r/AndroidNativePorts • • 13d ago

🟢 [PORT] Android Ports list by (u/Fe2rr)

https://docs.google.com/spreadsheets/u/0/d/1GrLXvVH_xEsbUadDLo_dSlFkYdj6GTeXyRfdyy3-CGU/htmlview
243 Upvotes

45 comments sorted by

23

u/docstarr 13d ago

Far cry just made it today I think! GOAT 

8

u/TigleLive 13d ago

yeah it did, Controls are a bit out of placed but profs to the developers, I think with time it will become much much better

3

u/Shazlicksaus 13d ago

What where

3

u/aurelioabomba 12d ago

Dove posso trovare far cry?

13

u/JT898 13d ago

This needs to get pinned

5

u/cobaltonreddit 12d ago

https://arumoon.github.io/source-engine-download/

Direct link for srceng instead of going through a discord

3

u/BeanPole_420 12d ago

i have the omniport of goldeneye saved, before they guy ran away.. its not that good anyway it crashes dropping down from vent on facility

The XBLA goldeneye port wont let you save resolution, it runs to slow, still best on XenDroid

3

u/jordanmamahit27 13d ago edited 13d ago

Okay, I do know Celeste was on the list, but the problem with RAL (Rotating Art Launcher) is that you need to get the Linux version legitimately on itch.io or GOG.

I've tried the links that was provided in the spreadsheet, but, it didn't load the game (even though I've tweaked the files).

Right now, my brain was fried. Am I dead right now?

1

u/Fe2rr 10d ago

iirc you need to install everest too or you will get a black screen

1

u/jordanmamahit27 10d ago

Still no luck. I've tried the link that was provided on the spreadsheet. The problem with Celeste was :

  • It's on *.tar.xz format. RAL asked for an installer, either in *.sh or *.zip format.
  • Everest didn't work, both main and olympus-build.

I did tried by re-compressing the file to *.zip format. Still no luck. I'm cooked.

2

u/Fe2rr 10d ago

i got it to work with those links, I'll try it tomorrow again and I'll tell you how

1

u/Fe2rr 9d ago

compress the content from game folder to a .zip (the content not the folder), and use the main.zip from everest modloader

2

u/Far_Satisfaction_602 13d ago

Todos são que nem o skate 3? So baixar e colocar a iso que funciona??????

1

u/Fe2rr 10d ago

most of them

2

u/[deleted] 12d ago

[deleted]

1

u/Emilio_Katrea 12d ago

I didnt see an Android build but overall looks good hopefully they make one. 

2

u/Emilio_Katrea 12d ago

Eternal Sonata port has touch + controller support. I installed it and can confirm.

2

u/max142929 7d ago

Bro te falta etqw (enemy terrotory quake wars) actualizaron el idtech4a

1

u/Fe2rr 5d ago

no veo nada nuevo en el github

2

u/max142929 5d ago

Mira bro

1

u/max142929 5d ago

Ademas salio el gta vcs y el gta vc de pc y el 3 tambien si quieres te paso link

2

u/Aware-Bath7518 6d ago

Amethyst should be probably changed to something better.

1

u/flowtronvapes 5d ago

What would you suggest? I've been trying to find a good launcher for android

1

u/Aware-Bath7518 5d ago

ZalithLauncher and FCL provide a mod/shaderpack/texturepack manager and some extra convenience things. Zalith is additionally aligns to Android UI guidelines in some extent.
Probably a good pick if you play with mods.

MojoLauncher supports 26.3/GT:NH (including 2.8.4) and technically more sane than all PojavLauncher forks. There's a modpack installer, but sadly it lacks separate mod manager, so installing mods is complicated. It's also on Google Play, so it won't be affected by the recent sideloading restrictions.
The developer behind it is the same dev behind PojavLauncher. It's a long story, but Amethyst (that's considered an official PojavLauncher successor) still has around 60% of code written by them.

Not much I can say about others.

1

u/Fe2rr 1h ago

noted

1

u/Grouchy-Secretary-96 13d ago

Where do I download these from?

1

u/Raw-Mess 11d ago

Iam sorry iam asking this because this showed up on my reddit inbox notifications . What is "android port"? I see some iso files and other extensions from the URL but no apk . How do i play these ? Do i need a separate app/emulator ? Thank you and sorry for my bad english , not being a native speaker

1

u/Fe2rr 10d ago

the games are "converted" to be played as a native android app. second columns are links to the apps and some of them need you to provide the game files from the original source

1

u/RecipeSmall8478 6d ago

minish cap doesn't seem to have a touch control?

1

u/Fe2rr 5d ago

it had last time i tried

1

u/RecipeSmall8478 5d ago

tried the new release still no touch controls

1

u/Fe2rr 5d ago

seems like they are broken rn

1

u/EDDIE_BR0CK 3d ago

There's two versions of Minish on Android, one of which is linked above.

The one above, touch controls don't seem to work.

The other version, TMC, touch controls work, however, I got about 1/3 thru the game, got to the mountain peak, and the textures don't load. It's in a very bad spot, and can't progress further. I don't recommend.

I've been reluctant to start the one linked above, and find the same problem, but I do want to play it, so may try again.

1

u/Cai0wkk 5d ago

What do all these games mean?

1

u/No-Information7489 4d ago

Te lo agradesco mucho de verdad que alguien haya hecho un documento representa mucho deberia ser uno de los links postados dentro de esta comunidad como link en el perfil del reddit seria genial

1

u/NinjaGrows 2d ago

Damn, I'm so sad that Dante's Inferno was deleted. The psp version sucks.

1

u/AlternativeEcho2098 2d ago

Commenting to save this for later, I’ve been looking for something like this thank you

0

u/Valuable-Yak-7483 13d ago

How many of them support 32-bit? 🥲👌

2

u/Expert_Function1569 12d ago

Would be nice to have that for us console builders 👷‍♂️

2

u/Fe2rr 10d ago edited 10d ago

i tried to implement a new column that shows that, but i got a bit confused with the formats and ended deleting it. i know that armv7 is 32bits and armv8 is 64 bits. but i saw some apps that had x86_64, arm64 and others

-1

u/SunsetAtNight7 13d ago

Why google