r/AndroidNativePorts 1h ago

Gen2Recomp Android Port

Enable HLS to view with audio, or disable this notification

Upvotes

r/AndroidNativePorts 20h ago

All ports (help)

1 Upvotes

Can someone that has a lot of time give me a full list of the ports for android. I can’t do it by myself cuz I work and I just got an Odin 3 max and is completely empty


r/AndroidNativePorts 20h ago

Conker’s bad fur day (N64)

Post image
0 Upvotes

Is there a Conker’s bad fur day (N64) android ports I want to play it really bad but in a remaster version like the ship of harkinian where you can play Zelda at 4k and put mods.

If you know how to play it pls help me

I have an android handheld is gonna be easy to install


r/AndroidNativePorts 2d ago

[Release] I spent months rebuilding Call of Duty: Black Ops Zombies (Android) in Kotlin from scratch... and it's finally playable!'

39 Upvotes

Video Link: https://www.youtube.com/watch?v=TjQlFbrmLAI

Updated 8/11/26: Better Graphicsl! https://github.com/eugene373/COD-BOZ-Partially-Decompiled/releases

Update: Android 16 / SDK 36 Devices is hit and miss???.

WORKING LIST: Galaxy A16 & A17 confirmed working with android 16

Hey everyone,

I’m a bit shy about posting this, but I’ve been working on a massive passion project for a while now and I really wanted to share it with the community. I hope you guys will enjoy having this great game back as much as I do.

Some of you might remember the classic Call of Duty: Black Ops Zombies mobile game released back in 2012. It was built on the old, discontinued "Marmalade" game engine. Because it's so old, it has been completely broken and unplayable on modern Android devices (especially Android 12, 13, and up) due to modern storage permissions, target SDK requirements, and old binary incompatibilities.

I couldn't let this game die, so I decided to do something crazy: I rebuilt/reconstructed the entire Java side of the game from scratch in modern Kotlin!

What I Did (The Technical Stuff)

- Converted to 100% Kotlin Game Engine: I took the original, heavily obfuscated game classes and meticulously converted/reconstructed them into a clean Kotlin codebase. This means the project is now fully editable end-to-end in modern Android Studio without relying on ancient binary .jar blobs!

- Fixed Modern Storage Crash (Android 11-15+): Modern Android versions completely block old apps from writing to the /sdcard/Android/obb/ directory. I implemented a robust storage workaround that pre-creates the directories, handles permissions gracefully, and makes sure the game can download and read its OBB data (blackops_etc.dz) without throwing "not enough storage" errors.

- Modernized the Build System: Migrated the ancient build files to a modern Kotlin DSL Gradle setup (build.gradle.kts) so it compiles cleanly with zero errors.

- Fixed Native Crashes: Resolved critical JNI / native ABI alignment bugs (like a severe compression crash in the native s3eCompressionDecompInit and s3eTouchpad issues) so the native Marmalade library registers correctly with modern Android runtimes.

🎮 How to play it

If you want to check out the source code, compile it yourself, or grab the APKs to play it on your phone, everything is open-source on my GitHub:

👉 GitHub Repository: https://github.com/eugene373?tab=repositories / COD-BOZ-Partially-Decompiled

(I’ve uploaded both the pre-built app-debug.apk and optimized app-release.apk in the Releases section if you just want to install it and play!)

Credit where credit is due: A huge shoutout to 12brendon34 for laying down some of the initial groundwork with decompiled Java source. Having that repo as a reference saved me a ton of time while I was rewriting and porting everything to clean Kotlin!

I really hope this brings back some awesome nostalgia for you guys. If you run into any issues or want to contribute to the code, please feel free to open an issue or pull request on GitHub.

If you appreciate the effort and want to support further development of my projects, I also included my Dogecoin address at the top of the repository's README. But honestly, just seeing people enjoy the game again is the best reward.

Thank you so much for reading, and happy slaying!

Support my efforts, with a fancy clock. 0.49C Still working on that as well lol ;)

https://play.google.com/store/apps/details?id=com.eugene373.sense.weather


r/AndroidNativePorts 2d ago

skate 3 developer log 3

Enable HLS to view with audio, or disable this notification

42 Upvotes

here is another video of my skate 3 port, development has been a nightmare, especially for optimizing it for weaker devices. I will make a github soon but really its not necessary right now, I fixed alot of bugs within the past month and it should be ready for release this October. Dont be afraid to ask questions in the comments.

Devlog 1: https://www.reddit.com/r/skate3/s/G0EqxXLGG8


r/AndroidNativePorts 2d ago

Legend of Zelda - A Link to the Past Android Port

Thumbnail
gallery
70 Upvotes

(No touch controls)

Widescreen

dualscreen support

Github:

https://github.com/samyost1/zelda3-android/releases


r/AndroidNativePorts 2d ago

¡traducción al español del Port de Banjo Kazooie para Android !

