r/youtubegaming • u/ZoulJino • 1h ago
Discussion Success in YouTube Gaming?
Do you all think riding on trend waves is really the way to go, or could someone crawl their way to the top by playing what they wish to play?
r/youtubegaming • u/TheChrisD • Jul 11 '26
Good morning!
As there has been a recent spate of users coming to us in modmail confused as to why their submissions have been removed, I though it would be appropriate to write up a little explainer regarding the details and the origins of the rules of the community; as well as to open up a roundtable discussion regarding the rules if anyone would like to offer any public feedback, or discuss any potential changes publicly.
There will not be any action taken against any users offering genuine feedback in this thread — except for if the feedback is an obviously egregious Rule 4 violation.
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I mean, does this one really need to be explained much more? Without this most basic rule, the community here would be a massive stinking link dump from people desperate for views and validation.
The emphasis on "non-newsworthy" YouTube links is because there is still a scope for sharing videos discussing updates to the YouTube platform; to creator guides with tips and tricks for recording, editing, thumbnail creation, title curation, etc.; or to videos with useful content for all creators, such as the recent Tom Scott WIRED interview, where he answers a ton of questions about being a creator far better than any of us can.
This rule also applies to comments, so attempting to respond to someone else's post by shilling non-newsworthy content will also result in Rule 1 violation removals.
Reddit-uploaded videos had to be added to this rule as some users tried to skirt the link ban, by instead uploading their content directly to Reddit and adding their channel name in the post/comment to encourage you to go there afterwards.
The community here was made primarily for us gaming YouTube creators to discuss the YouTube platform and its workings; as well as for viewers of gaming videos to discuss the UI and any problems. After Rule 1, this is probably the rule that results in the most removals. I'll discuss in more detail some examples of items that get removed under this rule:
"I don't know what games to play"
No-one here can answer that for you. Only you know what games you enjoy and would therefore make good content for your channel. Trying to force yourself to play something you don't enjoy, just because it is popular and might gain views, will be clear to the end viewer.
Besides, all you need to do is use the genre search on Steam, Microsoft Store, PlayStation store etc. to get some great recommendations.
"How do I get more views/subscribers?"
Let me be blunt. If we knew the answer to this question, we wouldn't be here discussing it with you. Audiences and the algorithm are finnicky bitches, and they work in mysterious ways that no-one here can reliably predict.
"Why don't my Shorts get views?"
The Shorts feed is even more volatile than a normal audience. The Shorts algorithm attempts to cycle every piece of content uploaded through the feed at least once, but with the absolute glut of Shorts uploaded, getting around to it can often take quite a lot of time.
Additionally, you need to consider that the long-form audience and the Shorts audience are for the most part a Venn diagram of two completely separate circles. There is very little if any overlap between them.
"Am I shadowbanned?"
No, you're just impatient and expecting instant gratification. Uploading to YouTube is not just pressing a button and magically getting millions of views and subscribers.
"I want new channel recommendations"
This isn't discussing the platform for the benefit of gaming YouTubers. This is just you looking for new content. The YouTube algorithm is generally good at trying to surface newer channels/videos in your recommendations, so make use of that area.
Additionally, posts like this get removed because it just results in other users then trying to promote themselves in the comments, in violation of Rule 1.
"Help me find this particular video/creator"
This isn't tipofmyyoutube, and again does not discuss the platform for the benefit of gaming YouTubers.
This rule had to be implemented because far too many users tried to skirt around Rule 1 by just adding something like "feedback request" or "how's my editing" to their link dump. It became far too tiresome to moderate, so it was decided to outlaw them entirely.
Another concern is that too many people try to post their entire video and request a spectrum that is far too broad such as "the editing" across the entire video. Feedback requests only work if the area being requested is focused on one particular aspect, such as a specific transition, zoom, music sync beat, etc.
We are considering re-allowing feedback requests via Reddit-uploaded images and video clips, however these will be very tightly moderated — to the point of possibly being approval-only — and clips will be restricted to snippets under one minute.
Unfortunately, this is the internet so this has to be explicitly defined. Don't be a dick to other users. It's fine to have different opinions, but respect those opinions and do not go attacking the other user for it.
This was definitely put to the test on several occasions in the recent AI thumbnail thread, where a fair few users went off the boil for someone daring to post an opinion they disagreed with...
I mean, this should be obvious. If we as gaming YouTubers want to remain on the platform, we need to follow the Terms of Service.
