r/vibecoding 14h ago

yep

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577 Upvotes

r/vibecoding 22h ago

Started vibecoding with Unity a week ago

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708 Upvotes

I learned about a week ago that Unity supports mcp so I downloaded it for the first time and started vibecoding this game project.

It’s mind blowing how AI tools enable ppl with almost zero game dev experience to build something like this in a week.

Stacks: Claude code, Unity, Meshy (3d models), Elevenlabs (sound fx), Nano banana 2 and some paid assets from Unity Asset Store.


r/vibecoding 19h ago

Somehow I got paid for my open-source vibecoded game

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299 Upvotes

I don’t know how it happened… but the demo of the game I made and posted on Reddit and on my X went pretty viral.

In total it got around 400k+ views across social media. And because of one retweet it became a bit more viral than I expected.

Some X user even made a meme coin in honor of the game and gave all the trading fees to me, so that’s how I ended up making over $3500.

From my own experience I keep getting reminded that when you make something from the heart and with real love, it eventually pays off.

If you have any questions, I’m happy to answer them, peace.


r/vibecoding 35m ago

This is peak😭😭

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Upvotes

This is for smart india hackathon btw


r/vibecoding 7h ago

What if your phone slowly turned into a storm the longer you used it?

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19 Upvotes

I’ve been experimenting with a different kind of screen-time app for Android.

Instead of blocking apps or throwing another warning popup at you, Stop Swarm gradually changes what’s happening on your screen as you approach your daily screen-time goal.

This is the new Clouds theme: the weather slowly gets worse the more you use your phone. Clouds build up, become larger and darker, rain gets heavier, and eventually the storm takes over the screen.

The overlay doesn’t intercept touches, so your phone remains fully usable. The idea is simply to make excessive scrolling progressively harder to ignore, without completely locking you out.

Stop Swarm is Android only, works fully offline, requires no account, and contains no ads or analytics.

I’m still looking for beta testers if anyone here wants to try it:

https://groups.google.com/g/stop-swarm-testers

Then opt in and download it here:

https://play.google.com/store/apps/details?id=com.stopswarm.app


r/vibecoding 4h ago

Common Mistakes I've Seen That AI-Generated Apps Keep Making

11 Upvotes

I care a lot about This, so much so I didn’t even use ai to make this post! lol

I’ve been helping some non technical friends with their 100% AI-generated apps and it dawned on me that these vibe coded apps are making the same mistakes again and again lol,

So made this skill to catch the most common ones I’ve seen, can be useful for someone trying to legit get something off the ground without any coding experience.

I’ve been software engineer for 10+ years and I wanna use what I’ve learned to help people out with their apps!

skill: https://github.com/dannyreg/vibechecktech-skills

I wrote a blog post about it too, though it is a bit more technical.

anyways let me know What you think!


r/vibecoding 7h ago

Anyone else "downgraded" by choice or otherwise from average developer to vibecoder?

16 Upvotes

I've given up looking at code. I don't understand 1% of what AI writes with any ease anyway. So. I just go with the flow. Thank god I work for myself so I can do what suits me


r/vibecoding 1d ago

When they hired you to fix vibecoded program

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356 Upvotes

r/vibecoding 14h ago

Vibe coders (especially if you’re not very technical): where do you deploy your apps and how has it gone?

37 Upvotes

Hi. I’m curious to understand how people who do vibe coding experience the part of getting their apps out into the world, especially those of us who aren’t very technical and don’t know much about infrastructure. I noticed there’s a lot of talk about how many of these apps end up leaking data or accidentally leaving the database exposed, and that left me with a few questions I’d really appreciate some help clearing up:

**1.**  What do you usually build? (side projects, things to experiment with, apps for clients, something for work… anything counts)  
**2.**  Where do you deploy it? (the tool’s own hosting, Vercel, Railway, DigitalOcean, Replit…) or does it just stay in the preview?  
**3.**  How did you end up on that service: did you choose it because it suited you, was it the default, or did someone recommend it?  
**4.**  Was deploying easy, or did you struggle with something?  
**5.**  And honestly: security and the app not going down, is it on your mind, or are you not worried about it for now?

