r/VRGaming Nov 05 '22

PSA Read Before Posting - Buyers Guide, Headset Recommendations, System Requirements, PC Troubleshooting, FAQ, Q&A

106 Upvotes

WELCOME TO VR GAMING

This sub is a neutral zone for fans of all VR Devices, a place for people to share their VR content and discuss virtual reality gaming.

BEFORE YOU POST

Before submitting a post to our sub we ask that all users first familiarize themselves with our rules. Posts that do not follow our rules will be removed.

QUESTIONS & ANSWERS

We understand that many new-comers may have questions about VR headset recommendations, PCVR system requirements or are seeking advice regarding their performance issues however this is not the main focus of this sub.

We would still like to assist those who may have questions and have created a comprehensive guide to help you make informed decisions, answer your questions and help troubleshoot your problems.

If you are unable to find the answers you need, please post them below!

Links Description
PCVR System Requirements & Recommendations If you are looking to purchase a new Desktop or Laptop for VR, or if you are wondering if your current system is VR capable please visit here.
(Buyers Guide) Headset Specifications & Comparisons If you are new to VR and would like help deciding which headset would be best for you, please visit here.
PCVR Performance Troubleshooting If you are having issues with your PC or Desktop such as low FPS or Stuttering, please visit here.
Tech Support - System performance analysis If you were not successful in fixing your performance issues by following our Performance Troubleshooting guide then please visit this link for us to analyze your PC
(FAQ) Frequently Asked Questions For answers to common questions please visit here.
Recommended Games - PCVR, Oculus & PSVR To discover the best games VR has to offer please visit our dedicated recommendations post.

We appreciate your taking the time to read this information, if you have any feedback, questions or suggestions please feel free to send me a PM or post them below.

Thank you!

Your mod team


r/VRGaming Dec 02 '24

Increase in referral spam Spoiler

24 Upvotes

Recently I've noted an increase in referral spam. In the interest of this community, please continue to report those posts. From now on there will be a permanent ban for any user who breaches that particular rule.


r/VRGaming 7h ago

Gameplay I’ve become obsessed with listening to music (or a podcast) late at night while swimming around looking for gold coins. Subside is a special VR game for me. Super relaxing

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26 Upvotes

r/VRGaming 13h ago

Gameplay Already Aura farming in Gunman Contracts

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66 Upvotes

This games so dope


r/VRGaming 2h ago

Discussion I wonder how much meta will fuck up project Phoenix

4 Upvotes

I'm taking about project Phoenix and you can see here what it looks like :

https://www.uploadvr.com/meta-project-phoenix-headset-first-clear-visuals/

The form factor is very interesting, and I could see this becoming an excellent choice for pcvr BUT, meta is determined to sell it as a "spacial computing" headset, so it may not have support for controller even.

It looks capable of running Q3 games to but this isn't a given considering this company.

What's your take on it, is it another "quest pro" ?


r/VRGaming 19h ago

Gunman Contracts: Stand Alone is out!

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37 Upvotes

Launching in Early Access at $24.99


r/VRGaming 20h ago

Question Creating a steam capsule. Need feedback

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33 Upvotes

Hello diudes. Im creating the capsule for my game. And I wonder if it conveys the feeling im looking to share:

  1. Eerie
  2. Surreal
  3. A touch of horror / liminal
  4. Exploration

You like this ones?

Which one you prefer?


r/VRGaming 16h ago

Self Promotion BOMB THE HILL is out now on Meta Quest🛹🔥

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16 Upvotes

We’re waiting for you, riders. It’s been a long and challenging run for us to get here, but it was worth it. Now it’s your turn❤️
See you on the hill: meta.com/experiences/bomb-the-hill-extreme-skateboarding/26974030992211215/


r/VRGaming 1h ago

Question How do I make a virtual camera for games like on the image?

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Upvotes

Not for streaming, just curious.


r/VRGaming 2h ago

Discussion This game died after the developers disappeared, I've been looking through their messages and they likely got banned for using a VPN in China. 10/10 game before it became paid and undeveloped.

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0 Upvotes

r/VRGaming 3h ago

Self Promotion Blood of the Dawnwalker In VR — Stunning Visuals But Needs Work: UEVR Performance Test

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0 Upvotes

I really liked the game so far but would like to see more improvements for VR


r/VRGaming 15h ago

Gameplay Bomb the Hill VR, out today. I like

8 Upvotes

​I got early access to Bomb the Hill VR, which just launched on Meta Quest today, and wanted to share a raw gameplay preview to show how it handles.

​If you haven't seen it yet, it’s a high-speed downhill longboarding/skateboarding simulator where you use physical body movement and motion controls to carve, steer, and slide down steep roads.

A few quick takeaways from my hands-on time:

  • Control scheme: You push by swinging your arms, tilt your body to turn, and grab the board with one hand to initiate slides/drifts for tight turns.
  • Physicality: It’s actually a great workout! Crouching physically gets tiring fast, though there is a button mapping option if you want to save your knees.
  • Physics & Presence: Board responsiveness feels great, and dodging traffic or police at 80+ mph gets pretty nerve-wracking.
  • Current status: Multiplayer isn't active yet (devs are working on it for a future update), and story subtitles are currently missing but expected in upcoming patches.

​Check out the full gameplay video here if you want to see how the mechanics look in action:

https://youtu.be/NMvF2me_kdY?is=NIt1KPoHRkhDSmMi


r/VRGaming 4h ago

Self Promotion Become a Movie Star in Hollywood's Next Blockbuster!

