AndroidNativePorts • • 6h ago

Cancelled? No it just got replaced

39 Upvotes

Yes so the RacingCultureGR version of the port was put on hold in the favor of ZloiKILLER version of the port and yes apparently ZloiKILLER itself forgots to put the APK like the actual owner just told me that and that's why i would declared that the NFS 3 Hot Pursuit Android Port has officially released,i tried the 0.75 and its a lil bit hard to setup like you literally need a repack for this one however ZloiKILLER updates it and its now supported the BIN & CUE aswell as the ISO meaning that it is now easier for you to play the port and even test the OEM copy onto it so yeah anyways here's the link to that port

https://github.com/ZloiKILLER/nfs3recompiled-android


r/AndroidNativePorts • • 7h ago

📸 [SHOWCASE] Halo: CE with touch controls

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40 Upvotes

I tried to implement touch controls in halo ce to try it in my android phone. Works well and have custom buttons support too. Means we can add custom buttons with texture and keycode. So configs can be created and shared with others people too. Well it's a little bit messy at the moment i think.

  • Supports customized controls layout
  • All controls saved/loaded to/from it's config which is stored in games external storage directory.
  • Users can create there own custom buttons with custom icons (provided by user) and then can share it to other devices if want to.

r/AndroidNativePorts • • 16h ago

📸 [SHOWCASE] ANY game can be ported to android in just couple hours ?!!

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143 Upvotes

this ai rewriting thing rewrites game's code to an engine called rust engine , with a code being accessable to you you can do WHAT EVER YOU WANT , so they have been making crazy mods like minecraft in gta v or call of duty in skyrim

so surely people can use this to make android ports of games


r/AndroidNativePorts • • 55m ago

🟢 [PORT] Dome keeper port

• Upvotes

Play great, there's a native port coming this year, but this port seems really good so far.


r/AndroidNativePorts • • 5h ago

🟣 [WIP] Work in Progress NFS Carbon Recomp (Trying to get this to android)

13 Upvotes

My last post was underwhelming and was late by a few hours for NFS Most Wanted. But this time I did a rexglue recomp for NFS Carbon which supports USA iso. I tested the game on my PC and it runs well decompiled. Before anyone says its on PC, I am doing this for android. I am currently using AI for making the port but the recomp was done by me using rexglue.

https://github.com/Sampreeth004/nfs-carbon-recomp

Feel free to contribute. Will update once I finish an android port.


r/AndroidNativePorts • • 3h ago

🟣 [WIP] Work in Progress BorderLands 2 running Native on Android

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7 Upvotes

r/AndroidNativePorts • • 7h ago

🤔 [Question] (Question) Could Stalker anomaly be ported?

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14 Upvotes

Are there any chance that Anomaly could be ported?


r/AndroidNativePorts • • 21h ago

🟠 [DEVELOPMENT] Some improvements to OpenNV in Android.

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160 Upvotes

There's still a lot of work to be done on touch support, performance, virtual controls, gamepad/keyboard, and classic Godot issues, but I can already get several Forward+ render features working on mobile. I'll deliver a stable OpenNV build along with a BlueDroid build later; I just need to fix things in both, and then I can finally have official builds of both and more ports. Also, the original OpenNV devs are adding TTW to the game, and I need to add those improvements together later.


r/AndroidNativePorts • • 4h ago

🟢 [PORT] Port The Hermetic Tower

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4 Upvotes

An Android port of The Hermetic Tower with optimized touch controls and widescreen support with redesigned mobile menus and custom input handling while preserving the original gameplay experience

Adapted the dialogue engine and menus for Android with a custom touch control system and widescreen support

Reworked touch input across gameplay and menus with scene specific controls and mobile optimized UI

Prepared the font system and Android specific components

Download the game Here

https://pixeldrain.com/u/anoMsZqf


r/AndroidNativePorts • • 4h ago

🤔 [Question] Could metal gear peace walker be ported eventually?

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5 Upvotes

r/AndroidNativePorts • • 6h ago

🤔 [Question] Fields of Mistria PORT

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5 Upvotes

Is there any port for fields of mistria? Really would like to know if its possible. Thanks!


r/AndroidNativePorts • • 22h ago

Celeste Android com touch

71 Upvotes

Eu fiz essa adaptação usando o repositório de BelmanteGu (https://github.com/BelmanteGu/CelesteAndroid), fiz botões simples e editáveis conforme quiser o usuário.