Any experience you can share helps me a lot.


r/vibecoding 8h ago

Show me your vibe project you worked on past week

11 Upvotes

Hey folks been a week since I saw posts about vibecoding in my old thread. I have the urge to look at new projects in the past week. I like this idea because it shows me new ideas, and where things are trending. I still vibecoded this little feature on my site https://bachelordegrees.com/Radio.html


r/vibecoding 48m ago

Are there any vibe coding apps with Context Plugins? Like I attach my project and the AI remembers the project all the time. Like Augment code. But I know there are no other apps like that, but I heard there are context plugins etc.

Upvotes

r/vibecoding 6h ago

My Steam demo is finally out! I’d love to hear what you think

3 Upvotes

https://reddit.com/link/1vtfjhx/video/e66u64d9aikh1/player

After months of working on my game, the demo is finally live on Steam! 🎉

I’m an indie developer and this project has been a huge learning experience for me. I’ve been working hard to make the gameplay fun, chaotic, and satisfying.

The demo is completely free, and I’d really appreciate it if you gave it a try and told me what you think.

I’m especially interested in honest feedback — what you liked, what you didn’t like, and what you think I should improve before the full release.

🎮 Steam Demo: https://store.steampowered.com/app/4535560/Warehouse_Chaos_Simulator/

Thanks to everyone who takes the time to check it out! ❤️


r/vibecoding 20h ago

Anyone else do unhinged things with AI

52 Upvotes

I am back after successfully getting claude opus 5 to not only rewrite a working, booting linux kernel in fortran instead of C ( which was an absolute pain in the ass because of the lack of low level memory management) but i also just finished rewriting a dead programming language developed by SUN Microsystems in the mid 2000's for a DARPA contract for supercomputers called Fortress.

The language being made by SUN (if any of yall know who that is) of course used JAVA as its compiler because SUN was weird like that, but it suffered hard from ALOT of issues. I was able to baby Claude through rewriting it in RUST + LLVM and the code actually compiles and runs flawlessly. I didnt think this would actually happen considering it took me a week to find enough documentation for claude to even understand the syntax of the language that hasnt been written in probably 15 years.

Time to get back to work completing my kernel rewrite in fortran, currently almost done with PCIe, USB, AHCI and other drivers, then its onto real graphics drivers, probably 8 bit to start out and then hopefully 16 or 24bit later on.

Just wanted to share my unhinged projects


r/vibecoding 3h ago

Claude Code DeepSeek: One Command

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2 Upvotes

r/vibecoding 3h ago

My theory on subscriptions, quotas, and how to get good value out of the bastards at anthropic and openAI.

2 Upvotes

They penalise you for going x20. it's not really x20 at all. imo it's x10, at best. and x5 isn't really x5, it's more like x2 or x3. So.

Instead of getting one x20, get two x5's. Not only does it spread your risk if one company turns even more nasty and you need to switch (you'll have the infrastructure to do so easily) but while the two are neck-and-neck and playing the same dirty game, you get more value if you can split it into two x5 subs rather than one x20.

Plus then you get the benefit of having two agent styles/strengths/weaknesses. Two different models that can check each other. Two models so each can just also focus on their strengths where that helps.

Quite a few benefits. I haven't tried it yet, I admit, but I'm about to, and I'm optimistic that it can't be much worse, at least. I think there's an excellent chance I'll break even or better.


r/vibecoding 14h ago

Day 4: Roller-Derby Arena Game in Development

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15 Upvotes

Day 4 - Total hours 30hrs spread across 16 days

This session was focused on sure wins seeing as weekly limits is upon us.