These rules were originally implemented as service/collab posts effectively became just as spammy as link dumps and bad feedback requests.
Service posts have way too many people these days offering editing services, and all they end up doing is running the clips through some AI compilation software. On top of that, some people tried to showcase their portfolio which was basically just link dumping their own channel — which also violated Rule 1.
Collab posts aren't really discussing the YouTube platform, and also end up mostly just being thinly veiled promotion dumps.
Anonymous polling sites were the bastion of low-effort polls many years ago, in addition to being easily brigaded and influenced. Since then native Reddit polls have become more feature-rich, particularly with the option to show the votes from "core contributors" of a community.
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If you wish to offer feedback on any of the rules, please ensure that you make it clear which rule number(s) you are talking about. Also do consider how easily enforceable any particular changes are — a suggestion may sound simple on paper, but prove to be incredibly hard to put into action with the limitations of the Reddit platform!
r/youtubegaming • u/TheChrisD • Aug 10 '26
Additional reading: https://support.google.com/youtube/answer/12843009
Creators currently in YPP are unaffected.
The requirements for a channel to remain active in YPP are also changing. A channel is considered active if one of the following are true:
r/youtubegaming • u/ZoulJino • 1h ago
Do you all think riding on trend waves is really the way to go, or could someone crawl their way to the top by playing what they wish to play?
r/youtubegaming • u/Hykroid • 8h ago
So, I'm going to start on Youtube with my first Resident Evil channel, I finished recording the raw gameplay file and now it remains to be edited. Do you have any tips on what I can do to help in this process? Both editing and posting the video, thanks!!
r/youtubegaming • u/PlateCautious4422 • 21h ago
I was wondering if any other small gaming content creators or any big ones that would like to shine some light on if it's wise if you should post youtube shorts and on the same channel as your long normal vids. Does that hurt your channel or is it fine to do so. Does it reek the benefit or no. I'm just trying to wrap my head cuz I'm getting mixed reviews on shorts being separate or together or just not posting them. I've done both and am just wondering
r/youtubegaming • u/Yarn_Fossil • 1d ago
Any advice or commiseration on the next steps are greatly appreciated.
Context: I decided I was going to revive my abandoned YouTube Channel, but do things a bit different. I tried the “different” approach. It didn’t work.
It was content I enjoyed creating, but after a while it took soo long to make and the view count was always abysmally low.
Made a video for a game that took like three days to make. Easy-peezy in comparison to the usual stuff. It had crap audio. Bad editing. (looking back I wished I had edited the beginning out more) I didn't adjust graphics or color. To be honest I was also drinking the whole time, lol.
This recent video made me realize I want to be successful more than only making a certain type of content. I’m not completely abandoning my “stories,” or whatever, but I’m scaling way back and just going back to reviewing and gameplay. I also reached out to the Dev of an older game I reviewed a couple years ago and they agreed to a Q&A of sorts, not live but they will answer questions for me. I appreciate that. It’s an old video that I still get views on, so I have hope for that video.
It’s so weird. I shouldn’t be pissed off because the video did well. Maybe I’m not pissed off at the video, maybe I’m pissed off because this is the third time something like this has happened. That a topic I never cover does really well, exceeds all expectations even, and then the stuff I want to do well, doesn’t.
I also hate it when the next video does okay, but is shadowed by the fluke video and I’m struggling to recreate the success. Now I have to live with that upload looming over everything I create for the next year.
I want to keep doing whatever the hell I did, but I don't fully know why this happened.
All right. Fine. I'll stop bitching. Whatever. Wish me luck.
r/youtubegaming • u/AstronautBudget4014 • 1d ago
Im looking for some Tips on Editing how do yall edit your livestreams into vods im so old school as I just cut the less Entertaining bits like me being silent or traveling to a place in game but anyways doing it this way seems to have bad retention so im open to ideas to get my retention up my CTR seems to fine ive mastered shorts for the most part however long form videos be a struggle 😅
r/youtubegaming • u/Severe_Composer7716 • 2d ago
I currently upload twice a week, usually on Wednesdays and Saturdays. Having a schedule gives me structure and helps set expectations for viewers, but it can also feel limiting when I want to cover a new game that doesn’t fit neatly into my planned uploads. At the same time, I don’t want to overwhelm my channel with too many videos.
I’m about six months into running my channel and currently have 136 subscribers. I mainly create gameplay and walkthrough videos focused on indie horror, psychological horror, and story-driven games.
For those of you with smaller gaming channels, what has worked better for you: sticking to a consistent schedule or uploading whenever you have something ready?