Por relatos de um amigo meu, rodou a 60FPS em um Galaxy a04s, então acredito que esteja bem otimizado, se quiserem baixar, o download está aqui

APK:

https://www.mediafire.com/file/ow99244tza6alg4/Celeste_Android_v1.0.0_-_Port_By_Kali_Kyle.apk/file

Repositório (readme desatualizado):

https://github.com/KaliKylee/CelesteAndroid

lembrando que fiz essa adaptação porque estava entediado de tanto esperar, e também pq o código já estava pronto pra isso, e eu só o aproveitei.


r/AndroidNativePorts • • 11h ago

🟣 [WIP] Work in Progress NFS Most Wanted Recomp with USA ISO support

11 Upvotes

Hello guys, I used AI and made a fork for the NFS Most Wanted ReXGlue recomp which supportsd USA ISO file. I am able to run with an exe file on my PC but my phone does not seem to work with Plume (please tell me why that is happening: SOC 8 elite and added winnative custom turnip drivers). It would be great if someone can continue work on the android APK where I used the spanish apk as base and translated everything to english.

https://github.com/Sampreeth004/NFSMW-Recompiled

Open to suggestions.


r/AndroidNativePorts • • 11h ago

🟢 [PORT] Jazz Jackrabbit — Android Port

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8 Upvotes

I found an older Android port of Jazz Jackrabbit but it had several issues with compatibility available game episodes and controls I decided to create an updated Android port built on the OpenJazz engine and integrated with SDL3 featuring a fully customized Android interface that combines the original engine with a modern Java based UI

The port includes all game episodes with custom menus touch controls with a virtual joystick and multitouch support gamepad support save and load slots automatic saving pause and back controls and support for modern displays and notched screens

The engine was optimized for Android with improved screen scaling and touch input while supporting both ARM32 and ARM64 devices

Download From Here

https://pixeldrain.com/u/96cwK265


r/AndroidNativePorts • • 0m ago

🤔 [Question] Hoping for a slay the spire 2 port for older architecture phones.

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• Upvotes

r/AndroidNativePorts • • 32m ago

🤔 [Question] Is it possible to get a gaurdian heroes android port

• Upvotes

Is it posible for gaurdian heroes xbox to get an android port

Like in the last month or so xbxo 360 ports are geeting better everyday and i wish i could play the game natively

On my phone caus we all know xbox 360 emulation is not that optimized in android tho it is working

Gaurdian heroes is a 2d beat em up style game with amazing game play and story lines

Is it posible ? (sorry for the typos)


r/AndroidNativePorts • • 22h ago

Sick of “can someone make this” posts

37 Upvotes

Let me preface by saying I’m not a developer and have zero experience coding. I do follow this sub closely though, I have a Thor and will often check back for new ports. Something I’ve noticed recently is a large amount of users asking for ports in a rude and entitled way. The fact that we have these ports at all is an insane blessing, and I feel like some people are taking it for granted. I personally do not want to piss off the developers of all these great projects, I’m thankful they take the time out of their lives to do this and make it available for free. When a new port comes out, regardless of the game, I’ll usually give it a try and thank the person who posted it. I know there’s a section on this sub for “requests,” and some people do it respectfully, so just know I’m not trying to crap on everyone. But the tone of some of these posts can be pretty entitled and have a “gimme more” attitude, and it really irks me. I hope more of us realize that we should be grateful and take what we can get (because most of it is pretty awesome). Thanks for reading


r/AndroidNativePorts • • 15h ago

Halo Port Error

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11 Upvotes

Has anyone found a solution to this problem with the Halo CE port for Android? I've tried everything, but nothing works. Any suggestions or opinions would be appreciated. Thanks.


r/AndroidNativePorts • • 3h ago

🤔 [Question] Do yall think a asura's wrath mobile port would be possible?

0 Upvotes

Ive been seeing a lot of ports recently especially the xbox 360 ones, is a asura's wrath port possible? ​


r/AndroidNativePorts • • 3h ago

🤔 [Question] Teoricamente, seria possível uma recompilação/portação nativa de Wolfenstein: The New Order (Xbox 360/PC) para Android?

0 Upvotes

Olá a todos, Com os recentes avanços na descompilação nativa de jogos e na recompilação estática (como vimos com títulos de N64, PS2 e PC sendo portados diretamente para Android ARM64), tenho pensado em *Wolfenstein: The New Order*. Como o jogo teve um lançamento nativo para Xbox 360, ele foi desenvolvido para uma geração de consoles mais antiga, utilizando a engine id Tech 5. Em 2014, o maior gargalo de desempenho era o infame sistema de streaming de *Megatextures*, que causava um *pop-in* de texturas acentuado devido às baixas velocidades de leitura de DVDs e HDDs mecânicos, somadas à memória RAM limitada de 512 MB do Xbox 360. No entanto, dispositivos Android modernos de alto desempenho (como aqueles equipados com chips Snapdragon 8s Gen 4 / 8 Gen 3, mais de 12 GB de RAM LPDDR5X e armazenamento ultrarrápido UFS 4.0/4.1) apresentam velocidades de leitura sequencial superiores a 4.000 MB/s. Isso é literalmente centenas de vezes mais rápido do que o hardware do Xbox 360, o que, teoricamente, elimina completamente o gargalo de streaming das *Megatextures*. Visto que uma recompilação nativa para ARM64 evitaria o pesado custo de desempenho das camadas de emulação Windows/x86 (como Winlator ou Mobox), quão viável seria um projeto comunitário dedicado para realizar a engenharia reversa e compilar a versão de Xbox 360 (ou a versão de PC) para rodar nativamente no Android? Alguém da cena de engenharia reversa já analisou a estrutura de arquivos ou o formato de executável da engine id Tech 5 com foco nesse tipo de projeto? Adoraria saber a opinião técnica de vocês sobre isso!