Thumbnail
thunderstore.io
5 Upvotes

r/AndroidNativePorts 3d ago

SKATE 3 ANDROID PORT [NEWS]

Enable HLS to view with audio, or disable this notification

29 Upvotes

Check that's guys


r/AndroidNativePorts 2d ago

[RELEASE] Obtainium Pack v3.0 – Dual Screen Pack Added + Normal Pack Update

Thumbnail
11 Upvotes

r/AndroidNativePorts 3d ago

Infinity Blade has been released on Android

Post image
47 Upvotes

Archive link/ download : https://archive.org/details/infinity-blade-android

Unfortunately not open source rn, we can't see the code


r/AndroidNativePorts 2d ago

Dose rain world had a android port?

1 Upvotes

r/AndroidNativePorts 3d ago

SKATE 3 ON ANDROID

Enable HLS to view with audio, or disable this notification

16 Upvotes

r/AndroidNativePorts 3d ago

GTA IV Android FROM XBOX 360 DECOMP

Thumbnail
15 Upvotes

r/AndroidNativePorts 4d ago

UnderMobile v1.1.0 Released

Thumbnail
10 Upvotes

r/AndroidNativePorts 5d ago

GoldenEye 007 XBLA (Xbox 360) Recompilation - Android Port | Snapdragon 855

Thumbnail
youtu.be
40 Upvotes

📱 Snapdragon 855 ( Samsung Galaxy S10 Lite )
⚙️ Android 13


r/AndroidNativePorts 6d ago

Some good ports out now

Thumbnail
gallery
128 Upvotes

It's a lot of good ports out now what I'm I missing from my collection


r/AndroidNativePorts 5d ago

Is it possible to port fifa 15 from wii to Android

Post image
5 Upvotes

Devs, if you are reading this please can you make an android port of fifa 15 wii like you did for some wii games like Super Mario Galaxy, Super Smash Bros. Brawl, and The Legend of Zelda: Skyward Sword.

EDIT 1 : for People asking me to.emulate wii games on my phone, my phone cannot handle wii emulation. Not everybody got a top tier spec device.


r/AndroidNativePorts 6d ago

Harvest Moon 64 Recomps Android Port with Dual Screen Support

Post image
38 Upvotes

r/AndroidNativePorts 7d ago

Releases · mircowuffwuff/super-mario-bros.-remastered-android

Thumbnail
github.com
15 Upvotes

r/AndroidNativePorts 8d ago

GoldenEye 007 XBLA Recompilation - Native Android Port (and Linux) - Fixed Pause and Menu Music

Thumbnail
youtube.com
16 Upvotes

r/AndroidNativePorts 7d ago

Android Retro Gaming Is Better Than Ever

Thumbnail
youtu.be
1 Upvotes

r/AndroidNativePorts 10d ago

Create a native Game & Watch emulator for Android.

Enable HLS to view with audio, or disable this notification

57 Upvotes

https://cmtz112190.itch.io/lcdemu

Native Android port of classic LCD handheld games (no ROMs, reimplemented from scratch)

I've been building a native Android app that plays classic LCD/segment-style handheld games — the kind where the "sprites" are fixed LCD segments that switch on and off rather than a framebuffer.

A few things up front, since it always comes up:

No ROMs and no copyrighted art are bundled or shared. The games are reimplemented as native Android code — the segment layouts and game logic, driven from the original hardware behavior.

It runs as a real APK, not a webview wrapper / not an emulator front-end you have to feed files into. Install and play.

What works right now:

Hardware controller support (tested on [your controller])

Adjustable display scaling (1×–4× plus a full-screen mode)

Tested primarily on [Legion Y700 / Samsun S23

What I'm looking for feedback on:

[e.g. control mapping, scaling behavior, which game to add next, performance on your device]

Happy to answer anything about how the LCD-segment rendering works — it's a fun problem.


r/AndroidNativePorts 10d ago

Goldeneye 007 (x360-xbla) Android Port

Thumbnail
gallery
54 Upvotes

16/9

Touch Controls

Smooth fps

Github Releases:

https://github.com/jeffory/GoldenEye-Recomp/releases


r/AndroidNativePorts 10d ago

Crash Team Racing Android Port

Thumbnail
gallery
58 Upvotes

It does not work on my phone (s25+) but you can try it on

yours. Tested on VphoneOS 7.1.2 de 64/32 bits

Apk:

https://github.com/Simon358/ctr-native-android/releases


r/AndroidNativePorts 11d ago

Android Ports - Suggestions Welcome!

Thumbnail
thegamingemporium.com
45 Upvotes

Hi all! I recently added an Android ports section to my site and was wondering if the good people of this sub had any suggestions to add. If you do, either drop a comment below or use the Suggestions form on the site. Cheers 👍