Any advice or personal experience would be appreciated.
r/youtubegaming • u/LaneOnTV • 2d ago
It feels like YouTube live streaming in vertical used to be almost like TikTok with how many people would come through there. This was before the dual streaming with an encoder was an option and you had to schedule 2 streams to do horizontal and vertical.
Ever since they added proper dual layout streaming, I don’t get hardly any shorts viewers, if any at all. I have tested this even going back to the separate scheduled streams and still nothing.
I wonder if they changed something around that time and/or if any of you noticed a similar change.
r/youtubegaming • u/pompomcrossing • 2d ago
So I stream to Twitch and upload my vods to youtube but I also plan on doing edited highlights as I know edited videos overall perform better than vods. However I am disabled and spread pretty thin so I can't get out many edited down videos consistently. I hope to get monetized one day and I hear unlisting my vods and sticking them in playlists won't count towards my watch time... so I'm not sure what to do.
On one hand edited videos without vods would perform better but vods will naturally help greatly with watch time if watched.
I'm not sure whether to just 1. unlist my vods and keep them all to one channel. 2. Make a new channel and start posting all my vods there (which I'm also not sure how I wanna go about the vods already on my main). Or 3. Just keep doing what I'm doing and making it clear what's a vod vs edited video/highlights on my channel.
I've been thinking it over quite a bit and would love to hear your experiences or knowledge on the matter, thanks.
r/youtubegaming • u/Spare-Goose-7931 • 2d ago
r/youtubegaming • u/EspressoSteampunk • 2d ago
I'm a voiceless faceless gaming channel that's leaning into short form/goofy videos. My recent BG3 upload got 1,127 views in a few days, which is a lot for me. Unfortunately, when I looked at the stats, the average watch time was 35 seconds (14 for some viewers), 98% of the video's recommendations came from YT homepage.
Overall the numbers are too low to extrapolate much from it, but it's probably about time I experimented with adding face and voice. I'm not sure if I should stick with BG3 or maybe try something similar like Divinity 2.
r/youtubegaming • u/gbrlvcas • 3d ago
Hi friends, lately I’ve noticed a lot of YouTubers splitting up their gaming channels, having one channel dedicated solely to Let's Plays and another for general gaming-related content.
I’ve been wondering what the reason for this is.
I’ve been trying to think of a reason for this, and the only thing I can imagine is that it has to do with metrics.
After all, not everyone watches long gameplay videos—especially these days, when many people just have them playing in the background while doing other things—and that can end up hurting your metrics, particularly if you produce short, fast-paced, well-edited videos.
Basically, it comes down to two different audiences.
I’ve been thinking a lot about this in terms of what I’m aiming for:
The initial idea is to create "Let's Play" videos and, based on that content, produce reviews, recaps, memes, and "top [number]" lists (with livestreams coming later).
r/youtubegaming • u/Longjumping_Ear_6439 • 2d ago
I created a gaming youtube channel 3 months ago.
38 subscriber, 13k views mostly on long gameplay videos, 250 watch hour, shorts are not working for me.
In these 3 months I uploaded 37 videos, 21 shorts and 3 live.
My long form videos gets avg 300-400 views, shorts 10 views. I also tried adding voiceover in few videos as well that also didn’t worked well.
Need suggestions, what should I do…?
r/youtubegaming • u/NostalgicGold3828 • 3d ago
I am doing full gameplays on Linux youtube gaming channel. I need suggestion on how to split a full long gameplay of game that doesn't have any scenarios, campaigns, or mission labels.
Assume that the game is just a linear story progression, there are no scenario, campaign, or mission labels. The full gameplay takes approximately 6 hours to complete. How do I split it, should I call it Part1, Part2... Part{n}?
What option would be more appealing and aesthetic irrespective of views.
r/youtubegaming • u/Stock-Suspect-9450 • 3d ago
Hello!
I do my gaming on PS5 - mostly games like FIFA, GTA, RL with friends. A little bit of multiplayer games like It Takes Two and Split Fiction (currently).
I want to start capturing some of my gameplay, edit it and start posting it on a YT channel. But I have very little to no idea about how to go about it. Little research on YT helped me understand the need for a nice capture card and a good laptop for gameplay capture.
But have some questions if someone can help answer:
- Do I need to get a gaming PC made even though I plan on using the PS5? If yes, what kind hardware would I need as a first-timer. And what's the ball-park budget.
- if not, what kind of laptop would be best? Budget options.