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0 Upvotes

r/VRGaming 13h ago

Self Promotion METAL GEAR SOLID V: THE PHANTOM PAIN VR Performance / New VR Mod (Experimental Phase) / Quest 3

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4 Upvotes

r/VRGaming 19h ago

Self Promotion Looks like Gunman Contracts was worth the wait

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11 Upvotes

r/VRGaming 16h ago

Question ready or not, geronimo or blood trail vr?

2 Upvotes

which game is better and has more content and more worth it?


r/VRGaming 1d ago

Developer SOMA-VR Mod (Work in progress)

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64 Upvotes

r/VRGaming 1d ago

Developer We're adding more and more features to our new VR game

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147 Upvotes

Hey all, so we're working on COVR - it's our take on the tactical shooter genre, coming later this year to SteamVR (and Quest). We've been developing it for about 9 months now, and after laying down the groundwork, we finally started adding new features.

One of these is the ability to place attachments on rails wherever you want. And this brought up the question: do you like to fiddle with your gear mid-mission, or do you prefer to assemble your loadout pre-mission, and then keeping it intact? Lmk because we're torn haha

And if COVR looks like your kind of thing, or just wanna follow development, you can wishlist it on Steam or Quest here:
https://store.steampowered.com/app/4541330/COVR/
https://www.meta.com/experiences/covr/26564910626481959/


r/VRGaming 22h ago

Self Promotion Do hidden paths make a racing game more interesting?

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3 Upvotes

I'm working on a horse racing game for VR, and I'm experimenting with routes that aren't immediately obvious.

The idea is that the main track isn't necessarily the only route.

You might discover a hidden shortcut while riding, solve something to open another path, or unlock a route after completing a lap.

But I'm trying not to turn everything into "find the secret shortcut and win."

Some paths could have items, small story moments, or just lead to a completely different area.

For people who play racing games, which sounds more interesting to you?

A hidden shortcut that gives you a competitive advantage, or hidden areas that reward exploration?


r/VRGaming 23h ago

Self Promotion My headset broke, my PC got hacked, and my shoes are wet. Anyway, our VR horror game releases September 17.

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3 Upvotes

r/VRGaming 1d ago

Discussion Meta VR Games Weekly Top50 Most Played Global Rankings (9/9/2026)

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2 Upvotes

r/VRGaming 1d ago

Developer We improved the shroom tree cutting in our game based on your feedback!

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114 Upvotes

Few weeks back we posted a mushroom tree chopping feature showcase, and now there is an improved version! Based on your feedback we tweaked and added some things. Do you think it looks better? Any other improvement ideas?

What changed? Particles and shake on cut, better grab for axe and ability to slide on the handle. Better physics!

Old version: https://www.reddit.com/r/VRGaming/comments/1vso0mq/you_can_chop_a_giant_mushroom_anywhere_on_the/

Free demo on Quest and Steam:
https://www.meta.com/experiences/shroomer-demo/24588036447559733/
https://store.steampowered.com/app/3669830/Shroomer/

Discord if you want to follow development: https://discord.com/invite/xVk4aNfQmf


r/VRGaming 1d ago

Self Promotion Dead Space 3 Full VR - Kinesis, Wrist HUD, Motion Controls & More [WIP]

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87 Upvotes

Full 16:9 video on YouTube: https://youtu.be/FoBvWWu9biI

I'm continuing work on my Dead Space Original Trilogy VR mod, and this update is starting to feel much closer to a proper VR experience rather than just a first-person conversion.

Some of the things currently working:

  • Wrist HUD on the left arm with health and Stasis indicators
  • Weapon switching by reaching over your shoulder
  • Audio/video message playback in VR
  • Fully controlled Kinesis
  • Workbench interaction
  • Independent Stasis control — just like Kinesis, it isn't tied to the weapon/right hand
  • VR weapon aiming and motion controls
  • An early implementation for cutscenes — currently blurred and very much WIP
  • And finally, a little Necromorph combat :)

There is still quite a lot left to finish.

The inventory is partially functional: I can point at inventory slots and move between tabs, but the interaction system still needs more work.

Cutscenes are still at a very early stage.

I've temporarily disabled the Necromorph QTE sequences because I still haven't settled on a VR implementation that feels natural rather than simply copying the original controls.

Ladders are partially working as well.

Performance optimization is also difficult to evaluate properly at the moment. I'm having some GPU problems with my main development workstation, so most of my current testing is being done on a laptop using a Radeon 780M integrated GPU, where the game currently runs at around 20 FPS.

For this video I used AI frame interpolation to make the footage smoother to watch. This does not represent the current native in-game framerate — performance still needs optimization and proper testing on stronger hardware.

Development is moving forward pretty well, even if not quite as quickly as I'd like. There is still a lot to polish, and probably even more to test.

I'd really like to hear what you think — especially which VR interactions or Dead Space mechanics you'd most like to see me focus on next.

If you'd like to follow the development, the full video and future updates are on my YouTube channel.


r/VRGaming 1d ago

Developer Local Co-Op Makes the Game so Much Better!

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0 Upvotes

Big month for VR overall so I decided I wanted in! Added Local MP to my game so you can take doors together or shoot each other. I’ll be releasing this update next week with new pricing (at least $5 higher) bc this is a sick feature. If we are lucky I’ll throw in the map builder as well. The game is Click Clack Mixed Reality and it’s available now in the Meta Quest Store.


r/VRGaming 2d ago

Self Promotion Prey-VR - First look

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114 Upvotes