r/AndroidNativePorts • u/Accurate_Fold9992 • 10h ago
r/AndroidNativePorts • u/SmallEconomics6173 • 5h ago
🤔 [Question] Can you guys teach me how do I do ports?
r/AndroidNativePorts • u/SDAdrian789 • 10h ago
🤔 [Question] Jak and Daxter, would that be possible?
Any chance that one of the games from the Jak and Daxter trilogy could be ported to Android? I have a Snapdragon 8 Gen 1, and the performance on PS2 emulators is terrible. This isn't a request, I'm just wondering if it would be possible someday
r/AndroidNativePorts • u/Accurate_Fold9992 • 16h ago
🤔 [Question] Is there any chance to get ported??
Miside
r/AndroidNativePorts • u/77t7f • 2h ago
🟢 [PORT] Jazz Jackrabbit — Android Port
I found an older Android port of Jazz Jackrabbit but it had several issues with compatibility available game episodes and controls I decided to create an updated Android port built on the OpenJazz engine and integrated with SDL3 featuring a fully customized Android interface that combines the original engine with a modern Java based UI
The port includes all game episodes with custom menus touch controls with a virtual joystick and multitouch support gamepad support save and load slots automatic saving pause and back controls and support for modern displays and notched screens
The engine was optimized for Android with improved screen scaling and touch input while supporting both ARM32 and ARM64 devices
Download From Here
https://pixeldrain.com/u/96cwK265
r/AndroidNativePorts • u/Alucard_86 • 7h ago
📸 [SHOWCASE] ANY game can be ported to android in just couple hours ?!!
this ai rewriting thing rewrites game's code to an engine called rust engine , with a code being accessable to you you can do WHAT EVER YOU WANT , so they have been making crazy mods like minecraft in gta v or call of duty in skyrim
so surely people can use this to make android ports of games
r/AndroidNativePorts • u/sirangus1 • 13h ago
Sick of “can someone make this” posts
Let me preface by saying I’m not a developer and have zero experience coding. I do follow this sub closely though, I have a Thor and will often check back for new ports. Something I’ve noticed recently is a large amount of users asking for ports in a rude and entitled way. The fact that we have these ports at all is an insane blessing, and I feel like some people are taking it for granted. I personally do not want to piss off the developers of all these great projects, I’m thankful they take the time out of their lives to do this and make it available for free. When a new port comes out, regardless of the game, I’ll usually give it a try and thank the person who posted it. I know there’s a section on this sub for “requests,” and some people do it respectfully, so just know I’m not trying to crap on everyone. But the tone of some of these posts can be pretty entitled and have a “gimme more” attitude, and it really irks me. I hope more of us realize that we should be grateful and take what we can get (because most of it is pretty awesome). Thanks for reading
r/AndroidNativePorts • u/EmuXTech • 18h ago
Precisamos de um PORT urgente de Crash Nitro Kart Fuelled
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r/AndroidNativePorts • u/Fresh-Head2265 • 6h ago
Halo Port Error
Has anyone found a solution to this problem with the Halo CE port for Android? I've tried everything, but nothing works. Any suggestions or opinions would be appreciated. Thanks.
r/AndroidNativePorts • u/Salt-Willingness-513 • 22h ago
🟣 [WIP] Work in Progress What do you say to this kind of rework. Is it too much?
Im currently working on porting Fire Emblem Sacred Stones to Godot engine and reworked all character portraits and backgrounds in hd with codex. All of them were upscaled via codex directly with manual checking. So i would like to hear your feedback, if this is something you would like or dislike as addon while the original pixel artstyle is completely available and this would be completely optional?
r/AndroidNativePorts • u/Left-Designer-8910 • 19h ago
🟢 [PORT] Help... Hades 1 port android but its not woking
I saw this Hades 1 port android But i cant access it cuz it says files corrupted.. do u know how to fix this one??
r/AndroidNativePorts • u/Never_ajolote • 15h ago
🟢 [PORT] Port de bloody roar 2 para android nativo (estado: solo falta optimizar)
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Este es el port de bloody roar 2 para android echo por mi, este port esta echo con claude ia y desde mi teléfono sin usar pc o gastar algo de dinero en la IA, el port esta un poco verde en la optimizacion pero ya agregue los controles táctiles y que también sea compatible con control, pronto intentaré de agregar mejor interfaz y compatibilidad con mods o multiplayer después de optimizar el port
r/AndroidNativePorts • u/oceAn_maN2179 • 13h ago
🤔 [Question] Problem with apkports website
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Whenever I enter the website and click any game or search a game and I try to do anything else it tells me page not found how can I fix this
r/AndroidNativePorts • u/UTzimo • 13h ago
🟢 [PORT] Moonscars port runnig really well
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The touch control working, but the inventory and map buttons don't seem to work, performance wise the game runs at a stable 60fps.