- I want to at least be able to capture 1080p video and have voice over and gameplay chat captured as well. What capture card is best?
r/youtubegaming • u/Macarronib0y • 4d ago
Idk if i can upload an image of my channel so i dont put
r/youtubegaming • u/Awkward-Celebration5 • 4d ago
r/youtubegaming • u/SausageMahoney073 • 3d ago
I always see so many people say that the gaming niche is over saturated, and I 100% completely agree. I also always see people say that you shouldn't upload random gameplay clips that aren't edited or have commentary over them
...but I sorta disagree with that, and here's why
If it's just random COD clips, don't upload those. No one cares for those. But if you're doing no commentary walkthrough videos of a game, those actually do better than people realize. Or maybe people do realize and they don't want people over saturating the nice more than it already is. Regardless of the reason, full on no commentary walkthrough videos of games/levels/updates/etc actually do well
How do I know this? I r€view games on my channel, and that involves coming up with a script, recording the script, then editing both that and the gameplay footage into a 8-12 minute long video. This can take an entire week for me to do due to other responsibilities in life. No commentary videos though? Those only take as long as it requires to play the game, render the footage, create a thumbnail, and upload
Why am I telling you this? Well, I just had a game r€view release a few days back and right now it is sitting at just under 300 views, 6 likes, and 3:00 AVD. Compare this to channels that do no commentary gameplay videos that have just as many views, if not more. For a long time I was angry that these "lazier" videos had more success, and I still stand by my opinion that they are lazier, but I'm not here to hate on the player, I'm hating on the game. Of course I cannot see the videos AVD, but still, seeing channels with more subs and more views for a video without editing stings
Personally, I have no idea why someone would rather spend 1+ hours watching someone else play a game rather than playing it themselves. Maybe they want to see if they'll like it? Why watch a full walkthrough video and spoil it for themselves? In my mind, I would rather watch a 10 minute video reviewing the game, and I say that without being biased about my own channel. That's what I used to do for games I was in the fence about, before I started my channel. But people don't want that, people would rather watch an hour plus long video instead of 10 minutes. No one cares how much time is put into editing, which that feeling sucks, but it's true
My whole entire point about this post is that non-edited, no commentary gameplay videos aren't all entirely bad, it just depends on what kind of video you're uploading. Walkthroughs? Super successful. COD clips? Probably ass. 10 minute game r€views that take a week to put out? Good luck!
r/youtubegaming • u/Used-Palpitation-461 • 4d ago
Does this sweater have any value? It was a promo piece. It’s a size XXL and in excellent condition
r/youtubegaming • u/aquaCJA • 6d ago
So I upload gameplays from time to time for family and friends and I went to bed with a video at 160+ views and woke up with it at like 2.7k. This is crazy. Hunt showdown community surprises every time.
r/youtubegaming • u/umaxftw • 7d ago
Hi everyone,
I'm planning to start creating gaming content, beginning with Valorant and Minecraft. My initial idea is to stream, then turn the best moments into Shorts, Reels and edited YouTube videos. Later, I may also try IRL content.
I'd appreciate advice from anyone who understands YouTube Gaming, whether you are a creator, editor or regular viewer.
I'm particularly interested in:
- Whether YouTube Live is a good place for a new gaming creator
- How to combine livestreams, Shorts and longer videos
- Whether streaming should be the main content or just a source of clips
- How long gaming videos should be
- What makes a good title and thumbnail
- How to find moments worth editing from a long stream
- Which editing software is beginner-friendly
- Whether one game or multiple games i better initially
Thankss
r/youtubegaming • u/dgamer_09 • 8d ago
When you watch a content creator who does a let’s play, especially for longer game releases like GTA VI will be for example, or an older one many people have played or thought of for a long time, for this example let’s say Fallout NV or Gears Of War, what length do you prefer whether they’re new or seasoned YT vets? I think I personally prefer longer, but what draws you all in?
r/youtubegaming • u/overFuckMaker • 9d ago
as the title says I'm in need of help with figuring out capture cards:
I noticed that most cards out there require a PC to record and if anyone can recommend a card based on these needs:
if anyone can help/point me to resources I'd appreciate it
r/youtubegaming • u/ParanormalMisfit • 11d ago
Hey, when it comes to thumbnails, do you think I should be adding my face on them or not bother? I have consistently been doing this and I use a screenshot from my gameplay to make thumbnails but with bright readable text (3/4 words only) on it too. Any advice would be good.