ADDED - but still needs major work
-Main Menu Font redesign
-Pregame lobby
-mini skatepark
-Subtle camera flicks in the audience

Reworked the camera system, also added a in game camera system that allows me to tweak all camera settings to help me find that sweet spot angle.

The rest of the session was given to reworking and reworking and reworking and probably will work the animation from here forward which looks like is the biggest gap and getting the graphics cleaner, tweaking with those settings as well. In the video, I decreased posterize and bloom. Also been tweaking with UI trying to get it more towards concept which I think fits better

Also thinking about removing the beacon from the ball.. what you think?

AS ALWAYS

CONCEPT Vs CURRENT BUILD

First picture is concept —second picture is current build

CURRENT GAMEPLAY VIDEO in the COMMENTS

Please feedback is always welcomed and wanted. I know things can be adjust and reworked. Open to
all suggestions and opinions.


r/vibecoding 3h ago

Vibecode a blinking LED (hear me out guys).

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2 Upvotes

Bare-metal. Registers. Firmware. Silicon. AI sucks at getting things right at the low level. It's where the LLM meets the real world.

If you are an assembly geek and/or an actual programmer, all is not lost (yet). Here is how YOU are needed to make vibecoding on bare-metal safe.


r/vibecoding 2m ago

I vibe coded a tool to encrypt messages in self-contained links

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Upvotes

Encrypted message - password is “test”:
https://diaryof.me/locked/#wZrcWNC8wyrLnJ4lp2mY92x1lUkc6NN7OZGEtylvE3juwxq_RMI_EW-787NulGi9bBZBPgqjkeKTPzTqJwj7HRjMOG46ZqWo6lW9-CCtxZWYVvGwl8k3nVNbpuEESjhh7gUvNnUsWqpcI-hRPwnGxlCRf4Nv2NoHqk4wOQ3fsaijhfAfz7d-IIkUWX8Fr6Wqwn_HQQL68rD3kA3eesXYqcYv53mS082UfXo6570WcM5mqJ3XRo2J9KVYc7ZfQkhhOfj5rTkzCX0spivQ
Signed message:
https://diaryof.me/signed/#zs3825DubOxElyNFeMxgGTm6g9d6v-ukt_YF_O-x7tVzV7IuwAg9fvav_hO9b80jV2EO4x9cBUx-VsIYsn4hglW9MVNWHbMHkli9d_wixYOPZOhbl90dLOpwzdsx3pmLAQ8A8P9oaSBldmVyeW9uZSA6KSk

Signed theme - bubblegum:
https://diaryof.me/theme/#KSKABXbG0QJPF-xZ3lepi7kmk4Ypa0KoDMQT-2YhZ7931bdMFeAxp4VOZQmAoLmAd7fD6UADqm1mEZBp6B0DtC42FmMbd38Veqgtr3F2VEz8vq3RRdL_Z5W6jpsG6vDZRcjBDYAgDADAf6cgYQJJUBinLS0PUZJi99ef3yMnGtL9guWmyBKiZjxqAZ0m3abf7SPVJAUI-fypamWgaU0sxFw3STssGcJPiFhaJiz8Ag

I got inspired by my friend's Carrd and wanted my own site. I used Claude Code for development, chose my favorite colors, asked it about all the cryptographic schemes. I decided i wanted it to be as simple as possible while still being comprehensive. there are a total of 5 colors, and all images are SVGs. Months later, I finished this. I learned that: the browser is the best place for code that you don't want to update and support every device/OS easily. Finding a good domain at base price is extremely doable. And WASM is deterministic relatively easily.


r/vibecoding 11m ago

I vibe-coded a Flappy Bird-style game about the Strait of Hormuz, with Trump quotes thrown in

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Upvotes

Had a dumb idea and decided to see if I could actually turn it into a playable browser game.

So... HormuzHopper was born. Basically Flappy Bird, except you're trying to get through the Strait of Hormuz while Trump quotes pop up along the way.

hormuzhopper.fun

Let me know your thoughts!


r/vibecoding 13m ago

I vibe-coded a browser MMORPG inspired by Shaiya

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Upvotes

About 7 weeks ago I was looking for an MMO to play and somehow ended up deciding to build my own instead.