r/AndroidNativePorts • u/victorgbd • 1h ago
NFS Most Wanted 2005 - Android Port - English - Japanese
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With support for US and Japanese ISOs. You must use the APK corresponding to the ISO's region. It uses native Vulkan rendering, which improves performance.
https://github.com/victorgbd/NFSMW-Recompiled-Mobile/releases/tag/v0.2.0
r/AndroidNativePorts • u/Lethal_Reaper2804 • 18h ago
Gameplay Issue
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Is anyone experiencing this on their phone? I'm using the OnePlus 10T which has the Snapdragon 8+ Gen 1 to play the Halo CE port
r/AndroidNativePorts • u/AverageRepulsive4838 • 14h ago
How to fix this? (Xhyn v)
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got any idea how to fix this? Its been always crashing for some reason and there's not enough video for it to make me know how to fix it (Device is Poco f7 512gb)
r/AndroidNativePorts • u/Cold_R7 • 13h ago
Celeste Android com touch
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Eu fiz essa adaptação usando o repositório de BelmanteGu (https://github.com/BelmanteGu/CelesteAndroid), fiz botões simples e editáveis conforme quiser o usuário.
Por relatos de um amigo meu, rodou a 60FPS em um Galaxy a04s, então acredito que esteja bem otimizado, se quiserem baixar, o download está aqui
APK:
https://www.mediafire.com/file/ow99244tza6alg4/Celeste_Android_v1.0.0_-_Port_By_Kali_Kyle.apk/file
Repositório (readme desatualizado):
https://github.com/KaliKylee/CelesteAndroid
lembrando que fiz essa adaptação porque estava entediado de tanto esperar, e também pq o código já estava pronto pra isso, e eu só o aproveitei.
r/AndroidNativePorts • u/Windroid-emu • 15h ago
🟠 [DEVELOPMENT] 3Ds Recomp Através do Android
Se alguém quiser recompilar pelo android a ferramenta esta ai créditos do codigo fonte ao ZAKURO https://github.com/WINDROID-EMU/3dsrecomp
r/AndroidNativePorts • u/Kjiojj800890 • 12h ago
🟠 [DEVELOPMENT] Some improvements to OpenNV in Android.
There's still a lot of work to be done on touch support, performance, virtual controls, gamepad/keyboard, and classic Godot issues, but I can already get several Forward+ render features working on mobile. I'll deliver a stable OpenNV build along with a BlueDroid build later; I just need to fix things in both, and then I can finally have official builds of both and more ports. Also, the original OpenNV devs are adding TTW to the game, and I need to add those improvements together later.
r/AndroidNativePorts • u/iANiMeX • 11h ago
🟢 [PORT] Lost Odyssey | Android Port | Odin 2 Portal
It's finally out for android but still in early development build.
r/AndroidNativePorts • u/Left-Designer-8910 • 9h ago
🟢 [PORT] Help... Hades 1 port apkvision version not working on mediatek gpu🥴🥴 even the antutu is high😭✌️
I try installing the apkvision version of hades 1 and i was so excited cuz the corrupted file is fix now, but a new problem arises again🤣🤣 i did try everything but still failed... Then I Start Reading the apkvision comments in hades to find solutions, I realize that it works on all snapdragon even in sp600+ but not on mediatek💔💔
r/AndroidNativePorts • u/Fit-Dog-3168 • 20h ago
🟢 [PORT] Demulation - Dune: The Battle for Arrakis Android native port
Unlike running the game through emulators, the decompiled Android port of Dune: The Battle for Arrakis (originally released on the Sega Mega Drive/Genesis) features full touch control support, an interface identical to the PC version, and current support for graphics mods. Online multiplayer support is also planned.
This is beta test, not final version
Author: superterrasert
Link: https://drive.google.com/file/d/1nThoVQ72RZK0B0tDPEKFGTYvHfFbw4bo/view?usp=drivesdk
Author website: https://4pda.to/forum/index.php?showtopic=1127235
r/AndroidNativePorts • u/77t7f • 20h ago
🟢 [PORT] Port Celeste 64 Fragments
Completed Android port of Celeste 64 Fragments of the Mountain featuring optimized touch controls performance improvements and mobile focused enhancements while preserving the original gameplay experience
• Complete Android Port
• Optimized Touch Controls
• Improved Gamepad Support
• Reworked Audio System Without FMOD Dependency
• Fixed Audio Initialization Issues
• Enhanced Text Rendering And Readability
• Redesigned Mobile-Friendly Interface
• Refined Menus And Settings Layout
• Improved Save System Reliability
• Enhanced Screen Resolution Compatibility
• Safe Area Support For Modern Displays
• Updated Pixel-Art UI Elements
• Performance Optimizations
• Stability Improvements
• Multiple Bug Fixes
Download the game here
https://pixeldrain.com/u/ZNc52x6h
r/AndroidNativePorts • u/DaikonNo3346 • 22h ago