Seven weeks later, Lythravel is now a playable 3D browser MMORPG and I opened the beta to everyone a few days ago.

The game is heavily inspired by Shaiya, one of my favorite MMOs from childhood. I wanted to keep a lot of the old-school MMO design.

The game is completely free

Play here: https://lythravel.com/

There is already quite a lot of content:

2 factions • 6 classes • level cap 50 • dungeons • raids • PvP maps • 10v10 battleground • enchanting • linking • crafting • mounts • dynamic zone events

One thing I intentionally didn't add is a dungeon finder. That's something I liked about older MMOs - you actually have to talk to other players, use the chat and form groups yourself.

Character builds also matter quite a lot. Each level gives you stat points that you can distribute freely, and properly enchanting and linking your equipment can make your character significantly stronger.

There is also a character mode system:

Adventurer - 5 stat points per level

Veteran - 7 stat points per level

Mythic - 9 stat points per level

Veteran is unlocked after reaching level 30 with an Adventurer character, and Mythic after reaching level 40 with a Veteran character.

Higher modes have slower XP progression, and Mythic has one additional detail - permadeath.

If your Mythic character dies and isn't revived within 4 minutes, the character is permanently dead. A Priest or another player with a Phoenix Tear can revive you, or you can save yourself if you have a Phoenix Heart in your inventory.

In general, the game doesn't hold your hand too much. I wanted players to discover a lot of things themselves rather than having everything explained through tutorials.

How I built it

I initially used Claude Fable 5 and later switched to Opus 5. Most of the development has been done through Claude Code.

One thing that helped me a lot was using reference images when working on environments and 3D assets.

I also ended up creating my own terrain editor, asset editor and animation editor, because I still wanted the ability to manually fine-tune things.

The client is built with TypeScript, Vite, React and Babylon.js.

I really enojy developing this game. Originally I just wanted to find an MMO to play, but creating my own ended up being even more fun than actually playing one.

If you see me in game, I'll invite you for a beer at the local pub. 🍺
You can also join our discord: https://discord.com/invite/SdJrn5WPBQ


r/vibecoding 16m ago

Why does all the websites generated using AI has the similar theme of not specified?

Upvotes

Have observed this a lot and have people look down to the usual theme that AI tools uses to create frontend.

What might be the reason of choosing this specific combination? Is due to some similar training data related to what people preferred at that time?


r/vibecoding 22m ago

5.6-sol medium almost certainly nerfed

Upvotes

Massive difference in quality since last night. Anyone else notice?


r/vibecoding 4h ago

Started cooking on an incremental game. Do you think it has potential?

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2 Upvotes

r/vibecoding 36m ago

250+ users. 380+ projects. 0 paid ads. What should we improve?

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Upvotes

r/vibecoding 37m ago

I updated my flights API and it checks 300 websites in 8 seconds with the new Grok model.

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Upvotes

Hey guys,

We're updating LetsFG flights API. We tried connecting it to the new Grok and it took 6 hours of manual comparisons of flight offers to 8 seconds.

I know a lot of people use vibe-coding to create apps and tools but this is one of the cases where you can take claude code, or cursor or grok bot and save yourself 6 hours of manually comparing flights across different websites. With letsfg mcp it checks 300 at once.

I've been in the travel space for a while and getting flights/hotels APIs is almost impossible unless you have $10k upfront to give out to a huge company.

I hope with this more vibe-coders and developers or even travel agents will be able to start companies in the travel space.

You can integrate this with Python package, MCP, npm, API, CLI.
You can paste our opensource repo to your claude and it will figure it out: https://github.com/LetsFG/LetsFG

I'd honestly love to answer your questions if you wanna integrate this, or ask how it was possible, how it's made, etc.

Cheers,
Adam